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We have recently seen tremendous progress in photo-real human modeling and rendering.
Wavelet-based color image compression: exploiting the contrast sensitivity function
Marcus J Nadenau, Julien Reichel, and Murat Kunt · 2003
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Do we know what the early visual system does?
Matteo Carandini, Jonathan B Demb, Valerio Mante, David J Tolhurst, Yang Dan, Bruno A Olshausen, Jack L Gallant, and Nicole C Rust · 2005
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Octree-based point-cloud compression
Ruwen Schnabel and Reinhard Klein · 2006
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Embedded deformation for shape manipulation
Robert W Sumner, Johannes Schmid, and Mark Pauly · 2007
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Jarek Duda · 2013
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Real-time Non-rigid Reconstruction using an RGB-D Camera
Michael Zollhöfer, Matthias Nießner, Shahram Izadi, Christoph Rehmann, Christopher Zach, Matthew Fisher, Chenglei Wu, Andrew Fitzgibbon, Charles Loop, Christian Theobalt, et al · 2014
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High-quality streamable free-viewpoint video
Alvaro Collet, Ming Chuang, Pat Sweeney, Don Gillett, Dennis Evseev, David Calabrese, Hugues Hoppe, Adam Kirk, and Steve Sullivan · 2015
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Robust Non-Rigid Motion Tracking and Surface Reconstruction Using L0 Regularization
Kaiwen Guo, Feng Xu, Yangang Wang, Yebin Liu, and Qionghai Dai · 2015
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Smpl: A skinned multi-person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J. Black · 2015
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Dynamicfusion: Reconstruction and tracking of non-rigid scenes in real-time
Richard A Newcombe, Dieter Fox, and Steven M Seitz · 2015
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Fusion4d: Real-time performance capture of challenging scenes
Mingsong Dou, Sameh Khamis, Yury Degtyarev, Philip Davidson, Sean Ryan Fanello, Adarsh Kowdle, Sergio Orts Escolano, Christoph Rhemann, David Kim, Jonathan Taylor, et al · 2016
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Toward a practical perceptual video quality metric
Zhi Li, Anne Aaron, Ioannis Katsavounidis, Anush Moorthy, Megha Manohara, et al · 2016
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Graph-based compression of dynamic 3d point cloud sequences
Dorina Thanou, Philip A Chou, and Pascal Frossard · 2016
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Realtime multi-person 2d pose estimation using part affinity fields
Zhe Cao, Tomas Simon, Shih-En Wei, and Yaser Sheikh · 2017
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Motion2fusion: Real-time volumetric performance capture
Mingsong Dou, Philip Davidson, Sean Ryan Fanello, Sameh Khamis, Adarsh Kowdle, Christoph Rhemann, Vladimir Tankovich, and Shahram Izadi · 2017
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Real-time geometry, albedo and motion reconstruction using a single rgbd camera
Kaiwen Guo, Feng Xu, Tao Yu, Xiaoyang Liu, Qionghai Dai, and Yebin Liu · 2017
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Total capture: A 3d deformation model for tracking faces, hands, and bodies
Hanbyul Joo, Tomas Simon, and Yaser Sheikh · 2018
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Emerging mpeg standards for point cloud compression
Sebastian Schwarz, Marius Preda, Vittorio Baroncini, Madhukar Budagavi, Pablo Cesar, Philip A Chou, Robert A Cohen, Maja Krivokuća, Sébastien Lasserre, Zhu Li, et al · 2018
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Learning convolutional transforms for lossy point cloud geometry compression
Maurice Quach, Giuseppe Valenzise, and Frederic Dufaux · 2019
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Doublefusion: Real-time capture of human performances with inner body shapes from a single depth sensor
Tao Yu, Zerong Zheng, Kaiwen Guo, Jianhui Zhao, Qionghai Dai, Hao Li, Gerard Pons-Moll, and Yebin Liu · 2019
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Neural human video rendering by learning dynamic textures and rendering-to-video translation
Lingjie Liu, Weipeng Xu, Marc Habermann, Michael Zollhöfer, Florian Bernard, Hyeongwoo Kim, Wenping Wang, and Christian Theobalt · 2020
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng · 2020
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Improved deep point cloud geometry compression
Maurice Quach, Giuseppe Valenzise, and Frederic Dufaux · 2020
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Robustfusion: Human volumetric capture with data-driven visual cues using a rgbd camera
Zhuo Su, Lan Xu, Zerong Zheng, Tao Yu, Yebin Liu, and Lu Fang · 2020
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Neural deformation graphs for globally-consistent non-rigid reconstruction
Aljaz Bozic, Pablo Palafox, Michael Zollhofer, Justus Thies, Angela Dai, and Matthias Nießner · 2021
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Dynamic surface function networks for clothed human bodies, 2021
Andrei Burov, Matthias Nießner, and Justus Thies · 2021
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Snarf: Differentiable forward skinning for animating non-rigid neural implicit shapes
Xu Chen, Yufeng Zheng, Michael J Black, Otmar Hilliges, and Andreas Geiger · 2021
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Dynamic neural radiance fields for monocular 4d facial avatar reconstruction
Instant neural graphics primitives with a multiresolution hash encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller · 2022
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Robustfusion: Robust volumetric performance reconstruction under human-object interactions from monocular rgbd stream
Zhuo Su, Lan Xu, Dawei Zhong, Zhong Li, Fan Deng, Shuxue Quan, and Lu Fang · 2022
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Arah: Animatable volume rendering of articulated human sdfs
Shaofei Wang, Katja Schwarz, Andreas Geiger, and Siyu Tang · 2022
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HumanNeRF: Free-viewpoint rendering of moving people from monocular video
Chung-Yi Weng, Brian Curless, Pratul P. Srinivasan, Jonathan T. Barron, and Ira Kemelmacher-Shlizerman · 2022
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Hexplane: A fast representation for dynamic scenes
Ang Cao and Justin Johnson · 2023
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K-planes: Explicit radiance fields in space, time, and appearance
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Guy Gafni, Justus Thies, Michael Zollhöfer, and Matthias Nießner · 2021
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Challencap: Monocular 3d capture of challenging human performances using multi-modal references
Yannan He, Anqi Pang, Xin Chen, Han Liang, Minye Wu, Yuexin Ma, and Lan Xu · 2021
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Real-time high-resolution background matting
Shanchuan Lin, Andrey Ryabtsev, Soumyadip Sengupta, Brian L Curless, Steven M Seitz, and Ira Kemelmacher-Shlizerman · 2021
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Npms: Neural parametric models for 3d deformable shapes
Pablo Palafox, Aljaž Božič, Justus Thies, Matthias Nießner, and Angela Dai · 2021
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D-nerf: Neural radiance fields for dynamic scenes
Albert Pumarola, Enric Corona, Gerard Pons-Moll, and Francesc Moreno-Noguer · 2021
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Neural free-viewpoint performance rendering under complex human-object interactions
Guoxing Sun, Xin Chen, Yizhang Chen, Anqi Pang, Pei Lin, Yuheng Jiang, Lan Xu, Jingya Wang, and Jingyi Yu · 2021
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Neuralhumanfvv: Real-time neural volumetric human performance rendering using rgb cameras
Xin Suo, Yuheng Jiang, Pei Lin, Yingliang Zhang, Minye Wu, Kaiwen Guo, and Lan Xu · 2021
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Sara Fridovich-Keil, Giacomo Meanti, Frederik Rahbæk Warburg, Benjamin Recht, and Angjoo Kanazawa · 2023
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Tri-miprf: Tri-mip representation for efficient anti-aliasing neural radiance fields
Wenbo Hu, Yuling Wang, Lin Ma, Bangbang Yang, Lin Gao, Xiao Liu, and Yuewen Ma · 2023
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Humanrf: High-fidelity neural radiance fields for humans in motion
Mustafa Işık, Martin Rünz, Markos Georgopoulos, Taras Khakhulin, Jonathan Starck, Lourdes Agapito, and Matthias Nießner · 2023
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Instant-nvr: Instant neural volumetric rendering for human-object interactions from monocular rgbd stream
Yuheng Jiang, Kaixin Yao, Zhuo Su, Zhehao Shen, Haimin Luo, and Lan Xu · 2023
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3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis · 2023
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Im4d: High-fidelity and real-time novel view synthesis for dynamic scenes
Haotong Lin, Sida Peng, Zhen Xu, Tao Xie, Xingyi He, Hujun Bao, and Xiaowei Zhou · 2023
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Dynamic 3d gaussians: Tracking by persistent dynamic view synthesis
Jonathon Luiten, Georgios Kopanas, Bastian Leibe, and Deva Ramanan · 2023
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Dynamic point fields
Sergey Prokudin, Qianli Ma, Maxime Raafat, Julien Valentin, and Siyu Tang · 2023
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Merf: Memory-efficient radiance fields for real-time view synthesis in unbounded scenes
Christian Reiser, Rick Szeliski, Dor Verbin, Pratul Srinivasan, Ben Mildenhall, Andreas Geiger, Jon Barron, and Peter Hedman · 2023
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Tensor4d: Efficient neural 4d decomposition for high-fidelity dynamic reconstruction and rendering
Ruizhi Shao, Zerong Zheng, Hanzhang Tu, Boning Liu, Hongwen Zhang, and Yebin Liu · 2023
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X-avatar: Expressive human avatars
Kaiyue Shen, Chen Guo, Manuel Kaufmann, Juan Jose Zarate, Julien Valentin, Jie Song, and Otmar Hilliges · 2023
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Nerfplayer: A streamable dynamic scene representation with decomposed neural radiance fields
Liangchen Song, Anpei Chen, Zhong Li, Zhang Chen, Lele Chen, Junsong Yuan, Yi Xu, and Andreas Geiger · 2023
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Neus2: Fast learning of neural implicit surfaces for multi-view reconstruction
Yiming Wang, Qin Han, Marc Habermann, Kostas Daniilidis, Christian Theobalt, and Lingjie Liu · 2023
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4d gaussian splatting for real-time dynamic scene rendering
Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, and Xinggang Wang · 2023
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Closet: Modeling clothed humans on continuous surface with explicit template decomposition
Hongwen Zhang, Siyou Lin, Ruizhi Shao, Yuxiang Zhang, Zerong Zheng, Han Huang, Yandong Guo, and Yebin Liu · 2023
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Avatarrex: Real-time expressive full-body avatars
Zerong Zheng, Xiaochen Zhao, Hongwen Zhang, Boning Liu, and Yebin Liu · 2023
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