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3D Gaussian Splatting (3D-GS) has demonstrated exceptional capabilities in 3D scene reconstruction and novel view synthesis.
Image quality assessment: from error visibility to structural similarity
Zhou Wang, Alan C Bovik, Hamid R Sheikh, and Eero P Simoncelli · 2004
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Bringing vr and spatial 3d interaction to the masses through video games
Joseph J LaViola Jr · 2008
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Edge detection of images using sobel operator
Manoj K Vairalkar and SU Nimbhorkar · 2012
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Pm-huber: Patchmatch with huber regularization for stereo matching
Philipp Heise, Sebastian Klose, Brian Jensen, and Alois Knoll · 2013
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Real-time, high-speed video decompression using a frame- and event-based davis sensor
Christian Brandli, Lorenz Muller, and Tobi Delbruck · 2014
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Blind image quality evaluation using perception based features
N Venkatanath, D Praneeth, Maruthi Chandrasekhar Bh, Sumohana S Channappayya, and Swarup S Medasani · 2015
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Structure-from-motion Revisited
Johannes L Schonberger and Jan-Michael Frahm · 2016
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Rankiqa: Learning from rankings for no-reference image quality assessment
Xialei Liu, Joost Van De Weijer, and Andrew D Bagdanov · 2017
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Blender - a 3D modelling and rendering package
Blender Online Community · 2018
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Esim: an open event camera simulator
Henri Rebecq, Daniel Gehrig, and Davide Scaramuzza · 2018
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The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang · 2018
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Bringing a blurry frame alive at high frame-rate with an event camera
Liyuan Pan, Cedric Scheerlinck, Xin Yu, Richard Hartley, Miaomiao Liu, and Yuchao Dai · 2019
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Event-based vision: A survey
Guillermo Gallego, Tobi Delbrück, Garrick Orchard, Chiara Bartolozzi, Brian Taba, Andrea Censi, Stefan Leutenegger, Andrew J Davison, Jörg Conradt, Kostas Daniilidis, et al · 2020
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Learning event-based motion deblurring
Zhe Jiang, Yu Zhang, Dongqing Zou, Jimmy Ren, Jiancheng Lv, and Yebin Liu · 2020
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Learning event-driven video deblurring and interpolation
Songnan Lin, Jiawei Zhang, Jinshan Pan, Zhe Jiang, Dongqing Zou, Yongtian Wang, Jing Chen, and Jimmy Ren · 2020
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NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2020
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Applications of Silicon Retinas: From Neuroscience to Computer Vision
Gemma Taverni · 2020
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Metaiqa: Deep meta-learning for no-reference image quality assessment
Hancheng Zhu, Leida Li, Jinjian Wu, Weisheng Dong, and Guangming Shi · 2020
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v2e: From video frames to realistic dvs events
Yuhuang Hu, Shih-Chii Liu, and Tobi Delbruck · 2021
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inerf: Inverting neural radiance fields for pose estimation
Lin Yen-Chen, Pete Florence, Jonathan T Barron, Alberto Rodriguez, Phillip Isola, and Tsung-Yi Lin · 2021
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Event-based fusion for motion deblurring with cross-modal attention
Lei Sun, Christos Sakaridis, Jingyun Liang, Qi Jiang, Kailun Yang, Peng Sun, Yaozu Ye, Kaiwei Wang, and Luc Van Gool · 2022
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Nice-slam: Neural implicit scalable encoding for slam
Zihan Zhu, Songyou Peng, Viktor Larsson, Weiwei Xu, Hujun Bao, Zhaopeng Cui, Martin R Oswald, and Marc Pollefeys · 2022
Nerf-slam: Real-time dense monocular slam with neural radiance fields
Antoni Rosinol, John J Leonard, and Luca Carlone · 2023
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Eventnerf: Neural radiance fields from a single colour event camera
Viktor Rudnev, Mohamed Elgharib, Christian Theobalt, and Vladislav Golyanik · 2023
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BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields
Peng Wang, Lingzhe Zhao, Ruijie Ma, and Peidong Liu · 2023
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Vr-nerf: High-fidelity virtualized walkable spaces
Linning Xu, Vasu Agrawal, William Laney, Tony Garcia, Aayush Bansal, Changil Kim, Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder, Aljaž Božič, et al · 2023
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Mauro Comi, Alessio Tonioni, Max Yang, Jonathan Tremblay, Valts Blukis, Yijiong Lin, Nathan F Lepora, and Laurence Aitchison · 2024
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Self-supervised non-uniform kernel estimation with flow-based motion prior for blind image deblurring
Zhenxuan Fang, Fangfang Wu, Weisheng Dong, Xin Li, Jinjian Wu, and Guangming Shi · 2023
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Ev-nerf: Event based neural radiance field
Inwoo Hwang, Junho Kim, and Young Min Kim · 2023
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3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis · 2023
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Lerf: Language embedded radiance fields
Justin Kerr, Chung Min Kim, Ken Goldberg, Angjoo Kanazawa, and Matthew Tancik · 2023
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E-nerf: Neural radiance fields from a moving event camera
Simon Klenk, Lukas Koestler, Davide Scaramuzza, and Daniel Cremers · 2023
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Dp-nerf: Deblurred neural radiance field with physical scene priors
Dogyoon Lee, Minhyeok Lee, Chajin Shin, and Sangyoun Lee · 2023
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Peng Jin, Bo Zhu, Li Yuan, and Shuicheng Yan · 2024
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Openshape: Scaling up 3d shape representation towards open-world understanding
Minghua Liu, Ruoxi Shi, Kaiming Kuang, Yinhao Zhu, Xuanlin Li, Shizhong Han, Hong Cai, Fatih Porikli, and Hao Su · 2024
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Ev-gs: Event-based gaussian splatting for efficient and accurate radiance field rendering
Jingqian Wu, Shuo Zhu, Chutian Wang, and Edmund Y Lam · 2024
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Event3dgs: Event-based 3d gaussian splatting for fast egomotion
Tianyi Xiong, Jiayi Wu, Botao He, Cornelia Fermuller, Yiannis Aloimonos, Heng Huang, and Christopher A Metzler · 2024
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E-3dgs: Gaussian splatting with exposure and motion events
Xiaoting Yin, Hao Shi, Yuhan Bao, Zhenshan Bing, Yiyi Liao, Kailun Yang, and Kaiwei Wang · 2024
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Viewcrafter: Taming video diffusion models for high-fidelity novel view synthesis
Wangbo Yu, Jinbo Xing, Li Yuan, Wenbo Hu, Xiaoyu Li, Zhipeng Huang, Xiangjun Gao, Tien-Tsin Wong, Ying Shan, and Yonghong Tian · 2024
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Chronomagic-bench: A benchmark for metamorphic evaluation of text-to-time-lapse video generation
Shenghai Yuan, Jinfa Huang, Yongqi Xu, Yaoyang Liu, Shaofeng Zhang, Yujun Shi, Ruijie Zhu, Xinhua Cheng, Jiebo Luo, and Li Yuan · 2024
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Elite-evgs: Learning event-based 3d gaussian splatting by distilling event-to-video priors
Zixin Zhang, Kanghao Chen, and Lin Wang · 2024
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Bad-gaussians: Bundle adjusted deblur gaussian splatting
Lingzhe Zhao, Peng Wang, and Peidong Liu · 2024
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Deblur e-nerf: Nerf from motion-blurred events under high-speed or low-light conditions
Weng Fei Low and Gim Hee Lee · 2025
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