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3D Gaussian Splatting has recently been embraced as a versatile and effective method for scene reconstruction and novel view synthesis, owing to its high-quality results and compatibility with hardware rasterization.
A benchmark for the evaluation of rgb-d slam systems
J. Sturm, N. Engelhard, F. Endres, W. Burgard, and D. Cremers · 2012
Earlier work this paper cites.
Orb-slam: a versatile and accurate monocular slam system
Raul Mur-Artal, Jose Maria Martinez Montiel, and Juan D Tardos · 2015
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Structure-from-motion revisited
Johannes Lutz Schönberger and Jan-Michael Frahm · 2016
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Pixelwise view selection for unstructured multi-view stereo
Johannes Lutz Schönberger, Enliang Zheng, Marc Pollefeys, and Jan-Michael Frahm · 2016
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Tanks and temples: Benchmarking large-scale scene reconstruction
Arno Knapitsch, Jaesik Park, Qian-Yi Zhou, and Vladlen Koltun · 2017
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Deep blending for free-viewpoint image-based rendering
Peter Hedman, Julien Philip, True Price, Jan-Michael Frahm, George Drettakis, and Gabriel Brostow · 2018
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The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang · 2018
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Learning implicit fields for generative shape modeling
Zhiqin Chen and Hao Zhang · 2019
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Occupancy networks: Learning 3d reconstruction in function space
Lars Mescheder, Michael Oechsle, Michael Niemeyer, Sebastian Nowozin, and Andreas Geiger · 2019
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Deepsdf: Learning continuous signed distance functions for shape representation
Jeong Joon Park, Peter Florence, Julian Straub, Richard Newcombe, and Steven Lovegrove · 2019
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The Replica dataset: A digital replica of indoor spaces
Julian Straub, Thomas Whelan, Lingni Ma, Yufan Chen, Erik Wijmans, Simon Green, Jakob J. Engel, Raul Mur-Artal, Carl Ren, Shobhit Verma, Anton Clarkson, Mingfei Yan, Brian Budge, Yajie Yan, Xiaqing Pan, June Yon, Yuyang Zou, Kimberly Leon, Nigel Carter, Jesus Briales, Tyler Gillingham, Elias Mueggler, Luis Pesqueira, Manolis Savva, Dhruv Batra, Hauke M. Strasdat, Renzo De Nardi, Michael Goesele, Steven Lovegrove, and Richard Newcombe · 2019
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Neural sparse voxel fields
Lingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua, and Christian Theobalt · 2020
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ORB-SLAM3: An accurate open-source library for visual, visual-inertial and multi-map SLAM
Carlos Campos, Richard Elvira, Juan J Gómez Rodríguez, José MM Montiel, and Juan D Tardós · 2021
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Pulsar: Efficient sphere-based neural rendering
Christoph Lassner and Michael Zollhofer · 2021
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2021
Cited alongside, same era.
DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks
Thomas Neff, Pascal Stadlbauer, Mathias Parger, Andreas Kurz, Joerg H. Mueller, Chakravarty R. Alla Chaitanya, Anton S. Kaplanyan, and Markus Steinberger · 2021
Cited alongside, same era.
Mip-nerf 360: Unbounded anti-aliased neural radiance fields
Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman · 2022
Cited alongside, same era.
Tensorf: Tensorial radiance fields
Anpei Chen, Zexiang Xu, Andreas Geiger, Jingyi Yu, and Hao Su · 2022
Cited alongside, same era.
Depth-supervised nerf: Fewer views and faster training for free
Kangle Deng, Andrew Liu, Jun-Yan Zhu, and Deva Ramanan · 2022
Cited alongside, same era.
Plenoxels: Radiance fields without neural networks
Nerfacc: Efficient sampling accelerates nerfs
Ruilong Li, Hang Gao, Matthew Tancik, and Angjoo Kanazawa · 2023
Later among the works it cites.
Chongshan Lu, Fukun Yin, Xin Chen, Tao Chen, Gang Yu, and Jiayuan Fan · 2023
Later among the works it cites.
Dreamgaussian: Generative gaussian splatting for efficient 3d content creation
Jiaxiang Tang, Jiawei Ren, Hang Zhou, Ziwei Liu, and Gang Zeng · 2023
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4d gaussian splatting for real-time dynamic scene rendering
Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, and Xinggang Wang · 2023
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Sara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa · 2022
Cited alongside, same era.
Instant neural graphics primitives with a multiresolution hash encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller · 2022
Cited alongside, same era.
Regnerf: Regularizing neural radiance fields for view synthesis from sparse inputs
Michael Niemeyer, Jonathan T. Barron, Ben Mildenhall, Mehdi S. M. Sajjadi, Andreas Geiger, and Noha Radwan · 2022
Cited alongside, same era.
Lolnerf: Learn from one look
Daniel Rebain, Mark Matthews, Kwang Moo Yi, Dmitry Lagun, and Andrea Tagliasacchi · 2022
Cited alongside, same era.
Dense depth priors for neural radiance fields from sparse input views
Barbara Roessle, Jonathan T Barron, Ben Mildenhall, Pratul P Srinivasan, and Matthias Nießner · 2022
Cited alongside, same era.
pixelsplat: 3d gaussian splats from image pairs for scalable generalizable 3d reconstruction
David Charatan, Sizhe Li, Andrea Tagliasacchi, and Vincent Sitzmann · 2023
Cited alongside, same era.
nerf2nerf: Pairwise registration of neural radiance fields
Lily Goli, Daniel Rebain, Sara Sabour, Animesh Garg, and Andrea Tagliasacchi · 2023
Cited alongside, same era.
Ziyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao, Yuqing Zhang, and Xiaogang Jin · 2023
Later among the works it cites.
Mip-splatting: Alias-free 3d gaussian splatting
Zehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler, and Andreas Geiger · 2023
Later among the works it cites.
Gavatar: Animatable 3d gaussian avatars with implicit mesh learning
Ye Yuan, Xueting Li, Yangyi Huang, Shalini De Mello, Koki Nagano, Jan Kautz, and Umar Iqbal · 2023
Later among the works it cites.
Gaussian-slam: Photo-realistic dense slam with gaussian splatting
Vladimir Yugay, Yue Li, Theo Gevers, and Martin R. Oswald · 2023
Later among the works it cites.
Zi-Xin Zou, Zhipeng Yu, Yuan-Chen Guo, Yangguang Li, Ding Liang, Yan-Pei Cao, and Song-Hai Zhang · 2023
Later among the works it cites.
Instantsplat: Unbounded sparse-view pose-free gaussian splatting in 40 seconds, 2024
Zhiwen Fan, Wenyan Cong, Kairun Wen, Kevin Wang, Jian Zhang, Xinghao Ding, Danfei Xu, Boris Ivanovic, Marco Pavone, Georgios Pavlakos, Zhangyang Wang, and Yue Wang · 2024
Closest in time.
Colmap-free 3d gaussian splatting
Yang Fu, Sifei Liu, Amey Kulkarni, Jan Kautz, Alexei A. Efros, and Xiaolong Wang · 2024
Closest in time.
3d gaussian splatting as markov chain monte carlo
Shakiba Kheradmand, Daniel Rebain, Gopal Sharma, Weiwei Sun, Jeff Tseng, Hossam Isack, Abhishek Kar, Andrea Tagliasacchi, and Kwang Moo Yi · 2024
Closest in time.
Gaussian Splatting SLAM
Hidenobu Matsuki, Riku Murai, Paul H. J. Kelly, and Andrew J. Davison · 2024
Closest in time.
Radsplat: Radiance field-informed gaussian splatting for robust real-time rendering with 900+ fps
Michael Niemeyer, Fabian Manhardt, Marie-Julie Rakotosaona, Michael Oechsle, Daniel Duckworth, Rama Gosula, Keisuke Tateno, John Bates, Dominik Kaeser, and Federico Tombari · 2024
Closest in time.