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We introduce Structured 3D Features, a model based on a novel implicit 3D representation that pools pixel-aligned image features onto dense 3D points sampled from a parametric, statistical human mesh surface.
Marching cubes: A high resolution 3d surface construction algorithm
William E Lorensen and Harvey E Cline · 1987
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Understanding the difficulty of training deep feedforward neural networks
Xavier Glorot and Yoshua Bengio · 2010
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Adam: A method for stochastic optimization
Diederik P Kingma and Jimmy Ba · 2014
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Smpl: A skinned multi-person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J Black · 2015
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U-net: Convolutional networks for biomedical image segmentation
Olaf Ronneberger, Philipp Fischer, and Thomas Brox · 2015
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Photographic image synthesis with cascaded refinement networks
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Unite the people: Closing the loop between 3d and 2d human representations
Christoph Lassner, Javier Romero, Martin Kiefel, Federica Bogo, Michael J Black, and Peter V Gehler · 2017
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Searching for activation functions
Prajit Ramachandran, Barret Zoph, and Quoc V Le · 2017
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Embodied hands: Modeling and capturing hands and bodies together
Javier Romero, Dimitrios Tzionas, and Michael J Black · 2017
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Attention is all you need
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Detailed human avatars from monocular video
Thiemo Alldieck, Marcus Magnor, Weipeng Xu, Christian Theobalt, and Gerard Pons-Moll · 2018
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Video based reconstruction of 3d people models
Thiemo Alldieck, Marcus Magnor, Weipeng Xu, Christian Theobalt, and Gerard Pons-Moll · 2018
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End-to-end recovery of human shape and pose
Angjoo Kanazawa, Michael J Black, David W Jacobs, and Jitendra Malik · 2018
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Which training methods for gans do actually converge?
Lars Mescheder, Andreas Geiger, and Sebastian Nowozin · 2018
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Neural body fitting: Unifying deep learning and model based human pose and shape estimation
Mohamed Omran, Christoph Lassner, Gerard Pons-Moll, Peter Gehler, and Bernt Schiele · 2018
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Bodynet: Volumetric inference of 3d human body shapes
Gul Varol, Duygu Ceylan, Bryan Russell, Jimei Yang, Ersin Yumer, Ivan Laptev, and Cordelia Schmid · 2018
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Learning to reconstruct people in clothing from a single rgb camera
Thiemo Alldieck, Marcus Magnor, Bharat Lal Bhatnagar, Christian Theobalt, and Gerard Pons-Moll · 2019
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Tex2shape: Detailed full human body geometry from a single image
Thiemo Alldieck, Gerard Pons-Moll, Christian Theobalt, and Marcus Magnor · 2019
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Multi-garment net: Learning to dress 3d people from images
Bharat Lal Bhatnagar, Garvita Tiwari, Christian Theobalt, and Gerard Pons-Moll · 2019
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Learning implicit fields for generative shape modeling
Zhiqin Chen and Hao Zhang · 2019
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Moulding humans: Non-parametric 3d human shape estimation from single images
Valentin Gabeur, Jean-Sébastien Franco, Xavier Martin, Cordelia Schmid, and Gregory Rogez · 2019
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Relighting humans: occlusion-aware inverse rendering for full-body human images
Yoshihiro Kanamori and Yuki Endo · 2019
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Learning to reconstruct 3d human pose and shape via model-fitting in the loop
Nikos Kolotouros, Georgios Pavlakos, Michael J Black, and Kostas Daniilidis · 2019
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Convolutional mesh regression for single-image human shape reconstruction
Nikos Kolotouros, Georgios Pavlakos, and Kostas Daniilidis · 2019
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Occupancy networks: Learning 3d reconstruction in function space
Lars Mescheder, Michael Oechsle, Michael Niemeyer, Sebastian Nowozin, and Andreas Geiger · 2019
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Siclope: Silhouette-based clothed people
Ryota Natsume, Shunsuke Saito, Zeng Huang, Weikai Chen, Chongyang Ma, Hao Li, and Shigeo Morishima · 2019
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Deepsdf: Learning continuous signed distance functions for shape representation
Jeong Joon Park, Peter Florence, Julian Straub, Richard Newcombe, and Steven Lovegrove · 2019
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Expressive body capture: 3d hands, face, and body from a single image
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3dpeople: Modeling the geometry of dressed humans
Albert Pumarola, Jordi Sanchez-Riera, Gary Choi, Alberto Sanfeliu, and Francesc Moreno-Noguer · 2019
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Pifu: Pixel-aligned implicit function for high-resolution clothed human digitization
Shunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima, Angjoo Kanazawa, and Hao Li · 2019
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Facsimile: Fast and accurate scans from an image in less than a second
David Smith, Matthew Loper, Xiaochen Hu, Paris Mavroidis, and Javier Romero · 2019
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Deephuman: 3d human reconstruction from a single image
Zerong Zheng, Tao Yu, Yixuan Wei, Qionghai Dai, and Yebin Liu · 2019
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Neural body: Implicit neural representations with structured latent codes for novel view synthesis of dynamic humans
Sida Peng, Yuanqing Zhang, Yinghao Xu, Qianqian Wang, Qing Shuai, Hujun Bao, and Xiaowei Zhou · 2021
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A-nerf: Surface-free human 3d pose refinement via neural rendering
Shih-Yang Su, Frank Yu, Michael Zollhoefer, and Helge Rhodin · 2021
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Relighting humans in the wild: Monocular full-body human relighting with domain adaptation
Daichi Tajima, Yoshihiro Kanamori, and Yuki Endo · 2021
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H-nerf: Neural radiance fields for rendering and temporal reconstruction of humans in motion
Hongyi Xu, Thiemo Alldieck, and Cristian Sminchisescu · 2021
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3d human texture estimation from a single image with transformers
Xiangyu Xu and Chen Change Loy · 2021
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Hao Zhu, Xinxin Zuo, Sen Wang, Xun Cao, and Ruigang Yang · 2019
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Blender - a 3D modelling and rendering package
Blender Online Community · 2020
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Generative adversarial networks
Ian Goodfellow, Jean Pouget-Abadie, Mehdi Mirza, Bing Xu, David Warde-Farley, Sherjil Ozair, Aaron Courville, and Yoshua Bengio · 2020
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Implicit geometric regularization for learning shapes
Amos Gropp, Lior Yariv, Niv Haim, Matan Atzmon, and Yaron Lipman · 2020
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Geo-pifu: Geometry and pixel aligned implicit functions for single-view human reconstruction
Tong He, John Collomosse, Hailin Jin, and Stefano Soatto · 2020
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Arch: Animatable reconstruction of clothed humans
Zeng Huang, Yuanlu Xu, Christoph Lassner, Hao Li, and Tony Tung · 2020
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Self-correction for human parsing
Peike Li, Yunqiu Xu, Yunchao Wei, and Yi Yang · 2020
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S3: Neural shape, skeleton, and skinning fields for 3d human modeling
Ze Yang, Shenlong Wang, Sivabalan Manivasagam, Zeng Huang, Wei-Chiu Ma, Xinchen Yan, Ersin Yumer, and Raquel Urtasun · 2021
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Volume rendering of neural implicit surfaces
Lior Yariv, Jiatao Gu, Yoni Kasten, and Yaron Lipman · 2021
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Thundr: Transformer-based 3d human reconstruction with markers
Mihai Zanfir, Andrei Zanfir, Eduard Gabriel Bazavan, William T Freeman, Rahul Sukthankar, and Cristian Sminchisescu · 2021
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Pamir: Parametric model-conditioned implicit representation for image-based human reconstruction
Zerong Zheng, Tao Yu, Yebin Liu, and Qionghai Dai · 2021
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Photorealistic monocular 3d reconstruction of humans wearing clothing
Thiemo Alldieck, Mihai Zanfir, and Cristian Sminchisescu · 2022
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Jiff: Jointly-aligned implicit face function for high quality single view clothed human reconstruction
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Learned vertex descent: A new direction for 3d human model fitting
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Blazepose ghum holistic: Real-time 3d human landmarks and pose estimation
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Geometry-aware single-image full-body human relighting
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Selfrecon: Self reconstruction your digital avatar from monocular video
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Neuman: Neural human radiance field from a single video
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Single-image full-body human relighting
Manuel Lagunas, Xin Sun, Jimei Yang, Ruben Villegas, Jianming Zhang, Zhixin Shu, Belen Masia, and Diego Gutierrez · 2022
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KeypointNeRF: Generalizing image-based volumetric avatars using relative spatial encoding of keypoints
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Drivable volumetric avatars using texel-aligned features
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Advances in neural rendering
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Humannerf: Free-viewpoint rendering of moving people from monocular video
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Icon: Implicit clothed humans obtained from normals
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Integratedpifu: Integrated pixel aligned implicit function for single-view human reconstruction
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Critical regularizations for neural surface reconstruction in the wild
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Im avatar: Implicit morphable head avatars from videos
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