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The advancement of real-time 3D scene reconstruction and novel view synthesis has been significantly propelled by 3D Gaussian Splatting (3DGS).
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2023
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2023
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Kerbl, B., Kopanas, G., Leimkühler, T., Drettakis, G.: 3d gaussian splatting for real-time radiance field rendering. ACM Transactions on Graphics 42
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2022
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Chen, A., Xu, Z., Geiger, A., Yu, J., Su, H.: Tensorf: Tensorial radiance fields. In: European Conference on Computer Vision. pp. 333–350. Springer (2022)
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Fridovich-Keil, S., Yu, A., Tancik, M., Chen, Q., Recht, B., Kanazawa, A.: Plenoxels: Radiance fields without neural networks. In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. pp. 5501–5510 (2022)
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Mildenhall, B., Hedman, P., Martin-Brualla, R., Srinivasan, P.P., Barron, J.T.: Nerf in the dark: High dynamic range view synthesis from noisy raw images. In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. pp. 16190–16199 (2022)
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Müller, T., Evans, A., Schied, C., Keller, A.: Instant neural graphics primitives with a multiresolution hash encoding. ACM Transactions on Graphics (ToG) 41
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Niemeyer, M., Barron, J.T., Mildenhall, B., Sajjadi, M.S., Geiger, A., Radwan, N.: Regnerf: Regularizing neural radiance fields for view synthesis from sparse inputs. In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. pp. 5480–5490 (2022)
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Li, Y., Jiang, L., Xu, L., Xiangli, Y., Wang, Z., Lin, D., Dai, B.: Matrixcity: A large-scale city dataset for city-scale neural rendering and beyond. In: Proceedings of the IEEE/CVF International Conference on Computer Vision. pp. 3205–3215 (2023)
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2023
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Xu, L., Xiangli, Y., Peng, S., Pan, X., Zhao, N., Theobalt, C., Dai, B., Lin, D.: Grid-guided neural radiance fields for large urban scenes. In: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. pp. 8296–8306 (2023)
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2023
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Zhuang, Y., Zhang, Q., Feng, Y., Zhu, H., Yao, Y., Li, X., Cao, Y.P., Shan, Y., Cao, X.: Anti-aliased neural implicit surfaces with encoding level of detail. In: SIGGRAPH Asia 2023 Conference Papers. pp. 1–10 (2023)
2023
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Chen, G., Wang, W.: A survey on 3d gaussian splatting. arXiv preprint arXiv:2401.03890 (2024)
2024
Closest in time.
Lin, J., Li, Z., Tang, X., Liu, J., Liu, S., Liu, J., Lu, Y., Wu, X., Xu, S., Yan, Y., Yang, W.: Vastgaussian: Vast 3d gaussians for large scene reconstruction. In: CVPR (2024)
2024
Closest in time.