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In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology.
Quadrilateral mesh simplification
Joel Daniels, Cláudio T Silva, Jason Shepherd, and Elaine Cohen · 2008
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Robust and efficient surface reconstruction from range data
Patrick Labatut, J-P Pons, and Renaud Keriven · 2009
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Multi-view reconstruction preserving weakly-supported surfaces
Michal Jancosek and Tomas Pajdla · 2011
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Google earth
Google · 2012
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Screened poisson surface reconstruction
Michael Kazhdan and Hugues Hoppe · 2013
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Let there be color! large-scale texturing of 3d reconstructions
Michael Waechter, Nils Moehrle, and Michael Goesele · 2014
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Efficient multi-view surface refinement with adaptive resolution control
Shiwei Li, Sing Yu Siu, Tian Fang, and Long Quan · 2016
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Structure-from-motion revisited
Johannes L Schonberger and Jan-Michael Frahm · 2016
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Pixelwise view selection for unstructured multi-view stereo
Johannes L Schönberger, Enliang Zheng, Jan-Michael Frahm, and Marc Pollefeys · 2016
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Tanks and temples: Benchmarking large-scale scene reconstruction
Arno Knapitsch, Jaesik Park, Qian-Yi Zhou, and Vladlen Koltun · 2017
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Deep blending for free-viewpoint image-based rendering
Peter Hedman, Julien Philip, True Price, Jan-Michael Frahm, George Drettakis, and Gabriel Brostow · 2018
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The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang · 2018
Earlier work this paper cites.
Pytorch: An imperative style, high-performance deep learning library
Adam Paszke, Sam Gross, Francisco Massa, Adam Lerer, James Bradbury, Gregory Chanan, Trevor Killeen, Zeming Lin, Natalia Gimelshein, Luca Antiga, et al · 2019
Cited alongside, same era.
Au-air: A multi-modal unmanned aerial vehicle dataset for low altitude traffic surveillance
Ilker Bozcan and Erdal Kayacan · 2020
Cited alongside, same era.
Nerf: Representing scenes as neural radiance fields for view synthesis
B Mildenhall, PP Srinivasan, M Tancik, JT Barron, R Ramamoorthi, and R Ng · 2020
Cited alongside, same era.
Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields
Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan · 2021
Cited alongside, same era.
Exploiting the structure information of suppositional mesh for unsupervised multiview stereo
Luoyuan Xu, Yawei Luo, Keyang Luo, Yuesong Wang, Tao Guan, Zhuo Chen, and Wenkai Liu · 2021
Cited alongside, same era.
Adop: Approximate differentiable one-pixel point rendering
Darius Rückert, Linus Franke, and Marc Stamminger · 2022
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City information modelling as a support decision tool for planning and management of cities: A systematic literature review and bibliometric analysis
Letícia Souza and Cristiane Bueno · 2022
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Block-nerf: Scalable large scene neural view synthesis
Matthew Tancik, Vincent Casser, Xinchen Yan, Sabeek Pradhan, Ben Mildenhall, Pratul P Srinivasan, Jonathan T Barron, and Henrik Kretzschmar · 2022
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Mega-nerf: Scalable construction of large-scale nerfs for virtual fly-throughs
Haithem Turki, Deva Ramanan, and Mahadev Satyanarayanan · 2022
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Self-supervised multi-view stereo via adjacent geometry guided volume completion
Luoyuan Xu, Tao Guan, Yuesong Wang, Yawei Luo, Zhuo Chen, Wenkai Liu, and Wei Yang · 2022
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Mip-nerf 360: Unbounded anti-aliased neural radiance fields
Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman · 2022
Cited alongside, same era.
Mip-nerf 360: Unbounded anti-aliased neural radiance fields
Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman · 2022
Cited alongside, same era.
A survey of embodied ai: From simulators to research tasks
Jiafei Duan, Samson Yu, Hui Li Tan, Hongyuan Zhu, and Cheston Tan · 2022
Cited alongside, same era.
Plenoxels: Radiance fields without neural networks
Sara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa · 2022
Cited alongside, same era.
Multi-modal sensor fusion for auto driving perception: A survey
Keli Huang, Botian Shi, Xiang Li, Xin Li, Siyuan Huang, and Yikang Li · 2022
Cited alongside, same era.
Instant neural graphics primitives with a multiresolution hash encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller · 2022
Cited alongside, same era.
Urban radiance fields
Konstantinos Rematas, Andrew Liu, Pratul P Srinivasan, Jonathan T Barron, Andrea Tagliasacchi, Thomas Funkhouser, and Vittorio Ferrari · 2022
Cited alongside, same era.
Differentiable point-based radiance fields for efficient view synthesis
Qiang Zhang, Seung-Hwan Baek, Szymon Rusinkiewicz, and Felix Heide · 2022
Later among the works it cites.
Zip-nerf: Anti-aliased grid-based neural radiance fields
Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman · 2023
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Eagles: Efficient accelerated 3d gaussians with lightweight encodings
Sharath Girish, Kamal Gupta, and Abhinav Shrivastava · 2023
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3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis · 2023
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Compact 3d gaussian representation for radiance field
Joo Chan Lee, Daniel Rho, Xiangyu Sun, Jong Hwan Ko, and Eunbyung Park · 2023
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Adaptive patch deformation for textureless-resilient multi-view stereo
Yuesong Wang, Zhaojie Zeng, Tao Guan, Wei Yang, Zhuo Chen, Wenkai Liu, Luoyuan Xu, and Yawei Luo · 2023
Later among the works it cites.
Grid-guided neural radiance fields for large urban scenes
Linning Xu, Yuanbo Xiangli, Sida Peng, Xingang Pan, Nanxuan Zhao, Christian Theobalt, Bo Dai, and Dahua Lin · 2023
Later among the works it cites.