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In this work, we propose a novel clothed human reconstruction method called GaussianBody, based on 3D Gaussian Splatting.
Scape: shape completion and animation of people
Dragomir Anguelov, Praveen Srinivasan, Daphne Koller, Sebastian Thrun, Jim Rodgers, and James Davis · 2005
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Adam: A method for stochastic optimization
Diederik P. Kingma and Jimmy Ba · 2014
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SMPL: A skinned multi-person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J. Black · 2015
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Video based reconstruction of 3d people models
Thiemo Alldieck, Marcus Magnor, Weipeng Xu, Christian Theobalt, and Gerard Pons-Moll · 2018
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Detailed human avatars from monocular video
Thiemo Alldieck, Marcus Magnor, Weipeng Xu, Christian Theobalt, and Gerard Pons-Moll · 2018
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Learning to reconstruct 3d human pose and shape via model-fitting in the loop
Nikos Kolotouros, Georgios Pavlakos, Michael J Black, and Kostas Daniilidis · 2019
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Expressive body capture: 3d hands, face, and body from a single image
Georgios Pavlakos, Vasileios Choutas, Nima Ghorbani, Timo Bolkart, Ahmed AA Osman, Dimitrios Tzionas, and Michael J Black · 2019
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Pifu: Pixel-aligned implicit function for high-resolution clothed human digitization
Shunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima, Angjoo Kanazawa, and Hao Li · 2019
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Liquid warping gan: A unified framework for human motion imitation, appearance transfer and novel view synthesis
Wen Liu, Zhixin Piao, Jie Min, Wenhan Luo, Lin Ma, and Shenghua Gao · 2019
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Vibe: Video inference for human body pose and shape estimation
Muhammed Kocabas, Nikos Athanasiou, and Michael J Black · 2020
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Star: Sparse trained articulated human body regressor
Ahmed AA Osman, Timo Bolkart, and Michael J Black · 2020
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Learning to dress 3d people in generative clothing
Qianli Ma, Jinlong Yang, Anurag Ranjan, Sergi Pujades, Gerard Pons-Moll, Siyu Tang, and Michael J Black · 2020
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Pifuhd: Multi-level pixel-aligned implicit function for high-resolution 3d human digitization
Shunsuke Saito, Tomas Simon, Jason Saragih, and Hanbyul Joo · 2020
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Arch: Animatable reconstruction of clothed humans
Zeng Huang, Yuanlu Xu, Christoph Lassner, Hao Li, and Tony Tung · 2020
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Monocular, one-stage, regression of multiple 3d people
Yu Sun, Qian Bao, Wu Liu, Yili Fu, Michael J Black, and Tao Mei · 2021
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Collaborative regression of expressive bodies using moderation
Yao Feng, Vasileios Choutas, Timo Bolkart, Dimitrios Tzionas, and Michael J Black · 2021
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2021
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Neural body: Implicit neural representations with structured latent codes for novel view synthesis of dynamic humans
Sida Peng, Yuanqing Zhang, Yinghao Xu, Qianqian Wang, Qing Shuai, Hujun Bao, and Xiaowei Zhou · 2021
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Animatable neural radiance fields from monocular rgb videos
Jianchuan Chen, Ying Zhang, Di Kang, Xuefei Zhe, Linchao Bao, Xu Jia, and Huchuan Lu · 2021
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Pamir: Parametric model-conditioned implicit representation for image-based human reconstruction
Zerong Zheng, Tao Yu, Yebin Liu, and Qionghai Dai · 2021
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Arch++: Animation-ready clothed human reconstruction revisited
Tong He, Yuanlu Xu, Shunsuke Saito, Stefano Soatto, and Tony Tung · 2021
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D-nerf: Neural radiance fields for dynamic scenes
Albert Pumarola, Enric Corona, Gerard Pons-Moll, and Francesc Moreno-Noguer · 2021
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Nerfies: Deformable neural radiance fields
Keunhong Park, Utkarsh Sinha, Jonathan T Barron, Sofien Bouaziz, Dan B Goldman, Steven M Seitz, and Ricardo Martin-Brualla · 2021
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Capturing and animation of body and clothing from monocular video
Yao Feng, Jinlong Yang, Marc Pollefeys, Michael J Black, and Timo Bolkart · 2022
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Instantavatar: Learning avatars from monocular video in 60 seconds
Tianjian Jiang, Xu Chen, Jie Song, and Otmar Hilliges · 2023
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Posevocab: Learning joint-structured pose embeddings for human avatar modeling
Zhe Li, Zerong Zheng, Yuxiao Liu, Boyao Zhou, and Yebin Liu · 2023
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Humanrf: High-fidelity neural radiance fields for humans in motion
Mustafa Işık, Martin Rünz, Markos Georgopoulos, Taras Khakhulin, Jonathan Starck, Lourdes Agapito, and Matthias Nießner · 2023
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Point-based radiance fields for controllable human motion synthesis, 2023
Haitao Yu, Deheng Zhang, Peiyuan Xie, and Tianyi Zhang · 2023
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3d gaussian splatting for real-time radiance field rendering
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Hypernerf: A higher-dimensional representation for topologically varying neural radiance fields
Keunhong Park, Utkarsh Sinha, Peter Hedman, Jonathan T. Barron, Sofien Bouaziz, Dan B Goldman, Ricardo Martin-Brualla, and Steven M. Seitz · 2021
Cited alongside, same era.
Animatable neural radiance fields for modeling dynamic human bodies
Sida Peng, Junting Dong, Qianqian Wang, Shangzhan Zhang, Qing Shuai, Xiaowei Zhou, and Hujun Bao · 2021
Cited alongside, same era.
Baking neural radiance fields for real-time view synthesis
Peter Hedman, Pratul P Srinivasan, Ben Mildenhall, Jonathan T Barron, and Paul Debevec · 2021
Cited alongside, same era.
Plenoctrees for real-time rendering of neural radiance fields
Alex Yu, Ruilong Li, Matthew Tancik, Hao Li, Ren Ng, and Angjoo Kanazawa · 2021
Cited alongside, same era.
Kilonerf: Speeding up neural radiance fields with thousands of tiny mlps
Christian Reiser, Songyou Peng, Yiyi Liao, and Andreas Geiger · 2021
Cited alongside, same era.
Icon: Implicit clothed humans obtained from normals
Yuliang Xiu, Jinlong Yang, Dimitrios Tzionas, and Michael J Black · 2022
Cited alongside, same era.
Humannerf: Free-viewpoint rendering of moving people from monocular video
Chung-Yi Weng, Brian Curless, Pratul P Srinivasan, Jonathan T Barron, and Ira Kemelmacher-Shlizerman · 2022
Cited alongside, same era.
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis · 2023
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Deformable 3d gaussians for high-fidelity monocular dynamic scene reconstruction
Ziyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao, Yuqing Zhang, and Xiaogang Jin · 2023
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Real-time photorealistic dynamic scene representation and rendering with 4d gaussian splatting, 2023
Zeyu Yang, Hongye Yang, Zijie Pan, Xiatian Zhu, and Li Zhang · 2023
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4d gaussian splatting for real-time dynamic scene rendering
Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, and Wang Xinggang · 2023
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High-fidelity 3d human digitization from single 2k resolution images
Sang-Hun Han, Min-Gyu Park, Ju Hong Yoon, Ju-Mi Kang, Young-Jae Park, and Hae-Gon Jeon · 2023
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ECON: Explicit Clothed humans Optimized via Normal integration
Yuliang Xiu, Jinlong Yang, Xu Cao, Dimitrios Tzionas, and Michael J. Black · 2023
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Im4d: High-fidelity and real-time novel view synthesis for dynamic scenes
Haotong Lin, Sida Peng, Zhen Xu, Tao Xie, Xingyi He, Hujun Bao, and Xiaowei Zhou · 2023
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High-fidelity clothed avatar reconstruction from a single image
Tingting Liao, Xiaomei Zhang, Yuliang Xiu, Hongwei Yi, Xudong Liu, Guo-Jun Qi, Yong Zhang, Xuan Wang, Xiangyu Zhu, and Zhen Lei · 2023
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Vid2avatar: 3d avatar reconstruction from videos in the wild via self-supervised scene decomposition
Chen Guo, Tianjian Jiang, Xu Chen, Jie Song, and Otmar Hilliges · 2023
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Mobilenerf: Exploiting the polygon rasterization pipeline for efficient neural field rendering on mobile architectures
Zhiqin Chen, Thomas Funkhouser, Peter Hedman, and Andrea Tagliasacchi · 2023
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Representing volumetric videos as dynamic mlp maps
Sida Peng, Yunzhi Yan, Qing Shuai, Hujun Bao, and Xiaowei Zhou · 2023
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Fast-snarf: A fast deformer for articulated neural fields
Xu Chen, Tianjian Jiang, Jie Song, Max Rietmann, Andreas Geiger, Michael J Black, and Otmar Hilliges · 2023
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Dynamic 3d gaussians: Tracking by persistent dynamic view synthesis
Jonathon Luiten, Georgios Kopanas, Bastian Leibe, and Deva Ramanan · 2024
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