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Modeling human behaviors in contextual environments has a wide range of applications in character animation, embodied AI, VR/AR, and robotics.
Data-driven grasp synthesis using shape matching and task-based pruning
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Adam: A method for stochastic optimization. In International Conference on Learning Representations (ICLR)
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ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes. In Computer Vision and Pattern Recognition (CVPR) . 5828–5839
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PyTorch: An Imperative Style, High-Performance Deep Learning Library. In Advances in Neural Information Processing Systems (NeurIPS)
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The Replica Dataset: A Digital Replica of Indoor Spaces
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Denoising diffusion probabilistic models
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Catch & carry: reusable neural controllers for vision-guided whole-body tasks
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Implicit neural representations with periodic activation functions
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GRAB: A Dataset of Whole-Body Human Grasping of Objects. In European Conference on Computer Vision (ECCV)
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Learning to sit: Synthesizing human-chair interactions via hierarchical control. In Proceedings of the AAAI Conference on Artificial Intelligence
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Capture 3D
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CIRCLE: Capture In Rich Contextual Environments. In Conference on Computer Vision and Pattern Recognition (CVPR)
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MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesis. In Computer Vision and Pattern Recognition (CVPR)
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ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation. In Conference on Computer Vision and Pattern Recognition (CVPR)
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IMoS: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions. In Eurographics
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Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors. In Conference on Computer Vision and Pattern Recognition (CVPR)
Vladimir Guzov, Aymen Mir, Torsten Sattler, and Gerard Pons-Moll. 2021 · 2021
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Stochastic Scene-Aware Motion Prediction. In International Conference on Computer Vision (ICCV) . 11354–11364
Mohamed Hassan, Duygu Ceylan, Ruben Villegas, Jun Saito, Jimei Yang, Yi Zhou, and Michael Black. 2021 · 2021
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Amp: Adversarial motion priors for stylized physics-based character control
Xue Bin Peng, Ze Ma, Pieter Abbeel, Sergey Levine, and Angjoo Kanazawa. 2021 · 2021
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Manipnet: neural manipulation synthesis with a hand-object spatial representation
He Zhang, Yuting Ye, Takaaki Shiratori, and Taku Komura. 2021 · 2021
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BEHAVE: Dataset and Method for Tracking Human Object Interactions. In Conference on Computer Vision and Pattern Recognition (CVPR) . 15935–15946
Bharat Lal Bhatnagar, Xianghui Xie, Ilya A. Petrov, Cristian Sminchisescu, Christian Theobalt, and Gerard Pons-Moll. 2022 · 2022
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Nemf: Neural motion fields for kinematic animation
Chengan He, Jun Saito, James Zachary, Holly Rushmeier, and Yi Zhou. 2022 · 2022
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GOAL: Generating 4D Whole-Body Motion for Hand-Object Grasping. In Conference on Computer Vision and Pattern Recognition (CVPR) . 13263–13273
Omid Taheri, Vasileios Choutas, Michael J Black, and Dimitrios Tzionas. 2022 · 2022
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Interaction Replica: Tracking human–object interaction and scene changes from human motion. In arXiv
Vladimir Guzov, Julian Chibane, Riccardo Marin, Yannan He, Torsten Sattler, and Gerard Pons-Moll. 2023 · 2023
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Synthesizing Physical Character-Scene Interactions
Mohamed Hassan, Yunrong Guo, Tingwu Wang, Michael Black, Sanja Fidler, and Xue Bin Peng. 2023 · 2023
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Diffusion-based Generation, Optimization, and Planning in 3D Scenes. In Conference on Computer Vision and Pattern Recognition (CVPR)
Siyuan Huang, Zan Wang, Puhao Li, Baoxiong Jia, Tengyu Liu, Yixin Zhu, Wei Liang, and Song-Chun Zhu. 2023 · 2023
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Mesh2SDF
Marian Kleineberg. 2023 · 2023
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Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environments
Jiye Lee and Hanbyul Joo. 2023 · 2023
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Ego-Body Pose Estimation via Ego-Head Pose Estimation. In Conference on Computer Vision and Pattern Recognition (CVPR)
Jiaman Li, C Karen Liu, and Jiajun Wu. 2023 · 2023
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Generating Continual Human Motion in Diverse 3D Scenes
Aymen Mir, Xavier Puig, Angjoo Kanazawa, and Gerard Pons-Moll. 2023 · 2023
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Human Motion Diffusion Model. In International Conference on Learning Representations (ICLR)
Guy Tevet, Sigal Raab, Brian Gordon, Yonatan Shafir, Amit H Bermano, and Daniel Cohen-Or. 2023 · 2023
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EDGE: Editable Dance Generation From Music. In Computer Vision and Pattern Recognition (CVPR)
Jonathan Tseng, Rodrigo Castellon, and C Karen Liu. 2023 · 2023
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Hierarchical Planning and Control for Box Loco-Manipulation
Zhaoming Xie, Jonathan Tseng, Sebastian Starke, Michiel van de Panne, and C Karen Liu. 2023 · 2023
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Synthesizing Diverse Human Motions in 3D Indoor Scenes. In International Conference on Computer Vision (ICCV)
Kaifeng Zhao, Yan Zhang, Shaofei Wang, Thabo Beeler, , and Siyu Tang. 2023 · 2023
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