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Text-based games are becoming commonly used in reinforcement learning as real-world simulation environments.
Asynchronous methods for deep reinforcement learning
Mnih, V.; Badia, A. P.; Mirza, M.; Graves, A.; Lillicrap, T.; Harley, T.; Silver, D.; and Kavukcuoglu, K. 2016 · 1937
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Planning and acting in partially observable stochastic domains
Kaelbling, L. P.; Littman, M. L.; and Cassandra, A. R. 1998 · 1998
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ConceptNet ― A Practical Commonsense Reasoning Tool-Kit
Liu, H.; and Singh, P. 2004 · 2004
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Riegel, R.; Gray, A.; Luus, F.; Khan, N.; Makondo, N.; Akhalwaya, I. Y.; Qian, H.; Fagin, R.; Barahona, F.; Sharma, U.; et al. 2020 · 2006
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Curriculum learning
Bengio, Y.; Louradour, J.; Collobert, R.; and Weston, J. 2009 · 2009
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Efficient estimation of word representations in vector space
Mikolov, T.; Chen, K.; Corrado, G.; and Dean, J. 2013 · 2013
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GloVe: Global Vectors for Word Representation
Pennington, J.; Socher, R.; and Manning, C. 2014 · 2014
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Human-level control through deep reinforcement learning
Mnih, V.; Kavukcuoglu, K.; Silver, D.; and et al. 2015 · 2015
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Mastering the game of Go with deep neural networks and tree search
Silver, D.; Huang, A.; and et al. 2016 · 2016
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Visual genome: Connecting language and vision using crowdsourced dense image annotations
Krishna, R.; Zhu, Y.; Groth, O.; Johnson, J.; Hata, K.; Kravitz, J.; Chen, S.; Kalantidis, Y.; Li, L.-J.; Shamma, D. A.; et al. 2017 · 2017
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Knowing when to look: Adaptive attention via a visual sentinel for image captioning
Lu, J.; Xiong, C.; Parikh, D.; and Socher, R. 2017 · 2017
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TextWorld: A Learning Environment for Text-based Games
Côté, M.-A.; Kádár, A.; Yuan, X.; Kybartas, B.; Barnes, T.; Fine, E.; Moore, J.; Tao, R. Y.; Hausknecht, M.; Asri, L. E.; Adada, M.; Tay, W.; and Trischler, A. 2018 · 2018
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DAQN: Deep Auto-encoder and Q-Network
Kimura, D. 2018 · 2018
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Internal Model from Observations for Reward Shaping
Kimura, D.; Chaudhury, S.; Tachibana, R.; and Dasgupta, S. 2018 · 2018
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Graph Attention Networks
Veličković, P.; Cucurull, G.; Casanova, A.; Romero, A.; Liò, P.; and Bengio, Y. 2018 · 2018
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Reinforcement Learning with External Knowledge by using Logical Neural Networks
Kimura, D.; Chaudhury, S.; Wachi, A.; Kohita, R.; Munawar, A.; Tatsubori, M.; and Gray, A. 2021b · 2020
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ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks
Shridhar, M.; Thomason, J.; Gordon, D.; Bisk, Y.; Han, W.; Mottaghi, R.; Zettlemoyer, L.; and Fox, D. 2020 · 2020
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Learning Knowledge Graph-based World Models of Textual Environments
Ammanabrolu, P.; and Riedl, M. O. 2021 · 2021
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Neuro-Symbolic Approaches for Text-Based Policy Learning
Chaudhury, S.; Sen, P.; Ono, M.; Kimura, D.; Tatsubori, M.; and Munawar, A. 2021 · 2021
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Neuro-Symbolic Reinforcement Learning with First-Order Logic
Kimura, D.; Ono, M.; Chaudhury, S.; Kohita, R.; Wachi, A.; Agravante, D. J.; Tatsubori, M.; Munawar, A.; and Gray, A. 2021c · 2021
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AttnGAN: Fine-Grained Text to Image Generation with Attentional Generative Adversarial Networks
Xu, T.; Zhang, P.; Huang, Q.; Zhang, H.; Gan, Z.; Huang, X.; and He, X. 2018 · 2018
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Exploiting edge features for graph neural networks
Gong, L.; and Cheng, Q. 2019 · 2019
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VisualHints: A Visual-Lingual Environment for Multimodal Reinforcement Learning
Carta, T.; Chaudhury, S.; Talamadupula, K.; and Tatsubori, M. 2020 · 2020
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Interactive Fiction Games: A Colossal Adventure
Hausknecht, M.; Ammanabrolu, P.; Côté, M.-A.; and Yuan, X. E. 2019 · 2020
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Adversarial Discriminative Attention for Robust Anomaly Detection
Kimura, D.; Chaudhury, S.; Narita, M.; Munawar, A.; and Tachibana, R. 2020 · 2020
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LOA: Logical Optimal Actions for Text-based Interaction Games
Kimura, D.; Chaudhury, S.; Ono, M.; Tatsubori, M.; Agravante, D. J.; Munawar, A.; Wachi, A.; Kohita, R.; and Gray, A. 2021a
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ConceptNet 5.5: An Open Multilingual Graph of General Knowledge
Speer, R.; Chin, J.; and Havasi, C. 2017a
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Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and Baselines
Murugesan, K.; Atzeni, M.; Kapanipathi, P.; Shukla, P.; Kumaravel, S.; Tesauro, G.; Talamadupula, K.; Sachan, M.; and Campbell, M. 2021 · 2021
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Eye of the Beholder: Improved Relation Generalization for Text-based Reinforcement Learning Agents
Murugesan, K.; Chaudhury, S.; and Talamadupula, K. 2021 · 2021
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ALFWorld: Aligning Text and Embodied Environments for Interactive Learning
Shridhar, M.; Yuan, X.; Côté, M.-A.; Bisk, Y.; Trischler, A.; and Hausknecht, M. 2021 · 2021
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LoL-V2T: Large-Scale Esports Video Description Dataset
Tanaka, T.; and Simo-Serra, E. 2021 · 2021
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