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We present an end-to-end binaural audio rendering approach (Listen2Scene) for virtual reality (VR) and augmented reality (AR) applications.
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L. L. Thompson · 2006
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T. Lentz, D. Schröder, M. Vorländer, and I. Assenmacher · 2007
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N. Raghuvanshi, R. Narain, and M. C. Lin · 2009
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Speech Dereverberation
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N. Raghuvanshi, J. M. Snyder, R. Mehra, M. C. Lin, and N. K. Govindaraju · 2010
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C. Schissler and D. Manocha · 2011
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Quantifying the just noticeable difference of reverberation time with band-limited noise centered around 1000 hz using a transformed up-down adaptive method
M. G. Blevins, A. T. Buck, Z. Peng, and L. M. Wang · 2013
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R. Mehra, N. Raghuvanshi, L. Antani, A. Chandak, S. Curtis, and D. Manocha · 2013
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Z. Ren, H. Yeh, and M. C. Lin · 2013
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Conditional generative adversarial nets
M. Mirza and S. Osindero · 2014
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High-order diffraction and diffuse reflections for interactive sound propagation in large environments
C. Schissler, R. Mehra, and D. Manocha · 2014
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Aerophones in flatland: interactive wave simulation of wind instruments
A. Allen and N. Raghuvanshi · 2015
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Conditional generative adversarial networks for convolutional face generation
J. Gauthier · 2015
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Rent3d: Floor-plan priors for monocular layout estimation
C. Liu, A. G. Schwing, K. Kundu, R. Urtasun, and S. Fidler · 2015
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Wave: Interactive wave-based sound propagation for virtual environments
R. Mehra, A. Rungta, A. Golas, M. Lin, and D. Manocha · 2015
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Overview of geometrical room acoustic modeling techniques
L. Savioja and U. P. Svensson · 2015
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Estimation of room acoustic parameters: The ace challenge
J. Eaton, N. D. Gaubitch, A. H. Moore, and P. A. Naylor · 2016
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Room acoustics
H. Kuttruff · 2016
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Chapter 2 - surveying, geomatics, and 3d reconstruction
P. Tang, S. Vick, J. Chen, and S. German Paal · 2020
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Scene-aware audio rendering via deep acoustic analysis
Z. Tang, N. J. Bryan, D. Li, T. R. Langlois, and D. Manocha · 2020
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Improving reverberant speech training using diffuse acoustic simulation
Z. Tang, L. Chen, B. Wu, D. Yu, and D. Manocha · 2020
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PyMeshLab, Jan. 2021. doi: 10.5281/zenodo.4438750
A. Muntoni and P. Cignoni · 2021
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IR-GAN: room impulse response generator for far-field speech recognition
A. Ratnarajah, Z. Tang, and D. Manocha · 2021
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Ts-rir: Translated synthetic room impulse responses for speech augmentation
A. Ratnarajah, Z. Tang, and D. Manocha · 2021
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Scannet: Richly-annotated 3d reconstructions of indoor scenes
A. Dai, A. X. Chang, M. Savva, M. Halber, T. A. Funkhouser, and M. Nießner · 2017
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Bundlefusion: Real-time globally consistent 3d reconstruction using on-the-fly surface reintegration
A. Dai, M. Nießner, M. Zollhöfer, S. Izadi, and C. Theobalt · 2017
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Semi-supervised classification with graph convolutional networks
T. N. Kipf and M. Welling · 2017
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Acoustic classification and optimization for multi-modal rendering of real-world scenes
C. Schissler, C. Loftin, and D. Manocha · 2017
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Interactive sound propagation and rendering for large multi-source scenes
C. Schissler and D. Manocha · 2017
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Absorption coefficient database, Jul 2018
C. Kling · 2018
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Image2reverb: Cross-modal reverb impulse response synthesis
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Filtered noise shaping for time domain room impulse response estimation from reverberant speech
C. J. Steinmetz, V. K. Ithapu, and P. Calamia · 2021
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Learning acoustic scattering fields for dynamic interactive sound propagation
Z. Tang, H.-Y. Meng, and D. Manocha · 2021
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Soundspaces 2.0: A simulation platform for visual-acoustic learning
C. Chen, C. Schissler, S. Garg, P. Kobernik, A. Clegg, P. Calamia, D. Batra, P. W. Robinson, and K. Grauman · 2022
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Sound synthesis, propagation, and rendering
S. Liu and D. Manocha · 2022
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Learning neural acoustic fields
A. Luo, Y. Du, M. J. Tarr, J. B. Tenenbaum, A. Torralba, and C. Gan · 2022
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Few-shot audio-visual learning of environment acoustics
S. Majumder, C. Chen, Z. Al-Halah, and K. Grauman · 2022
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Towards improved room impulse response estimation for speech recognition
A. Ratnarajah, I. Ananthabhotla, V. K. Ithapu, P. Hoffmann, D. Manocha, and P. Calamia · 2022
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MESH2IR: neural acoustic impulse response generator for complex 3d scenes
A. Ratnarajah, Z. Tang, R. Aralikatti, and D. Manocha · 2022
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Fast-rir: Fast neural diffuse room impulse response generator
A. Ratnarajah, S. Zhang, M. Yu, Z. Tang, D. Manocha, and D. Yu · 2022
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INRAS: Implicit neural representation for audio scenes
K. Su, M. Chen, and E. Shlizerman · 2022
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GWA: A large high-quality acoustic dataset for audio processing
Z. Tang, R. Aralikatti, A. J. Ratnarajah, and D. Manocha · 2022
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Dynamic coherence-based em ray tracing simulations in vehicular environments
R. Wang and D. Manocha · 2022
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Scannet++: A high-fidelity dataset of 3d indoor scenes
C. Yeshwanth, Y.-C. Liu, M. Nießner, and A. Dai · 2023
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