Fetching the paper…
Reading the bibliography…
Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos.
The lumigraph. In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques . 43–54
Steven J Gortler, Radek Grzeszczuk, Richard Szeliski, and Michael F Cohen. 1996 · 1996
Earlier work this paper cites.
Light field rendering. In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques . 31–42
Marc Levoy and Pat Hanrahan. 1996 · 1996
Earlier work this paper cites.
Point Sample Rendering. In Rendering Techniques
Jeff P. Grossman and William J. Dally. 1998 · 1998
Earlier work this paper cites.
Surfels: Surface Elements as Rendering Primitives. In Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH ’00) . ACM Press/Addison-Wesley Publishing Co., USA, 335–342
Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar, and Markus Gross. 2000 · 2000
Earlier work this paper cites.
Unstructured lumigraph rendering. In Proc. SIGGRAPH
Chris Buehler, Michael Bosse, Leonard McMillan, Steven Gortler, and Michael Cohen. 2001 · 2001
Earlier work this paper cites.
EWA volume splatting. In Proceedings Visualization, 2001. VIS’01. IEEE, 29–538
Matthias Zwicker, Hanspeter Pfister, Jeroen Van Baar, and Markus Gross. 2001a · 2001
Earlier work this paper cites.
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Liu Ren, Hanspeter Pfister, and Matthias Zwicker. 2002 · 2002
Earlier work this paper cites.
Point-based rendering techniques
Miguel Sainz and Renato Pajarola. 2004 · 2004
Earlier work this paper cites.
High-Quality Surface Splatting on Today’s GPUs. In Proceedings of the Second Eurographics / IEEE VGTC Conference on Point-Based Graphics (New York, USA) (SPBG’05) . Eurographics Association, Goslar, DEU, 17–24
Mario Botsch, Alexander Hornung, Matthias Zwicker, and Leif Kobbelt. 2005 · 2005
Earlier work this paper cites.
Photo tourism: exploring photo collections in 3D
Noah Snavely, Steven M Seitz, and Richard Szeliski. 2006 · 2006
Earlier work this paper cites.
Multi-view stereo for community photo collections. In ICCV
Michael Goesele, Noah Snavely, Brian Curless, Hugues Hoppe, and Steven M Seitz. 2007 · 2007
Earlier work this paper cites.
Floating textures. In Computer graphics forum , Vol. 27. Wiley Online Library, 409–418
Martin Eisemann, Bert De Decker, Marcus Magnor, Philippe Bekaert, Edilson De Aguiar, Naveed Ahmed, Christian Theobalt, and Anita Sellent. 2008 · 2008
Earlier work this paper cites.
Revisiting sorting for GPGPU stream architectures. In Proceedings of the 19th international conference on Parallel architectures and compilation techniques . 545–546
Duane G Merrill and Andrew S Grimshaw. 2010 · 2010
Earlier work this paper cites.
Point-based graphics
Markus Gross and Hanspeter (Eds) Pfister. 2011 · 2011
Earlier work this paper cites.
High-performance software rasterization on GPUs. In Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics . 79–88
Samuli Laine and Tero Karras. 2011 · 2011
Earlier work this paper cites.
Fast articulated motion tracking using a sums of gaussians body model. In 2011 International Conference on Computer Vision . IEEE, 951–958
Carsten Stoll, Nils Hasler, Juergen Gall, Hans-Peter Seidel, and Christian Theobalt. 2011 · 2011
Earlier work this paper cites.
Depth synthesis and local warps for plausible image-based navigation
Gaurav Chaurasia, Sylvain Duchene, Olga Sorkine-Hornung, and George Drettakis. 2013 · 2013
Earlier work this paper cites.
A versatile scene model with differentiable visibility applied to generative pose estimation. In Proceedings of the IEEE International Conference on Computer Vision . 765–773
Helge Rhodin, Nadia Robertini, Christian Richardt, Hans-Peter Seidel, and Christian Theobalt. 2015 · 2015
Earlier work this paper cites.
Compression of 3D point clouds using a region-adaptive hierarchical transform
Ricardo L De Queiroz and Philip A Chou. 2016 · 2016
Earlier work this paper cites.
Deepstereo: Learning to predict new views from the world’s imagery. In CVPR
John Flynn, Ivan Neulander, James Philbin, and Noah Snavely. 2016 · 2016
Earlier work this paper cites.
Scalable Inside-Out Image-Based Rendering
Peter Hedman, Tobias Ritschel, George Drettakis, and Gabriel Brostow. 2016 · 2016
Cited alongside, same era.
Structure-from-Motion Revisited. In Conference on Computer Vision and Pattern Recognition (CVPR)
Johannes Lutz Schönberger and Jan-Michael Frahm. 2016 · 2016
Cited alongside, same era.
View synthesis by appearance flow. In European conference on computer vision . Springer, 286–301
Tinghui Zhou, Shubham Tulsiani, Weilun Sun, Jitendra Malik, and Alexei A Efros. 2016 · 2016
Cited alongside, same era.
Tanks and temples: Benchmarking large-scale scene reconstruction
Arno Knapitsch, Jaesik Park, Qian-Yi Zhou, and Vladlen Koltun. 2017 · 2017
Cited alongside, same era.
Soft 3D reconstruction for view synthesis
Eric Penner and Li Zhang. 2017 · 2017
Cited alongside, same era.
Deep blending for free-viewpoint image-based rendering
Peter Hedman, Julien Philip, True Price, Jan-Michael Frahm, George Drettakis, and Gabriel Brostow. 2018 · 2018
Mixture of volumetric primitives for efficient neural rendering
Stephen Lombardi, Tomas Simon, Gabriel Schwartz, Michael Zollhoefer, Yaser Sheikh, and Jason Saragih. 2021 · 2021
Later among the works it cites.
KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs. In International Conference on Computer Vision (ICCV)
Christian Reiser, Songyou Peng, Yiyi Liao, and Andreas Geiger. 2021 · 2021
Later among the works it cites.
Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes
Towaki Takikawa, Joey Litalien, Kangxue Yin, Karsten Kreis, Charles Loop, Derek Nowrouzezahrai, Alec Jacobson, Morgan McGuire, and Sanja Fidler. 2021 · 2021
Later among the works it cites.
PlenOctrees for Real-time Rendering of Neural Radiance Fields. In ICCV
Alex Yu, Ruilong Li, Matthew Tancik, Hao Li, Ren Ng, and Angjoo Kanazawa. 2021 · 2021
Later among the works it cites.
Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields
Jonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan, and Peter Hedman. 2022 · 2022
Later among the works it cites.
alphaXiv searches the wider corpus for related work and actual follow-ups.
alphaXiv is searching for related work…
Cited alongside, same era.
Escaping plato’s cave: 3d shape from adversarial rendering. In Proceedings of the IEEE/CVF International Conference on Computer Vision . 9984–9993
Philipp Henzler, Niloy J Mitra, and Tobias Ritschel. 2019 · 2019
Cited alongside, same era.
Deepvoxels: Learning persistent 3d feature embeddings. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 2437–2446
Vincent Sitzmann, Justus Thies, Felix Heide, Matthias Nießner, Gordon Wetzstein, and Michael Zollhofer. 2019 · 2019
Cited alongside, same era.
Deferred neural rendering: Image synthesis using neural textures
Justus Thies, Michael Zollhöfer, and Matthias Nießner. 2019 · 2019
Cited alongside, same era.
Differentiable surface splatting for point-based geometry processing
Wang Yifan, Felice Serena, Shihao Wu, Cengiz Öztireli, and Olga Sorkine-Hornung. 2019 · 2019
Cited alongside, same era.
Neural Point-Based Graphics. In Computer Vision – ECCV 2020: 16th European Conference, Glasgow, UK, August 23–28, 2020, Proceedings, Part XXII . 696–712
Kara-Ali Aliev, Artem Sevastopolsky, Maria Kolos, Dmitry Ulyanov, and Victor Lempitsky. 2020 · 2020
Cited alongside, same era.
sibr: A System for Image Based Rendering
Sebastien Bonopera, Jerome Esnault, Siddhant Prakash, Simon Rodriguez, Theo Thonat, Mehdi Benadel, Gaurav Chaurasia, Julien Philip, and George Drettakis. 2020 · 2020
Cited alongside, same era.
Zhiqin Chen, Thomas Funkhouser, Peter Hedman, and Andrea Tagliasacchi. 2022a · 2022
Later among the works it cites.
Plenoxels: Radiance Fields without Neural Networks. In CVPR
Fridovich-Keil and Yu, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa. 2022 · 2022
Later among the works it cites.
Neural Point Catacaustics for Novel-View Synthesis of Reflections
Georgios Kopanas, Thomas Leimkühler, Gilles Rainer, Clément Jambon, and George Drettakis. 2022 · 2022
Later among the works it cites.
Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller. 2022 · 2022
Later among the works it cites.
ADOP: Approximate Differentiable One-Pixel Point Rendering
Darius Rückert, Linus Franke, and Marc Stamminger. 2022 · 2022
Later among the works it cites.
Software Rasterization of 2 Billion Points in Real Time
Markus Schütz, Bernhard Kerbl, and Michael Wimmer. 2022 · 2022
Later among the works it cites.
Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction. In CVPR
Cheng Sun, Min Sun, and Hwann-Tzong Chen. 2022 · 2022
Later among the works it cites.
Variable bitrate neural fields. In ACM SIGGRAPH 2022 Conference Proceedings . 1–9
Towaki Takikawa, Alex Evans, Jonathan Tremblay, Thomas Müller, Morgan McGuire, Alec Jacobson, and Sanja Fidler. 2022 · 2022
Later among the works it cites.
Advances in neural rendering. In Computer Graphics Forum , Vol. 41. Wiley Online Library, 703–735
Ayush Tewari, Justus Thies, Ben Mildenhall, Pratul Srinivasan, Edgar Tretschk, W Yifan, Christoph Lassner, Vincent Sitzmann, Ricardo Martin-Brualla, Stephen Lombardi, et al · 2022
Later among the works it cites.
Scalable Neural Indoor Scene Rendering
Xiuchao Wu, Jiamin Xu, Zihan Zhu, Hujun Bao, Qixing Huang, James Tompkin, and Weiwei Xu. 2022 · 2022
Later among the works it cites.
Neural fields in visual computing and beyond. In Computer Graphics Forum , Vol. 41. Wiley Online Library, 641–676
Yiheng Xie, Towaki Takikawa, Shunsuke Saito, Or Litany, Shiqin Yan, Numair Khan, Federico Tombari, James Tompkin, Vincent Sitzmann, and Srinath Sridhar. 2022 · 2022
Later among the works it cites.
Point-nerf: Point-based neural radiance fields. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 5438–5448
Qiangeng Xu, Zexiang Xu, Julien Philip, Sai Bi, Zhixin Shu, Kalyan Sunkavalli, and Ulrich Neumann. 2022 · 2022
Later among the works it cites.
Differentiable Point-Based Radiance Fields for Efficient View Synthesis. In SIGGRAPH Asia 2022 Conference Papers (Daegu, Republic of Korea) (SA ’22) . Association for Computing Machinery, New York, NY, USA, Article 7, 12 pages
Qiang Zhang, Seung-Hwan Baek, Szymon Rusinkiewicz, and Felix Heide. 2022 · 2022
Later among the works it cites.
VoGE: A Differentiable Volume Renderer using Gaussian Ellipsoids for Analysis-by-Synthesis. In The Eleventh International Conference on Learning Representations
Angtian Wang, Peng Wang, Jian Sun, Adam Kortylewski, and Alan Yuille. 2023 · 2023
Closest in time.