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Reconstructing the human body from single-view videos plays a pivotal role in the virtual reality domain.
Spherical harmonics
Claus Müller · 2006
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Photo tourism: Exploring photo collections in 3d
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SMPL: A skinned multi-person linear model
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Federica Bogo, Angjoo Kanazawa, Christoph Lassner, Peter Gehler, Javier Romero, and Michael J. Black · 2016
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Realtime multi-person 2d pose estimation using part affinity fields
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The unreasonable effectiveness of deep features as a perceptual metric
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Shunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima, Angjoo Kanazawa, and Hao Li · 2019
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Timothy Jeruzalski, David I. W. Levin, Alec Jacobson, Paul Lalonde, Mohammad Norouzi, and Andrea Tagliasacchi · 2020
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Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng · 2020
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Snarf: Differentiable forward skinning for animating non-rigid neural implicit shapes
Xu Chen, Yufeng Zheng, Michael J Black, Otmar Hilliges, and Andreas Geiger · 2021
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Smplicit: Topology-aware generative model for clothed people
Enric Corona, Albert Pumarola, Guillem Alenyà, Gerard Pons-Moll, and Francesc Moreno-Noguer · 2021
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Animatable neural implicit surfaces for creating avatars from videos
Sida Peng, Shangzhan Zhang, Zhen Xu, Chen Geng, Boyi Jiang, Hujun Bao, and Xiaowei Zhou · 2022
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Plenoctrees for real-time rendering of neural radiance fields, 2021
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Learning neural volumetric representations of dynamic humans in minutes
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