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Dense 3D reconstruction from RGB images traditionally assumes static camera pose estimates.
Closed-form solution of absolute orientation using unit quaternions
Berthold KP Horn · 1987
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Marching cubes: A high resolution 3d surface construction algorithm
William E Lorensen and Harvey E Cline · 1987
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A volumetric method for building complex models from range images
Brian Curless and Marc Levoy · 1996
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Learning phrase representations using rnn encoder-decoder for statistical machine translation
Kyunghyun Cho, Bart Van Merriënboer, Caglar Gulcehre, Dzmitry Bahdanau, Fethi Bougares, Holger Schwenk, and Yoshua Bengio · 2014
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Multi-view stereo: A tutorial
Yasutaka Furukawa, Carlos Hernández, et al · 2015
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Massively parallel multiview stereopsis by surface normal diffusion
Silvano Galliani, Katrin Lasinger, and Konrad Schindler · 2015
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Orb-slam: a versatile and accurate monocular slam system
Raul Mur-Artal, Jose Maria Martinez Montiel, and Juan D Tardos · 2015
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Svo: Semidirect visual odometry for monocular and multicamera systems
Christian Forster, Zichao Zhang, Michael Gassner, Manuel Werlberger, and Davide Scaramuzza · 2016
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Pixelwise view selection for unstructured multi-view stereo
Johannes L Schönberger, Enliang Zheng, Jan-Michael Frahm, and Marc Pollefeys · 2016
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Scannet: Richly-annotated 3d reconstructions of indoor scenes
Angela Dai, Angel X. Chang, Manolis Savva, Maciej Halber, Thomas Funkhouser, and Matthias Nießner · 2017
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Bundlefusion: Real-time globally consistent 3d reconstruction using on-the-fly surface re-integration
Angela Dai, Matthias Nießner, Michael Zollöfer, Shahram Izadi, and Christian Theobalt · 2017
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Direct sparse odometry
Jakob Engel, Vladlen Koltun, and Daniel Cremers · 2017
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Attention is all you need
Ashish Vaswani, Noam Shazeer, Niki Parmar, Jakob Uszkoreit, Llion Jones, Aidan N Gomez, Łukasz Kaiser, and Illia Polosukhin · 2017
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Codeslam—learning a compact, optimisable representation for dense visual slam
Michael Bloesch, Jan Czarnowski, Ronald Clark, Stefan Leutenegger, and Andrew J Davison · 2018
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Deepmvs: Learning multi-view stereopsis
Po-Han Huang, Kevin Matzen, Johannes Kopf, Narendra Ahuja, and Jia-Bin Huang · 2018
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Mvsnet: Depth inference for unstructured multi-view stereo
Yao Yao, Zixin Luo, Shiwei Li, Tian Fang, and Long Quan · 2018
Transformerfusion: Monocular rgb scene reconstruction using transformers
Aljaž Božič, Pablo Palafox, Justus Thies, Angela Dai, and Matthias Nießner · 2021
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Deepvideomvs: Multi-view stereo on video with recurrent spatio-temporal fusion
Arda Duzceker, Silvano Galliani, Christoph Vogel, Pablo Speciale, Mihai Dusmanu, and Marc Pollefeys · 2021
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3dvnet: Multi-view depth prediction and volumetric refinement
Alexander Rich, Noah Stier, Pradeep Sen, and Tobias Höllerer · 2021
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Vortx: Volumetric 3d reconstruction with transformers for voxelwise view selection and fusion
Noah Stier, Alexander Rich, Pradeep Sen, and Tobias Höllerer · 2021
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Bad slam: Bundle adjusted direct rgb-d slam
Thomas Schops, Torsten Sattler, and Marc Pollefeys · 2019
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Atlas: End-to-end 3d scene reconstruction from posed images
Zak Murez, Tarrence van As, James Bartolozzi, Ayan Sinha, Vijay Badrinarayanan, and Andrew Rabinovich · 2020
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D3vo: Deep depth, deep pose and deep uncertainty for monocular visual odometry
Nan Yang, Lukas von Stumberg, Rui Wang, and Daniel Cremers · 2020
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Jiaming Sun, Yiming Xie, Linghao Chen, Xiaowei Zhou, and Hujun Bao · 2021
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Simplerecon: 3d reconstruction without 3d convolutions
Mohamed Sayed, John Gibson, Jamie Watson, Victor Prisacariu, Michael Firman, and Clément Godard · 2022
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Nice-slam: Neural implicit scalable encoding for slam
Zihan Zhu, Songyou Peng, Viktor Larsson, Weiwei Xu, Hujun Bao, Zhaopeng Cui, Martin R Oswald, and Marc Pollefeys · 2022
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CVRecon: Rethinking 3d geometric feature learning for neural reconstruction
Ziyue Feng, Leon Yang, Pengsheng Guo, and Bing Li · 2023
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