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Rendering scenes with a high-quality human face from arbitrary viewpoints is a practical and useful technique for many real-world applications.
Visual following and pattern discrimination of face-like stimuli by newborn infants
Carolyn C Goren, Merrill Sarty, and Paul YK Wu · 1975
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A morphable model for the synthesis of 3d faces
Volker Blanz and Thomas Vetter · 1999
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Surfels: Surface elements as rendering primitives
Hanspeter Pfister, Matthias Zwicker, Jeroen Van Baar, and Markus Gross · 2000
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Multi-view scene capture by surfel sampling: From video streams to non-rigid 3d motion, shape and reflectance
Rodrigo L Carceroni and Kiriakos N Kutulakos · 2002
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Real-time dynamic 3-d object shape reconstruction and high-fidelity texture mapping for 3-d video
T. Matsuyama, Xiaojun Wu, T. Takai, and T. Wada · 2004
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Complete multi-view reconstruction of dynamic scenes from probabilistic fusion of narrow and wide baseline stereo
Tony Tung, Shohei Nobuhara, and Takashi Matsuyama · 2009
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A point-cloud-based multiview stereo algorithm for free-viewpoint video
Yebin Liu, Qionghai Dai, and Wenli Xu · 2010
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Building rome in a day
Sameer Agarwal, Yasutaka Furukawa, Noah Snavely, Ian Simon, Brian Curless, Steven M Seitz, and Richard Szeliski · 2011
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Multiview face capture using polarized spherical gradient illumination
Abhijeet Ghosh, Graham Fyffe, Borom Tunwattanapong, Jay Busch, Xueming Yu, and Paul Debevec · 2011
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Generative adversarial nets
Ian Goodfellow, Jean Pouget-Abadie, Mehdi Mirza, Bing Xu, David Warde-Farley, Sherjil Ozair, Aaron Courville, and Yoshua Bengio · 2014
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The faces in infant-perspective scenes change over the first year of life
Swapnaa Jayaraman, Caitlin M Fausey, and Linda B Smith · 2015
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Adam: A method for stochastic optimization
Diederik P Kingma and Jimmy Ba · 2015
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Learning a predictable and generative vector representation for objects
Rohit Girdhar, David F Fouhey, Mikel Rodriguez, and Abhinav Gupta · 2016
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Deep residual learning for image recognition
Kaiming He, Xiangyu Zhang, Shaoqing Ren, and Jian Sun · 2016
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Structure-from-motion revisited
Johannes Lutz Schönberger and Jan-Michael Frahm · 2016
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Perspective transformer nets: Learning single-view 3d object reconstruction without 3d supervision
Xinchen Yan, Jimei Yang, Ersin Yumer, Yijie Guo, and Honglak Lee · 2016
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Image-to-image translation with conditional adversarial networks
Phillip Isola, Jun-Yan Zhu, Tinghui Zhou, and Alexei A Efros · 2017
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Learning a model of facial shape and expression from 4D scans
Tianye Li, Timo Bolkart, Michael. J. Black, Hao Li, and Javier Romero · 2017
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Attention is all you need
Ashish Vaswani, Noam Shazeer, Niki Parmar, Jakob Uszkoreit, Llion Jones, Aidan N Gomez, Łukasz Kaiser, and Illia Polosukhin · 2017
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Modeling facial geometry using compositional vaes
Timur Bagautdinov, Chenglei Wu, Jason Saragih, Pascal Fua, and Yaser Sheikh · 2018
High-fidelity 3d digital human head creation from rgb-d selfies
Linchao Bao, Xiangkai Lin, Yajing Chen, Haoxian Zhang, Sheng Wang, Xuefei Zhe, Di Kang, Haozhi Huang, Xinwei Jiang, Jue Wang, et al · 2021
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Neural radiance flow for 4d view synthesis and video processing
Yilun Du, Yinan Zhang, Hong-Xing Yu, Joshua B Tenenbaum, and Jiajun Wu · 2021
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Learning an animatable detailed 3D face model from in-the-wild images
Yao Feng, Haiwen Feng, Michael J. Black, and Timo Bolkart · 2021
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Dynamic neural radiance fields for monocular 4d facial avatar reconstruction
Guy Gafni, Justus Thies, Michael Zollhöfer, and Matthias Nießner · 2021
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Topologically consistent multi-view face inference using volumetric sampling
Tianye Li, Shichen Liu, Timo Bolkart, Jiayi Liu, Hao Li, and Yajie Zhao · 2021
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Generating 3D faces using convolutional mesh autoencoders
Anurag Ranjan, Timo Bolkart, Soubhik Sanyal, and Michael J. Black · 2018
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Self-supervised multi-level face model learning for monocular reconstruction at over 250 hz
Ayush Tewari, Michael Zollhöfer, Pablo Garrido, Florian Bernard, Hyeongwoo Kim, Patrick Pérez, and Christian Theobalt · 2018
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Nonlinear 3d face morphable model
Luan Tran and Xiaoming Liu · 2018
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High-resolution image synthesis and semantic manipulation with conditional gans
Ting-Chun Wang, Ming-Yu Liu, Jun-Yan Zhu, Andrew Tao, Jan Kautz, and Bryan Catanzaro · 2018
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The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang · 2018
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State of the art on monocular 3d face reconstruction, tracking, and applications
Michael Zollhöfer, Justus Thies, Pablo Garrido, Derek Bradley, Thabo Beeler, Patrick Pérez, Marc Stamminger, Matthias Nießner, and Christian Theobalt · 2018
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Bingchen Liu, Yizhe Zhu, Kunpeng Song, and Ahmed Elgammal · 2021
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Pixel codec avatars
Shugao Ma, Tomas Simon, Jason Saragih, Dawei Wang, Yuecheng Li, Fernando De La Torre, and Yaser Sheikh · 2021
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Nerfies: Deformable neural radiance fields
Keunhong Park, Utkarsh Sinha, Jonathan T Barron, Sofien Bouaziz, Dan B Goldman, Steven M Seitz, and Ricardo Martin-Brualla · 2021
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D-NeRF: Neural Radiance Fields for Dynamic Scenes
Albert Pumarola, Enric Corona, Gerard Pons-Moll, and Francesc Moreno-Noguer · 2021
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Non-rigid neural radiance fields: Reconstruction and novel view synthesis of a dynamic scene from monocular video
Edgar Tretschk, Ayush Tewari, Vladislav Golyanik, Michael Zollhöfer, Christoph Lassner, and Christian Theobalt · 2021
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Weihao Xia, Yulun Zhang, Yujiu Yang, Jing-Hao Xue, Bolei Zhou, and Ming-Hsuan Yang · 2021
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i3dmm: Deep implicit 3d morphable model of human heads
Tarun Yenamandra, Ayush Tewari, Florian Bernard, Hans-Peter Seidel, Mohamed Elgharib, Daniel Cremers, and Christian Theobalt · 2021
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Mofanerf: Morphable facial neural radiance field
Yiyu Zhuang, Hao Zhu, Xusen Sun, and Xun Cao · 2021
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https://scikit-image.org/docs/stable/auto_examples/transform/plot_piecewise_affine.html
Piecewise Affine Transformation · 2022
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