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Neural radiance fields are capable of reconstructing high-quality drivable human avatars but are expensive to train and render and not suitable for multi-human scenes with complex shadows.
Acquiring the reflectance field of a human face. In Proceedings of the 27th annual conference on Computer graphics and interactive techniques . 145–156
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High-quality streamable free-viewpoint video
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Fusion4d: Real-time performance capture of challenging scenes
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Detailed human avatars from monocular video. In 2018 International Conference on 3D Vision (3DV) . IEEE, 98–109
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Monoperfcap: Human performance capture from monocular video
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The unreasonable effectiveness of deep features as a perceptual metric. In Proceedings of the IEEE conference on computer vision and pattern recognition . 586–595
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The relightables: Volumetric performance capture of humans with realistic relighting
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Livecap: Real-time human performance capture from monocular video
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Pifu: Pixel-aligned implicit function for high-resolution clothed human digitization. In Proceedings of the IEEE/CVF international conference on computer vision . 2304–2314
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Implicit functions in feature space for 3d shape reconstruction and completion. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition . 6970–6981
Julian Chibane, Thiemo Alldieck, and Gerard Pons-Moll. 2020 · 2020
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Deepcap: Monocular human performance capture using weak supervision. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 5052–5063
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Geo-pifu: Geometry and pixel aligned implicit functions for single-view human reconstruction
Tong He, John Collomosse, Hailin Jin, and Stefano Soatto. 2020 · 2020
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Arch: Animatable reconstruction of clothed humans. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 3093–3102
Zeng Huang, Yuanlu Xu, Christoph Lassner, Hao Li, and Tony Tung. 2020 · 2020
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Neural sparse voxel fields
Lingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua, and Christian Theobalt. 2020 · 2020
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Pifuhd: Multi-level pixel-aligned implicit function for high-resolution 3d human digitization. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 84–93
Shunsuke Saito, Tomas Simon, Jason Saragih, and Hanbyul Joo. 2020 · 2020
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Robustfusion: Human volumetric capture with data-driven visual cues using a rgbd camera. In Computer Vision–ECCV 2020: 16th European Conference, Glasgow, UK, August 23–28, 2020, Proceedings, Part IV 16 . Springer, 246–264
Zhuo Su, Lan Xu, Zerong Zheng, Tao Yu, Yebin Liu, and Lu Fang. 2020 · 2020
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Kilonerf: Speeding up neural radiance fields with thousands of tiny mlps. In Proceedings of the IEEE/CVF International Conference on Computer Vision . 14335–14345
Christian Reiser, Songyou Peng, Yiyi Liao, and Andreas Geiger. 2021 · 2021
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Plenoctrees for real-time rendering of neural radiance fields. In Proceedings of the IEEE/CVF International Conference on Computer Vision . 5752–5761
Alex Yu, Ruilong Li, Matthew Tancik, Hao Li, Ren Ng, and Angjoo Kanazawa. 2021 · 2021
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Generative neural articulated radiance fields
Alexander Bergman, Petr Kellnhofer, Wang Yifan, Eric Chan, David Lindell, and Gordon Wetzstein. 2022 · 2022
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PINA: Learning a personalized implicit neural avatar from a single RGB-D video sequence. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 20470–20480
Zijian Dong, Chen Guo, Jie Song, Xu Chen, Andreas Geiger, and Otmar Hilliges. 2022 · 2022
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Monoclothcap: Towards temporally coherent clothing capture from monocular rgb video. In 2020 International Conference on 3D Vision (3DV) . IEEE, 322–332
Donglai Xiang, Fabian Prada, Chenglei Wu, and Jessica Hodgins. 2020 · 2020
Cited alongside, same era.
Animatable neural radiance fields from monocular rgb videos
Jianchuan Chen, Ying Zhang, Di Kang, Xuefei Zhe, Linchao Bao, Xu Jia, and Huchuan Lu. 2021a · 2021
Cited alongside, same era.
Smplicit: Topology-aware generative model for clothed people. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition . 11875–11885
Enric Corona, Albert Pumarola, Guillem Alenya, Gerard Pons-Moll, and Francesc Moreno-Noguer. 2021 · 2021
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Fastnerf: High-fidelity neural rendering at 200fps. In Proceedings of the IEEE/CVF International Conference on Computer Vision . 14346–14355
Stephan J Garbin, Marek Kowalski, Matthew Johnson, Jamie Shotton, and Julien Valentin. 2021 · 2021
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Human performance capture from monocular video in the wild. In 2021 International Conference on 3D Vision (3DV) . IEEE, 889–898
Chen Guo, Xu Chen, Jie Song, and Otmar Hilliges. 2021 · 2021
Cited alongside, same era.
Arch++: Animation-ready clothed human reconstruction revisited. In Proceedings of the IEEE/CVF international conference on computer vision . 11046–11056
Tong He, Yuanlu Xu, Shunsuke Saito, Stefano Soatto, and Tony Tung. 2021 · 2021
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Autoint: Automatic integration for fast neural volume rendering. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 14556–14565
David B Lindell, Julien NP Martel, and Gordon Wetzstein. 2021 · 2021
Cited alongside, same era.
Neural actor: Neural free-view synthesis of human actors with pose control
Lingjie Liu, Marc Habermann, Viktor Rudnev, Kripasindhu Sarkar, Jiatao Gu, and Christian Theobalt. 2021 · 2021
Cited alongside, same era.
Yao Feng, Jinlong Yang, Marc Pollefeys, Michael J Black, and Timo Bolkart. 2022 · 2022
Later among the works it cites.
Plenoxels: Radiance fields without neural networks. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 5501–5510
Sara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa. 2022 · 2022
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Tava: Template-free animatable volumetric actors. In European Conference on Computer Vision . Springer, 419–436
Ruilong Li, Julian Tanke, Minh Vo, Michael Zollhöfer, Jürgen Gall, Angjoo Kanazawa, and Christoph Lassner. 2022 · 2022
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Instant neural graphics primitives with a multiresolution hash encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller. 2022 · 2022
Later among the works it cites.
Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 5459–5469
Cheng Sun, Min Sun, and Hwann-Tzong Chen. 2022 · 2022
Later among the works it cites.
Modeling and rendering architecture from photographs: A hybrid geometry-and image-based approach
Paul E Debevec, Camillo J Taylor, and Jitendra Malik. 2023 · 2023
Closest in time.
Instantavatar: Learning avatars from monocular video in 60 seconds. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 16922–16932
Tianjian Jiang, Xu Chen, Jie Song, and Otmar Hilliges. 2023 · 2023
Closest in time.
3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis. 2023 · 2023
Closest in time.
SMPL: A skinned multi-person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J Black. 2023 · 2023
Closest in time.
MonoHuman: Animatable Human Neural Field from Monocular Video. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 16943–16953
Zhengming Yu, Wei Cheng, Xian Liu, Wayne Wu, and Kwan-Yee Lin. 2023 · 2023
Closest in time.