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We introduce a new approach for reconstruction and novel view synthesis of unbounded real-world scenes.
On the method of paired comparisons
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The Lumigraph
Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski, and Michael F. Cohen · 1996
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The psychophysics toolbox
David H. Brainard · 1997
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Efficient view-dependent IBR with projective texture-mapping
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Review of image-based rendering techniques
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A comparison and evaluation of multi-view stereo reconstruction algorithms
Steven M Seitz, Brian Curless, James Diebel, Daniel Scharstein, and Richard Szeliski · 2006
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Mario Kleiner, David Brainard, Denis Pelli, Allen Ingling, Richard Murray, Christopher Broussard, and Frans Cornelissen · 2007
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Floating textures
Martin Eisemann, Bert De Decker, Marcus Magnor, Philippe Bekaert, Edilson De Aguiar, Naveed Ahmed, Christian Theobalt, and Anita Sellent · 2008
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Interactive pixel-accurate free viewpoint rendering from images with silhouette aware sampling
Alexander Hornung and Leif Kobbelt · 2009
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Depth synthesis and local warps for plausible image-based navigation
Gaurav Chaurasia, Sylvain Duchene, Olga Sorkine-Hornung, and George Drettakis · 2013
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Anisotropic spherical gaussians
Kun Xu, Wei-Lun Sun, Zhao Dong, Dan-Yong Zhao, Run-Dong Wu, and Shi-Min Hu · 2013
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Adam: A method for stochastic optimization
Diederik P Kingma and Jimmy Ba · 2015
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U-Net: Convolutional networks for biomedical image segmentation
Olaf Ronneberger, Philipp Fischer, and Thomas Brox · 2015
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Very deep convolutional networks for large-scale image recognition
Karen Simonyan and Andrew Zisserman · 2015
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Perceptual losses for real-time style transfer and super-resolution
Justin Johnson, Alexandre Alahi, and Li Fei-Fei · 2016
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Structure-from-motion revisited
Johannes L. Schönberger and Jan-Michael Frahm · 2016
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Pixelwise view selection for unstructured multi-view stereo
Johannes L. Schönberger, Enliang Zheng, Marc Pollefeys, and Jan-Michael Frahm · 2016
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Tanks and Temples: Benchmarking large-scale scene reconstruction
Arno Knapitsch, Jaesik Park, Qian-Yi Zhou, and Vladlen Koltun · 2017
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Photo-realistic single image super-resolution using a generative adversarial network
Christian Ledig, Lucas Theis, Ferenc Huszár, Jose Caballero, Andrew Cunningham, Alejandro Acosta, Andrew Aitken, Alykhan Tejani, Johannes Totz, Zehan Wang, et al · 2017
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Soft 3d reconstruction for view synthesis
Eric Penner and Li Zhang · 2017
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Deep blending for free-viewpoint image-based rendering
Peter Hedman, Julien Philip, True Price, Jan-Michael Frahm, George Drettakis, and Gabriel Brostow · 2018
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MVSNet: Depth inference for unstructured multi-view stereo
Yao Yao, Zixin Luo, Shiwei Li, Tian Fang, and Long Quan · 2018
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The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A. Efros, Eli Shechtman, and Oliver Wang · 2018
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Jonathan T. Barron · 2019
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Deferred neural rendering: Image synthesis using neural textures
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Wang Yifan, Felice Serena, Shihao Wu, Cengiz Öztireli, and Olga Sorkine-Hornung · 2019
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On the continuity of rotation representations in neural networks
Yi Zhou, Connelly Barnes, Jingwan Lu, Jimei Yang, and Hao Li · 2019
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Neural point-based graphics
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Software rasterization of 2 billion points in real time
Markus Schütz, Bernhard Kerbl, and Michael Wimmer · 2022
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Advances in neural rendering
Ayush Tewari, Justus Thies, Ben Mildenhall, Pratul Srinivasan, Edith Tretschk, Wang Yifan, Christoph Lassner, Vincent Sitzmann, Ricardo Martin-Brualla, Stephen Lombardi, Tomas Simon, Christian Theobalt, Matthias Nießner, Jonathan T. Barron, Gordon Wetzstein, Michael Zollhöfer, and Vladislav Golyanik · 2022
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Mega-NeRF: Scalable construction of large-scale NeRFs for virtual fly-throughs
Haithem Turki, Deva Ramanan, and Mahadev Satyanarayanan · 2022
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MVSTER: Epipolar transformer for efficient multi-view stereo
Xiaofeng Wang, Zheng Zhu, Guan Huang, Fangbo Qin, Yun Ye, Yijia He, Xu Chi, and Xingang Wang · 2022
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Point-NeRF: Point-based neural radiance fields
Qiangeng Xu, Zexiang Xu, Julien Philip, Sai Bi, Zhixin Shu, Kalyan Sunkavalli, and Ulrich Neumann · 2022
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Fast Fourier convolution
Lu Chi, Borui Jiang, and Yadong Mu · 2020
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NeRF: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng · 2020
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SynSin: End-to-end view synthesis from a single image
Olivia Wiles, Georgia Gkioxari, Richard Szeliski, and Justin Johnson · 2020
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Mip-NeRF: A multiscale representation for anti-aliasing neural radiance fields
Jonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P. Srinivasan · 2021
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MVSNeRF: Fast generalizable radiance field reconstruction from multi-view stereo
Anpei Chen, Zexiang Xu, Fuqiang Zhao, Xiaoshuai Zhang, Fanbo Xiang, Jingyi Yu, and Hao Su · 2021
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Stereo Radiance Fields (SRF): Learning view synthesis for sparse views of novel scenes
Julian Chibane, Aayush Bansal, Verica Lazova, and Gerard Pons-Moll · 2021
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Zip-NeRF: Anti-aliased grid-based neural radiance fields
Jonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan, and Peter Hedman · 2023
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MobileNeRF: Exploiting the polygon rasterization pipeline for efficient neural field rendering on mobile architectures
Zhiqin Chen, Thomas Funkhouser, Peter Hedman, and Andrea Tagliasacchi · 2023
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VET: Visual error tomography for point cloud completion and high-quality neural rendering
Linus Franke, Darius Rückert, Laura Fink, Matthias Innmann, and Marc Stamminger · 2023
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PlenopticPoints: Rasterizing neural feature points for high-quality novel view synthesis
Florian Hahlbohm, Moritz Kappel, Jan-Philipp Tauscher, Martin Eisemann, and Marcus Magnor · 2023
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Inovis: Instant novel-view synthesis
Mathias Harrer, Linus Franke, Laura Fink, Marc Stamminger, and Tim Weyrich · 2023
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3D Gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkuehler, and George Drettakis · 2023
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Improving NeRF quality by progressive camera placement for free-viewpoint navigation
Georgios Kopanas and George Drettakis · 2023
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MERF: Memory-efficient radiance fields for real-time view synthesis in unbounded scenes
Christian Reiser, Rick Szeliski, Dor Verbin, Pratul Srinivasan, Ben Mildenhall, Andreas Geiger, Jon Barron, and Peter Hedman · 2023
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BakedSDF: Meshing neural SDFs for real-time view synthesis
Lior Yariv, Peter Hedman, Christian Reiser, Dor Verbin, Pratul P. Srinivasan, Richard Szeliski, Jonathan T. Barron, and Ben Mildenhall · 2023
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View synthesis with sculpted neural points
Yiming Zuo and Jia Deng · 2023
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SMERF: Streamable memory efficient radiance fields for real-time large-scene exploration
Daniel Duckworth, Peter Hedman, Christian Reiser, Peter Zhizhin, Jean-François Thibert, Mario Lučić, Richard Szeliski, and Jonathan T. Barron · 2024
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TRIPS: Trilinear point splatting for real-time radiance field rendering
Linus Franke, Darius Rückert, Laura Fink, and Marc Stamminger · 2024
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SuGaR: Surface-aligned gaussian splatting for efficient 3d mesh reconstruction and high-quality mesh rendering
Antoine Guédon and Vincent Lepetit · 2024
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2D Gaussian splatting for geometrically accurate radiance fields
Binbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger, and Shenghua Gao · 2024
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A hierarchical 3D Gaussian representation for real-time rendering of very large datasets
Bernhard Kerbl, Andreas Meuleman, Georgios Kopanas, Michael Wimmer, Alexandre Lanvin, and George Drettakis · 2024
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StopThePop: Sorted Gaussian splatting for view-consistent real-time rendering
Lukas Radl, Michael Steiner, Mathias Parger, Alexander Weinrauch, Bernhard Kerbl, and Markus Steinberger · 2024
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Binary Opacity Grids: Capturing fine geometric detail for mesh-based view synthesis
Christian Reiser, Stephan Garbin, Pratul Srinivasan, Dor Verbin, Richard Szeliski, Ben Mildenhall, Jonathan Barron, Peter Hedman, and Andreas Geiger · 2024
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GC-MVSNet: Multi-view, multi-scale, geometrically-consistent multi-view stereo
Vibhas K. Vats, Sripad Joshi, David J. Crandall, Md. Alimoor Reza, and Soon-Heung Jung · 2024
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Mip-Splatting: Alias-free 3D Gaussian splatting
Zehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler, and Andreas Geiger · 2024
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