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Existing neural human rendering methods struggle with a single image input due to the lack of information in invisible areas and the depth ambiguity of pixels in visible areas.
Ray tracing volume densities
James T Kajiya and Brian P Von Herzen · 1984
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Optical models for direct volume rendering
Nelson Max · 1995
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Acquiring the reflectance field of a human face
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-Pieter Duiker, Westley Sarokin, and Mark Sagar · 2000
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Surface capture for performance-based animation
Jonathan Starck and Adrian Hilton · 2007
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Efficient polyhedral modeling from silhouettes
Jean-Sébastien Franco and Edmond Boyer · 2009
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Rectified linear units improve restricted boltzmann machines
Vinod Nair and Geoffrey E Hinton · 2010
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Performance capture from multi-view video
Christian Theobalt, Edilson de Aguiar, Carsten Stoll, Hans-Peter Seidel, and Sebastian Thrun · 2010
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On-set performance capture of multiple actors with a stereo camera
Chenglei Wu, Carsten Stoll, Levi Valgaerts, and Christian Theobalt · 2013
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Large scale multi-view stereopsis evaluation
Rasmus Jensen, Anders Dahl, George Vogiatzis, Engin Tola, and Henrik Aanæs · 2014
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Adam: A method for stochastic optimization
Diederik P Kingma and Jimmy Ba · 2014
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High-quality streamable free-viewpoint video
Alvaro Collet, Ming Chuang, Pat Sweeney, Don Gillett, Dennis Evseev, David Calabrese, Hugues Hoppe, Adam G. Kirk, and Steve Sullivan · 2015
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SMPL: A skinned multi-person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J Black · 2015
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Deep residual learning for image recognition
Kaiming He, Xiangyu Zhang, Shaoqing Ren, and Jian Sun · 2016
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Structure-from-motion revisited
Johannes L Schonberger and Jan-Michael Frahm · 2016
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Pixelwise view selection for unstructured multi-view stereo
Johannes L Schönberger, Enliang Zheng, Jan-Michael Frahm, and Marc Pollefeys · 2016
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Automatic differentiation in pytorch
Adam Paszke, Sam Gross, Soumith Chintala, Gregory Chanan, Edward Yang, Zachary DeVito, Zeming Lin, Alban Desmaison, Luca Antiga, and Adam Lerer · 2017
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A survey on human performance capture and animation
Shihong Xia, Lin Gao, Yu-Kun Lai, Mingzhe Yuan, and Jinxiang Chai · 2017
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Instance-level human parsing via part grouping network
Ke Gong, Xiaodan Liang, Yicheng Li, Yimin Chen, Ming Yang, and Liang Lin · 2018
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3d semantic segmentation with submanifold sparse convolutional networks
Benjamin Graham, Martin Engelcke, and Laurens van der Maaten · 2018
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Deep volumetric video from very sparse multi-view performance capture
Zeng Huang, Tianye Li, Weikai Chen, Yajie Zhao, Jun Xing, Chloe LeGendre, Linjie Luo, Chongyang Ma, and Hao Li · 2018
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Shape reconstruction using volume sweeping and learned photoconsistency
Vincent Leroy, Jean-Sébastien Franco, and Edmond Boyer · 2018
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Monoperfcap: Human performance capture from monocular video
Weipeng Xu, Avishek Chatterjee, Michael Zollhöfer, Helge Rhodin, Dushyant Mehta, Hans-Peter Seidel, and Christian Theobalt · 2018
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HUMBI 1.0: Human multiview behavioral imaging dataset
Zhixuan Yu, Jae Shin Yoon, Prashanth Venkatesh, Jaesik Park, Jihun Yu, and Hyun Soo Park · 2018
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Adaptive mesh texture for multi-view appearance modeling
Matthieu Armando, Jean-Sébastien Franco, and Edmond Boyer · 2019
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The relightables: volumetric performance capture of humans with realistic relighting
Kaiwen Guo, Peter Lincoln, Philip L. Davidson, Jay Busch, Xueming Yu, Matt Whalen, Geoff Harvey, Sergio Orts-Escolano, Rohit Pandey, Jason Dourgarian, Danhang Tang, Anastasia Tkach, Adarsh Kowdle, Emily Cooper, Mingsong Dou, Sean Ryan Fanello, Graham Fyffe, Christoph Rhemann, Jonathan Taylor, Paul E. Debevec, and Shahram Izadi · 2019
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Livecap: Real-time human performance capture from monocular video
Marc Habermann, Weipeng Xu, Michael Zollhöfer, Gerard Pons-Moll, and Christian Theobalt · 2019
Volume sweeping: Learning photoconsistency for multi-view shape reconstruction
Vincent Leroy, Jean-Sébastien Franco, and Edmond Boyer · 2021
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Learn to dance with aist++: Music conditioned 3d dance generation
Ruilong Li, Shan Yang, David A Ross, and Angjoo Kanazawa · 2021
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Posefusion: Pose-guided selective fusion for single-view human volumetric capture
Zhe Li, Tao Yu, Zerong Zheng, Kaiwen Guo, and Yebin Liu · 2021
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Neural actor: Neural free-view synthesis of human actors with pose control
Lingjie Liu, Marc Habermann, Viktor Rudnev, Kripasindhu Sarkar, Jiatao Gu, and Christian Theobalt · 2021
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Pixel codec avatars
Shugao Ma, Tomas Simon, Jason M. Saragih, Dawei Wang, Yuecheng Li, Fernando De la Torre, and Yaser Sheikh · 2021
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Neural articulated radiance field
Atsuhiro Noguchi, Xiao Sun, Stephen Lin, and Tatsuya Harada · 2021
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Learning to reconstruct 3D human pose and shape via model-fitting in the loop
Nikos Kolotouros, Georgios Pavlakos, Michael J Black, and Kostas Daniilidis · 2019
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Pifu: Pixel-aligned implicit function for high-resolution clothed human digitization
Shunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima, Angjoo Kanazawa, and Hao Li · 2019
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Aist dance video database: Multi-genre, multi-dancer, and multi-camera database for dance information processing
Shuhei Tsuchida, Satoru Fukayama, Masahiro Hamasaki, and Masataka Goto · 2019
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Arch: Animatable reconstruction of clothed humans
Zeng Huang, Yuanlu Xu, Christoph Lassner, Hao Li, and Tony Tung · 2020
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Learning to dress 3d people in generative clothing
Qianli Ma, Jinlong Yang, Anurag Ranjan, Sergi Pujades, Gerard Pons-Moll, Siyu Tang, and Michael J Black · 2020
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2020
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Pifuhd: Multi-level pixel-aligned implicit function for high-resolution 3d human digitization
Shunsuke Saito, Tomas Simon, Jason Saragih, and Hanbyul Joo · 2020
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Animatable neural radiance fields for human body modeling
Sida Peng, Junting Dong, Qianqian Wang, Shangzhan Zhang, Qing Shuai, Hujun Bao, and Xiaowei Zhou · 2021
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Neural body: Implicit neural representations with structured latent codes for novel view synthesis of dynamic humans
Sida Peng, Yuanqing Zhang, Yinghao Xu, Qianqian Wang, Qing Shuai, Hujun Bao, and Xiaowei Zhou · 2021
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Pixel-aligned volumetric avatars
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Scanimate: Weakly supervised learning of skinned clothed avatar networks
Shunsuke Saito, Jinlong Yang, Qianli Ma, and Michael J Black · 2021
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Psnr vs ssim: imperceptibility quality assessment for image steganography
De Rosal Igantius Moses Setiadi · 2021
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Doublefield: Bridging the neural surface and radiance fields for high-fidelity human rendering
Ruizhi Shao, Hongwen Zhang, He Zhang, Yanpei Cao, Tao Yu, and Yebin Liu · 2021
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A-nerf: Articulated neural radiance fields for learning human shape, appearance, and pose
Shih-Yang Su, Frank Yu, Michael Zollhöfer, and Helge Rhodin · 2021
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Ibrnet: Learning multi-view image-based rendering
Qianqian Wang, Zhicheng Wang, Kyle Genova, Pratul P Srinivasan, Howard Zhou, Jonathan T Barron, Ricardo Martin-Brualla, Noah Snavely, and Thomas Funkhouser · 2021
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Learning compositional radiance fields of dynamic human heads
Ziyan Wang, Timur Bagautdinov, Stephen Lombardi, Tomas Simon, Jason Saragih, Jessica Hodgins, and Michael Zollhofer · 2021
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3D human texture estimation from a single image with transformers
Xiangyu Xu and Chen Change Loy · 2021
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pixelnerf: Neural radiance fields from one or few images
Alex Yu, Vickie Ye, Matthew Tancik, and Angjoo Kanazawa · 2021
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Pamir: Parametric model-conditioned implicit representation for image-based human reconstruction
Zerong Zheng, Tao Yu, Yebin Liu, and Qionghai Dai · 2021
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Learning implicit 3d representations of dressed humans from sparse views
Pierre Zins, Yuanlu Xu, Edmond Boyer, Stefanie Wuhrer, and Tony Tung · 2021
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Accurate 3D hand pose estimation for whole-body 3D human mesh estimation
Gyeongsik Moon, Hongsuk Choi, and Kyoung Mu Lee · 2022
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