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3D Gaussians have recently emerged as a highly efficient representation for 3D reconstruction and rendering.
Pyramidal parametrics
Lance Williams · 1983
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Reality engine graphics
Kurt Akeley · 1993
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Polygonal simplification
Carl Erikson · 1996
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Super-sampling anti-aliasing analyzed
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Ewa volume splatting
M. Zwicker, H. Pfister, J. van Baar, and M. Gross · 2001
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A review on level of detail
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