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3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fields.
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2022
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2023
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2023
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Catley-Chandar, S., Shaw, R., Slabaugh, G., Pérez-Pellitero, E.: Roguenerf: A robust geometry-consistent universal enhancer for nerf. ECCV (2024)
2024
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Kocabas, M., Chang, R., Gabriel, J., Tuzel, O., Ranjan, A.: Hugs: Human gaussian splats. CVPR (2024)
2024
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2024
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2024
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2024
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2024
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2024
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2024
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