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Light-weight time-of-flight (ToF) depth sensors are compact and cost-efficient, and thus widely used on mobile devices for tasks such as autofocus and obstacle detection.
Parallel tracking and mapping for small AR workspaces
Georg Klein and David Murray · 2007
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Recovering consistent video depth maps via bundle optimization
Guofeng Zhang, Jiaya Jia, Tien-Tsin Wong, and Hujun Bao · 2008
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Keyframe-based real-time camera tracking
Zilong Dong, Guofeng Zhang, Jiaya Jia, and Hujun Bao · 2009
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KinectFusion: real-time 3d reconstruction and interaction using a moving depth camera
Shahram Izadi, David Kim, Otmar Hilliges, David Molyneaux, Richard Newcombe, Pushmeet Kohli, Jamie Shotton, Steve Hodges, Dustin Freeman, Andrew Davison, et al · 2011
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DTAM: Dense tracking and mapping in real-time
Richard A Newcombe, Steven J Lovegrove, and Andrew J Davison · 2011
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ORB: An efficient alternative to sift or surf
Ethan Rublee, Vincent Rabaud, Kurt Konolige, and Gary Bradski · 2011
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A benchmark for the evaluation of RGB-D SLAM systems
Jürgen Sturm, Nikolas Engelhard, Felix Endres, Wolfram Burgard, and Daniel Cremers · 2012
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Dense visual SLAM for RGB-D cameras
Christian Kerl, Jürgen Sturm, and Daniel Cremers · 2013
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Adam: A method for stochastic optimization
Diederik P Kingma and Jimmy Ba · 2014
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Robust keyframe-based monocular SLAM for augmented reality
Haomin Liu, Guofeng Zhang, and Hujun Bao · 2016
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ElasticFusion: Real-time dense SLAM and light source estimation
Thomas Whelan, Renato F Salas-Moreno, Ben Glocker, Andrew J Davison, and Stefan Leutenegger · 2016
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ScanNet: Richly-annotated 3d reconstructions of indoor scenes
Angela Dai, Angel X Chang, Manolis Savva, Maciej Halber, Thomas Funkhouser, and Matthias Nießner · 2017
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BundleFusion: Real-time globally consistent 3d reconstruction using on-the-fly surface reintegration
Angela Dai, Matthias Nießner, Michael Zollhöfer, Shahram Izadi, and Christian Theobalt · 2017
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ORB-SLAM2: An Open-Source SLAM System for Monocular, Stereo, and RGB-D Cameras
Raúl Mur-Artal and Juan D. Tardós · 2017
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CodeSLAM—learning a compact, optimisable representation for dense visual SLAM
Michael Bloesch, Jan Czarnowski, Ronald Clark, Stefan Leutenegger, and Andrew J Davison · 2018
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ICE-BA: Incremental, consistent and efficient bundle adjustment for visual-inertial SLAM
Haomin Liu, Mingyu Chen, Guofeng Zhang, Hujun Bao, and Yingze Bao · 2018
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Pytorch: An imperative style, high-performance deep learning library
Adam Paszke, Sam Gross, Francisco Massa, Adam Lerer, James Bradbury, Gregory Chanan, Trevor Killeen, Zeming Lin, Natalia Gimelshein, Luca Antiga, et al · 2019
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DeepV2D: Video to depth with differentiable structure from motion
Zachary Teed and Jia Deng · 2019
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DeepFactors: Real-time probabilistic dense monocular SLAM
Jan Czarnowski, Tristan Laidlow, Ronald Clark, and Andrew J Davison · 2020
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Neural sparse voxel fields
Lingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua, and Christian Theobalt · 2020
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NeRF: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2020
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NeuS: Learning neural implicit surfaces by volume rendering for multi-view reconstruction
Peng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt, Taku Komura, and Wenping Wang · 2021
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Learning object-compositional neural radiance field for editable scene rendering
Bangbang Yang, Yinda Zhang, Yinghao Xu, Yijin Li, Han Zhou, Hujun Bao, Guofeng Zhang, and Zhaopeng Cui · 2021
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iNeRF: Inverting neural radiance fields for pose estimation. in 2021 ieee
Lin Yen-Chen, Pete Florence, Jonathan T Barron, Alberto Rodriguez, Phillip Isola, and Tsung-Yi Lin · 2021
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Neural RGB-D surface reconstruction
Dejan Azinović, Ricardo Martin-Brualla, Dan B Goldman, Matthias Nießner, and Justus Thies · 2022
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TensoRF: Tensorial radiance fields
Anpei Chen, Zexiang Xu, Andreas Geiger, Jingyi Yu, and Hao Su · 2022
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DELTAR: Depth estimation from a light-weight tof sensor and rgb image
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Kai Zhang, Gernot Riegler, Noah Snavely, and Vladlen Koltun · 2020
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Mip-NeRF: A multiscale representation for anti-aliasing neural radiance fields
Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan · 2021
Cited alongside, same era.
ORB-SLAM3: An accurate open-source library for visual, visual-inertial and multi-map SLAM
Carlos Campos, Richard Elvira, Juan J. Gómez, José M. M. Montiel, and Juan D. Tardós · 2021
Cited alongside, same era.
BARF: Bundle-adjusting neural radiance fields
Chen-Hsuan Lin, Wei-Chiu Ma, Antonio Torralba, and Simon Lucey · 2021
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NeRF in the wild: Neural radiance fields for unconstrained photo collections
Ricardo Martin-Brualla, Noha Radwan, Mehdi SM Sajjadi, Jonathan T Barron, Alexey Dosovitskiy, and Daniel Duckworth · 2021
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tiny-cuda-nn
Thomas Müller · 2021
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iMAP: Implicit mapping and positioning in real-time
Edgar Sucar, Shikun Liu, Joseph Ortiz, and Andrew J Davison · 2021
Cited alongside, same era.
Yijin Li, Xinyang Liu, Wenqi Dong, Han Zhou, Hujun Bao, Guofeng Zhang, Yinda Zhang, and Zhaopeng Cui · 2022
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Instant neural graphics primitives with a multiresolution hash encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller · 2022
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iSDF: Real-time neural signed distance fields for robot perception
Joseph Ortiz, Alexander Clegg, Jing Dong, Edgar Sucar, David Novotny, Michael Zollhoefer, and Mustafa Mukadam · 2022
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Time-of-Flight 8x8 multizone ranging sensor with wide field of view
STMicroelectronics · 2022
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GO-Surf: Neural feature grid optimization for fast, high-fidelity RGB-D surface reconstruction
Jingwen Wang, Tymoteusz Bleja, and Lourdes Agapito · 2022
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NeuMesh: Learning disentangled neural mesh-based implicit field for geometry and texture editing
Bangbang Yang, Chong Bao, Junyi Zeng, Hujun Bao, Yinda Zhang, Zhaopeng Cui, and Guofeng Zhang · 2022
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Neural rendering in a room: amodal 3d understanding and free-viewpoint rendering for the closed scene composed of pre-captured objects
Bangbang Yang, Yinda Zhang, Yijin Li, Zhaopeng Cui, Sean Fanello, Hujun Bao, and Guofeng Zhang · 2022
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MonoSDF: Exploring monocular geometric cues for neural implicit surface reconstruction
Zehao Yu, Songyou Peng, Michael Niemeyer, Torsten Sattler, and Andreas Geiger · 2022
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NICE-SLAM: Neural implicit scalable encoding for SLAM
Zihan Zhu, Songyou Peng, Viktor Larsson, Weiwei Xu, Hujun Bao, Zhaopeng Cui, Martin R Oswald, and Marc Pollefeys · 2022
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PATS: Patch area transportation with subdivision for local feature matching
Junjie Ni, Yijin Li, Zhaoyang Huang, Hongsheng Li, Hujun Bao, Zhaopeng Cui, and Guofeng Zhang · 2023
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