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Learning-based approaches to cloth simulation have started to show their potential in recent years.
Robust treatment of collisions, contact and friction for cloth animation. In Proceedings of the 29th annual conference on Computer graphics and interactive techniques . 594–603
Robert Bridson, Ronald Fedkiw, and John Anderson. 2002 · 2002
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Untangling cloth
David Baraff, Andrew Witkin, and Michael Kass. 2003 · 2003
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Collision detection for deformable objects. In Computer graphics forum , Vol. 24. Wiley Online Library, 61–81
Matthias Teschner, Stefan Kimmerle, Bruno Heidelberger, Gabriel Zachmann, Laks Raghupathi, Arnulph Fuhrmann, M-P Cani, François Faure, Nadia Magnenat-Thalmann, Wolfgang Strasser, et al · 2005
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Resolving surface collisions through intersection contour minimization
Pascal Volino and Nadia Magnenat-Thalmann. 2006 · 2006
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Robust treatment of simultaneous collisions
David Harmon, Etienne Vouga, Rasmus Tamstorf, and Eitan Grinspun. 2008 · 2008
Earlier work this paper cites.
Asynchronous contact mechanics
David Harmon, Etienne Vouga, Breannan Smith, Rasmus Tamstorf, and Eitan Grinspun. 2009 · 2009
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Fast penetration resolving for multi-layered virtual garment dressing
Yueqi Zhong. 2009 · 2009
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Example-Based Elastic Materials
Sebastian Martin, Bernhard Thomaszewski, Eitan Grinspun, and Markus Gross. 2011 · 2011
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Collision-streams: Fast GPU-based collision detection for deformable models. In Symposium on interactive 3D graphics and games . 63–70
Min Tang, Dinesh Manocha, Jiang Lin, and Ruofeng Tong. 2011 · 2011
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Drape: Dressing any person
Peng Guan, Loretta Reiss, David A Hirshberg, Alexander Weiss, and Michael J Black. 2012 · 2012
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Maximizing parallelism in the construction of BVHs, octrees, and k-d trees. In Proceedings of the Fourth ACM SIGGRAPH/Eurographics conference on High-Performance Graphics . 33–37
Tero Karras. 2012 · 2012
Earlier work this paper cites.
The intersection contour minimization method for untangling oriented deformable surfaces. In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation . 311–316
Juntao Ye and Jing Zhao. 2012 · 2012
Earlier work this paper cites.
A GPU-based streaming algorithm for high-resolution cloth simulation. In Computer Graphics Forum , Vol. 32. Wiley Online Library, 21–30
Min Tang, Ruofeng Tong, Rahul Narain, Chang Meng, and Dinesh Manocha. 2013 · 2013
Earlier work this paper cites.
Fast discrete intersection detection for cloth penetration resolution. In 2015 IEEE International Conference on Multimedia Big Data . IEEE, 352–357
Juntao Ye, Timo R Nyberg, and Gang Xiong. 2015 · 2015
Earlier work this paper cites.
Efficient and Reliable Self-Collision Culling Using Unprojected Normal Cones. In Computer Graphics Forum , Vol. 36. Wiley Online Library, 487–498
Tongtong Wang, Zhihua Liu, Min Tang, Ruofeng Tong, and Dinesh Manocha. 2017 · 2017
Cited alongside, same era.
A unified cloth untangling framework through discrete collision detection. In Computer Graphics Forum , Vol. 36. Wiley Online Library, 217–228
Juntao Ye, Guanghui Ma, Liguo Jiang, Lan Chen, Jituo Li, Gang Xiong, Xiaopeng Zhang, and Min Tang. 2017 · 2017
Cited alongside, same era.
PSCC: Parallel self-collision culling with spatial hashing on GPUs
Min Tang, Zhongyuan Liu, Ruofeng Tong, and Dinesh Manocha. 2018a · 2018
Cited alongside, same era.
I-Cloth: Incremental collision handling for GPU-based interactive cloth simulation
Min Tang, Tongtong Wang, Zhongyuan Liu, Ruofeng Tong, and Dinesh Manocha. 2018b · 2018
Cited alongside, same era.
Implicit untangling: A robust solution for modeling layered clothing
Thomas Buffet, Damien Rohmer, Loic Barthe, Laurence Boissieux, and Marie-Paule Cani. 2019 · 2019
A safe and fast repulsion method for GPU-based cloth self collisions
Longhua Wu, Botao Wu, Yin Yang, and Huamin Wang. 2020 · 2020
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Learning Mesh-Based Simulation with Graph Networks. In International Conference on Learning Representations
Tobias Pfaff, Meire Fortunato, Alvaro Sanchez-Gonzalez, and Peter W. Battaglia. 2021 · 2021
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Learning Contact Corrections for Handle-Based Subspace Dynamics
Cristian Romero, Dan Casas, Jesús Pérez, and Miguel Otaduy. 2021 · 2021
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Self-supervised collision handling via generative 3d garment models for virtual try-on. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 11763–11773
Igor Santesteban, Nils Thuerey, Miguel A Otaduy, and Dan Casas. 2021 · 2021
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High-Order Differentiable Autoencoder for Nonlinear Model Reduction
Siyuan Shen, Yin Yang, Tianjia Shao, He Wang, Chenfanfu Jiang, Lei Lan, and Kun Zhou. 2021 · 2021
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Cited alongside, same era.
Latent-space Dynamics for Reduced Deformable Simulation
Lawson Fulton, Vismay Modi, David Duvenaud, David I. W. Levin, and Alec Jacobson. 2019 · 2019
Cited alongside, same era.
Subspace Neural Physics: Fast Data-Driven Interactive Simulation. In Proceedings of the 18th Annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation (Los Angeles, California) (SCA ’19) . Association for Computing Machinery, New York, NY, USA, Article 6, 12 pages
Daniel Holden, Bang Chi Duong, Sayantan Datta, and Derek Nowrouzezahrai. 2019 · 2019
Cited alongside, same era.
AMASS: Archive of motion capture as surface shapes. In Proceedings of the IEEE/CVF international conference on computer vision . 5442–5451
Naureen Mahmood, Nima Ghorbani, Nikolaus F Troje, Gerard Pons-Moll, and Michael J Black. 2019 · 2019
Cited alongside, same era.
Expressive Body Capture: 3D Hands, Face, and Body from a Single Image. In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR)
Georgios Pavlakos, Vasileios Choutas, Nima Ghorbani, Timo Bolkart, Ahmed A. A. Osman, Dimitrios Tzionas, and Michael J. Black. 2019 · 2019
Cited alongside, same era.
Learning-based animation of clothing for virtual try-on. In Computer Graphics Forum , Vol. 38. Wiley Online Library, 355–366
Igor Santesteban, Miguel A Otaduy, and Dan Casas. 2019 · 2019
Cited alongside, same era.
PBNS: physically based neural simulator for unsupervised garment pose space deformation
Hugo Bertiche, Meysam Madadi, and Sergio Escalera. 2020 · 2020
Cited alongside, same era.
Tanglement resolution in clothing simulation with explicit convergence
Ick-Hoon Cha and Hyeong-Seok Ko. 2020 · 2020
Cited alongside, same era.
GPU-based simulation of cloth wrinkles at submillimeter levels
Huamin Wang. 2021 · 2021
Later among the works it cites.
Neural Cloth Simulation
Hugo Bertiche, Meysam Madadi, and Sergio Escalera. 2022 · 2022
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Ulnef: Untangled layered neural fields for mix-and-match virtual try-on
Igor Santesteban, Miguel Otaduy, Nils Thuerey, and Dan Casas. 2022b · 2022
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A Repulsive Force Unit for Garment Collision Handling in Neural Networks. In Computer Vision–ECCV 2022: 17th European Conference, Tel Aviv, Israel, October 23–27, 2022, Proceedings, Part III . Springer, 451–467
Qingyang Tan, Yi Zhou, Tuanfeng Wang, Duygu Ceylan, Xin Sun, and Dinesh Manocha. 2022 · 2022
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BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion. In Proceedings IEEE/CVF Conf. on Computer Vision and Pattern Recognition (CVPR)
Michael J. Black, Priyanka Patel, Joachim Tesch, and Jinlong Yang. 2023 · 2023
Later among the works it cites.
HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamics
Artur Grigorev, Bernhard Thomaszewski, Michael J Black, and Otmar Hilliges. 2023 · 2023
Later among the works it cites.
Towards Multi-Layered 3D Garments Animation
Yidi Shao, Chen Change Loy, and Bo Dai. 2023 · 2023
Later among the works it cites.
Data-Free Learning of Reduced-Order Kinematics. In ACM SIGGRAPH 2023 Conference Proceedings (<conf-loc>, <city>Los Angeles</city>, <state>CA</state>, <country>USA</country>, </conf-loc>) (SIGGRAPH ’23) . Association for Computing Machinery, New York, NY, USA, Article 40, 9 pages
Nicholas Sharp, Cristian Romero, Alec Jacobson, Etienne Vouga, Paul Kry, David I.W. Levin, and Justin Solomon. 2023 · 2023
Later among the works it cites.
Neural Modes: Self-supervised Learning of Nonlinear Modal Subspaces
Jiahong Wang, Yinwei Du, Stelian Coros, and Thomaszewski. 2024 · 2024
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