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Humans constantly interact with their surrounding environments.
Imitation learning of whole-body grasps
Kaijen Hsiao and Tomas Lozano-Perez · 2006
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What makes a chair a chair?
Helmut Grabner, Juergen Gall, and Luc Van Gool · 2011
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From 3d scene geometry to human workspace
Abhinav Gupta, Scott Satkin, Alexei A Efros, and Martial Hebert · 2011
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Umpm benchmark: A multi-person dataset with synchronized video and motion capture data for evaluation of articulated human motion and interaction
NP Van der Aa, Xinghan Luo, Geert-Jan Giezeman, Robby T Tan, and Remco C Veltkamp · 2011
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Two-person interaction detection using body-pose features and multiple instance learning
Kiwon Yun, Jean Honorio, Debaleena Chattopadhyay, Tamara L Berg, and Dimitris Samaras · 2012
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Auto-encoding variational bayes
Diederik P Kingma and Max Welling · 2013
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Learning phrase representations using rnn encoder-decoder for statistical machine translation
Kyunghyun Cho, Bart Van Merriënboer, Caglar Gulcehre, Dzmitry Bahdanau, Fethi Bougares, Holger Schwenk, and Yoshua Bengio · 2014
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Generative adversarial nets
Ian J. Goodfellow, Jean Pouget-Abadie, Mehdi Mirza, Bing Xu, David Warde-Farley, Sherjil Ozair, Aaron C. Courville, and Yoshua Bengio · 2014
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Shape2pose: Human-centric shape analysis
Vladimir G Kim, Siddhartha Chaudhuri, Leonidas Guibas, and Thomas Funkhouser · 2014
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Scenegrok: Inferring action maps in 3d environments
Manolis Savva, Angel X Chang, Pat Hanrahan, Matthew Fisher, and Matthias Nießner · 2014
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A whole-body pose taxonomy for loco-manipulation tasks
Júlia Borras and Tamim Asfour · 2015
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Recurrent network models for human dynamics
Katerina Fragkiadaki, Sergey Levine, Panna Felsen, and Jitendra Malik · 2015
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SMPL: a skinned multi-person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J. Black · 2015
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Variational inference with normalizing flows
Danilo Rezende and Shakir Mohamed · 2015
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Deep unsupervised learning using nonequilibrium thermodynamics
Jascha Sohl-Dickstein, Eric Weiss, Niru Maheswaranathan, and Surya Ganguli · 2015
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Pigraphs: learning interaction snapshots from observations
Manolis Savva, Angel X Chang, Pat Hanrahan, Matthew Fisher, and Matthias Nießner · 2016
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Spatio-temporal detection of fine-grained dyadic human interactions
Coert Van Gemeren, Ronald Poppe, and Remco C Veltkamp · 2016
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Gans trained by a two time-scale update rule converge to a local nash equilibrium
Martin Heusel, Hubert Ramsauer, Thomas Unterthiner, Bernhard Nessler, and Sepp Hochreiter · 2017
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On human motion prediction using recurrent neural networks
Julieta Martinez, Michael J Black, and Javier Romero · 2017
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Deep inertial poser: Learning to reconstruct human pose from sparse inertial measurements in real time
Yinghao Huang, Manuel Kaufmann, Emre Aksan, Michael J Black, Otmar Hilliges, and Gerard Pons-Moll · 2018
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Spatial temporal graph convolutional networks for skeleton-based action recognition
Sijie Yan, Yuanjun Xiong, and Dahua Lin · 2018
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Language2pose: Natural language grounded pose forecasting
Chaitanya Ahuja and Louis-Philippe Morency · 2019
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Human motion prediction via spatio-temporal inpainting
Alejandro Hernandez, Jurgen Gall, and Francesc Moreno-Noguer · 2019
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Dancing to music
Hsin-Ying Lee, Xiaodong Yang, Ming-Yu Liu, Ting-Chun Wang, Yu-Ding Lu, Ming-Hsuan Yang, and Jan Kautz · 2019
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Putting humans in a scene: Learning affordance in 3d indoor environments
Xueting Li, Sifei Liu, Kihwan Kim, Xiaolong Wang, Ming-Hsuan Yang, and Jan Kautz · 2019
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Ntu rgb+ d 120: A large-scale benchmark for 3d human activity understanding
Jun Liu, Amir Shahroudy, Mauricio Perez, Gang Wang, Ling-Yu Duan, and Alex C Kot · 2019
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Expressive body capture: 3d hands, face, and body from a single image
Georgios Pavlakos, Vasileios Choutas, Nima Ghorbani, Timo Bolkart, Ahmed AA Osman, Dimitrios Tzionas, and Michael J Black · 2019
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Convolutional sequence generation for skeleton-based action synthesis
Sijie Yan, Zhizhong Li, Yuanjun Xiong, Huahan Yan, and Dahua Lin · 2019
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On the continuity of rotation representations in neural networks
Yi Zhou, Connelly Barnes, Jingwan Lu, Jimei Yang, and Hao Li · 2019
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A multimodal predictive agent model for human interaction generation
Murchana Baruah and Bonny Banerjee · 2020
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Three-dimensional reconstruction of human interactions
Mihai Fieraru, Mihai Zanfir, Elisabeta Oneata, Alin-Ionut Popa, Vlad Olaru, and Cristian Sminchisescu · 2020
Cited alongside, same era.
Action2motion: Conditioned generation of 3d human motions
A motion matching-based framework for controllable gesture synthesis from speech
Ikhsanul Habibie, Mohamed Elgharib, Kripasindhu Sarkar, Ahsan Abdullah, Simbarashe Nyatsanga, Michael Neff, and Christian Theobalt · 2022
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Classifier-free diffusion guidance
Jonathan Ho and Tim Salimans · 2022
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Avatarposer: Articulated full-body pose tracking from sparse motion sensing
Jiaxi Jiang, Paul Streli, Huajian Qiu, Andreas Fender, Larissa Laich, Patrick Snape, and Christian Holz · 2022
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Flame: Free-form language-based motion synthesis & editing
Jihoon Kim, Jiseob Kim, and Sungjoon Choi · 2022
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Danceformer: Music conditioned 3d dance generation with parametric motion transformer
Buyu Li, Yongchi Zhao, Shi Zhelun, and Lu Sheng · 2022
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Chuan Guo, Xinxin Zuo, Sen Wang, Shihao Zou, Qingyao Sun, Annan Deng, Minglun Gong, and Li Cheng · 2020
Cited alongside, same era.
Denoising diffusion probabilistic models
Jonathan Ho, Ajay Jain, and Pieter Abbeel · 2020
Cited alongside, same era.
Predictive and generative neural networks for object functionality
Ruizhen Hu, Zihao Yan, Jingwen Zhang, Oliver Van Kaick, Ariel Shamir, Hao Zhang, and Hui Huang · 2020
Cited alongside, same era.
Grasping field: Learning implicit representations for human grasps
Korrawe Karunratanakul, Jinlong Yang, Yan Zhang, Michael J Black, Krikamol Muandet, and Siyu Tang · 2020
Cited alongside, same era.
You2me: Inferring body pose in egocentric video via first and second person interactions
Evonne Ng, Donglai Xiang, Hanbyul Joo, and Kristen Grauman · 2020
Cited alongside, same era.
Denoising diffusion implicit models
Jiaming Song, Chenlin Meng, and Stefano Ermon · 2020
Cited alongside, same era.
Local motion phases for learning multi-contact character movements
Sebastian Starke, Yiwei Zhao, Taku Komura, and Kazi Zaman · 2020
Cited alongside, same era.
Weakly-supervised action transition learning for stochastic human motion prediction
Wei Mao, Miaomiao Liu, and Mathieu Salzmann · 2022
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Temos: Generating diverse human motions from textual descriptions
Mathis Petrovich, Michael J Black, and Gül Varol · 2022
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Modi: Unconditional motion synthesis from diverse data
Sigal Raab, Inbal Leibovitch, Peizhuo Li, Kfir Aberman, Olga Sorkine-Hornung, and Daniel Cohen-Or · 2022
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Hierarchical text-conditional image generation with clip latents
Aditya Ramesh, Prafulla Dhariwal, Alex Nichol, Casey Chu, and Mark Chen · 2022
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Goal: Generating 4d whole-body motion for hand-object grasping
Omid Taheri, Vasileios Choutas, Michael J Black, and Dimitrios Tzionas · 2022
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Guy Tevet, Sigal Raab, Brian Gordon, Yonatan Shafir, Daniel Cohen-Or, and Amit H Bermano · 2022
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Saga: Stochastic whole-body grasping with contact
Yan Wu, Jiahao Wang, Yan Zhang, Siwei Zhang, Otmar Hilliges, Fisher Yu, and Siyu Tang · 2022
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Actformer: A gan-based transformer towards general action-conditioned 3d human motion generation
Liang Xu, Ziyang Song, Dongliang Wang, Jing Su, Zhicheng Fang, Chenjing Ding, Weihao Gan, Yichao Yan, Xin Jin, Xiaokang Yang, Wenjun Zeng, and Wei Wu · 2022
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Compositional human-scene interaction synthesis with semantic control
Kaifeng Zhao, Shaofei Wang, Yan Zhang, Thabo Beeler, and Siyu Tang · 2022
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Toch: Spatio-temporal object-to-hand correspondence for motion refinement
Keyang Zhou, Bharat Lal Bhatnagar, Jan Eric Lenssen, and Gerard Pons-Moll · 2022
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Bodiffusion: Diffusing sparse observations for full-body human motion synthesis
Angela Castillo, Maria Escobar, Guillaume Jeanneret, Albert Pumarola, Pablo Arbeláez, Ali Thabet, and Artsiom Sanakoyeu · 2023
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Interaction transformer for human reaction generation
Baptiste Chopin, Hao Tang, Naima Otberdout, Mohamed Daoudi, and Nicu Sebe · 2023
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Avatars grow legs: Generating smooth human motion from sparse tracking inputs with diffusion model
Yuming Du, Robin Kips, Albert Pumarola, Sebastian Starke, Ali Thabet, and Artsiom Sanakoyeu · 2023
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Back to mlp: A simple baseline for human motion prediction
Wen Guo, Yuming Du, Xi Shen, Vincent Lepetit, Xavier Alameda-Pineda, and Francesc Moreno-Noguer · 2023
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Intergen: Diffusion-based multi-human motion generation under complex interactions
Han Liang, Wenqian Zhang, Wenxuan Li, Jingyi Yu, and Lan Xu · 2023
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Human motion diffusion as a generative prior
Yonatan Shafir, Guy Tevet, Roy Kapon, and Amit H Bermano · 2023
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Role-aware interaction generation from textual description
Mikihiro Tanaka and Kent Fujiwara · 2023
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Predicting human poses via recurrent attention network
Jianwei Tang, Jieming Wang, and Jian-Fang Hu · 2023
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Inter-x: Towards versatile human-human interaction analysis
Liang Xu, Xintao Lv, Yichao Yan, Xin Jin, Shuwen Wu, Congsheng Xu, Yifan Liu, Yizhou Zhou, Fengyun Rao, Xingdong Sheng, Yunhui Liu, Wenjun Zeng, and Xiaokang Yang · 2023
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A survey on generative 3d digital humans based on neural networks: representation, rendering, and learning
Yan Yichao, Cheng Yuhao, Chen Zhuo, Peng Yicong, Wu Sijing, Zhang Weitian, Li Junjie, Li Yixuan, Gao Jingnan, Zhang Weixia, Zhai Guangtao, and Yang Xiaokang · 2023
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