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Texturing 3D humans with semantic UV maps remains a challenge due to the difficulty of acquiring reasonably unfolded UV.
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Zheng, Z., Yu, T., Liu, Y., Dai, Q.: Pamir: Parametric model-conditioned implicit representation for image-based human reconstruction. IEEE transactions on pattern analysis and machine intelligence 44
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Chang, S., Cho, J., Oh, S.: Texture generation using dual-domain feature flow with multi-view hallucinations. In: Proceedings of the AAAI Conference on Artificial Intelligence. vol. 36, pp. 203–211 (2022)
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Jiang, Y., Yang, S., Qiu, H., Wu, W., Loy, C.C., Liu, Z.: Text2human: Text-driven controllable human image generation. ACM Transactions on Graphics (TOG) 41
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