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Generating realistic motions for digital humans is time-consuming for many graphics applications.
Realtime Style Transfer for Unlabeled Heterogeneous Human Motion
Shihong Xia, Congyi Wang, Jinxiang Chai, and Jessica Hodgins. 2015 · 2015
Earlier work this paper cites.
A Deep Learning Framework for Character Motion Synthesis and Editing
Daniel Holden, Jun Saito, and Taku Komura. 2016 · 2016
Earlier work this paper cites.
Spectral Style Transfer for Human Motion between Independent Actions
M. Ersin Yumer and Niloy J. Mitra. 2016 · 2016
Earlier work this paper cites.
Phase-Functioned Neural Networks for Character Control
Daniel Holden, Taku Komura, and Jun Saito. 2017 · 2017
Cited alongside, same era.
Universal Style Transfer via Feature Transforms
Yijun Li, Chen Fang, Jimei Yang, Zhaowen Wang, Xin Lu, and Ming-Hsuan Yang. 2017 · 2017
Cited alongside, same era.
Unpaired Motion Style Transfer from Video to Animation
Kfir Aberman, Yijia Weng, Dani Lischinski, Daniel Cohen-Or, and Baoquan Chen. 2020 · 2020
Cited alongside, same era.
Action2Motion: Conditioned Generation of 3D Human Motions. In Proceedings of the 28th ACM International Conference on Multimedia (MM ’20)
Chuan Guo, Xinxin Zuo, Sen Wang, Shihao Zou, Qingyao Sun, Annan Deng, Minglun Gong, and Li Cheng. 2020 · 2020
Later among the works it cites.
Denoising Diffusion Probabilistic Models
Jonathan Ho, Ajay Jain, and Pieter Abbeel. 2020 · 2020
Later among the works it cites.
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