Fetching the paper…
Reading the bibliography…
Modelling interactions between humans and objects in natural environments is central to many applications including gaming, virtual and mixed reality, as well as human behavior analysis and human-robot collaboration.
SMPL: A skinned multi-person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J Black · 2015
Earlier work this paper cites.
Dyna: a model of dynamic human shape in motion
Gerard Pons-Moll, Javier Romero, Naureen Mahmood, and Michael J Black · 2015
Earlier work this paper cites.
3d object reconstruction from hand-object interactions
Dimitrios Tzionas and Juergen Gall · 2015
Earlier work this paper cites.
Keep it SMPL: Automatic estimation of 3D human pose and shape from a single image
Federica Bogo, Angjoo Kanazawa, Christoph Lassner, Peter Gehler, Javier Romero, and Michael J Black · 2016
Earlier work this paper cites.
3d-r2n2: A unified approach for single and multi-view 3d object reconstruction
Christopher B Choy, Danfei Xu, JunYoung Gwak, Kevin Chen, and Silvio Savarese · 2016
Earlier work this paper cites.
PiGraphs: Learning Interaction Snapshots from Observations
Manolis Savva, Angel X. Chang, Pat Hanrahan, Matthew Fisher, and Matthias Nießner · 2016
Earlier work this paper cites.
Optical flow-based 3d human motion estimation from monocular video
Thiemo Alldieck, Marc Kassubeck, Bastian Wandt, Bodo Rosenhahn, and Marcus Magnor · 2017
Earlier work this paper cites.
Jointly learning heterogeneous features for rgb-d activity recognition
JF Hu, WS Zheng, J Lai, and J Zhang · 2017
Earlier work this paper cites.
Towards accurate markerless human shape and pose estimation over time
Yinghao Huang, Federica Bogo, Christoph Classner, Angjoo Kanazawa, Peter V Gehler, Ijaz Akhter, and Michael J Black · 2017
Earlier work this paper cites.
ClothCap: Seamless 4D clothing capture and retargeting
Gerard Pons-Moll, Sergi Pujades, Sonny Hu, and Michael Black · 2017
Earlier work this paper cites.
MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction
Ayush Tewari, Michael Zollöfer, Hyeongwoo Kim, Pablo Garrido, Florian Bernard, Patrick Perez, and Theobalt Christian · 2017
Earlier work this paper cites.
MarrNet: 3D Shape Reconstruction via 2.5D Sketches
Jiajun Wu, Yifan Wang, Tianfan Xue, Xingyuan Sun, William T Freeman, and Joshua B Tenenbaum · 2017
Earlier work this paper cites.
3d object reconstruction from a single depth view with adversarial learning
Bo Yang, Hongkai Wen, Sen Wang, Ronald Clark, Andrew Markham, and Niki Trigoni · 2017
Earlier work this paper cites.
Detailed human avatars from monocular video
Thiemo Alldieck, Marcus Magnor, Weipeng Xu, Christian Theobalt, and Gerard Pons-Moll · 2018
Earlier work this paper cites.
Deep volumetric video from very sparse multi-view performance capture
Zeng Huang, Tianye Li, Weikai Chen, Yajie Zhao, Jun Xing, Chloe LeGendre, Linjie Luo, Chongyang Ma, and Hao Li · 2018
Earlier work this paper cites.
Total capture: A 3d deformation model for tracking faces, hands, and bodies
Hanbyul Joo, Tomas Simon, and Yaser Sheikh · 2018
Earlier work this paper cites.
End-to-end recovery of human shape and pose
Angjoo Kanazawa, Michael J. Black, David W. Jacobs, and Jitendra Malik · 2018
Earlier work this paper cites.
3d-rcnn: Instance-level 3d object reconstruction via render-and-compare
Abhijit Kundu, Yin Li, and James M Rehg · 2018
Earlier work this paper cites.
Learning to estimate 3D human pose and shape from a single color image
Georgios Pavlakos, Luyang Zhu, Xiaowei Zhou, and Kostas Daniilidis · 2018
Earlier work this paper cites.
Learning monocular 3d human pose estimation from multi-view images
Helge Rhodin, Jörg Spörri, Isinsu Katircioglu, Victor Constantin, Frédéric Meyer, Erich Müller, Mathieu Salzmann, and Pascal Fua · 2018
Earlier work this paper cites.
Doublefusion: Real-time capture of human performance with inner body shape from a depth sensor
Yu Tao, Zerong Zheng, Kaiwen Guo, Jianhui Zhao, Dai Quionhai, Hao Li, G. Pons-Moll, and Yebin Liu · 2018
Earlier work this paper cites.
Monocular 3d pose and shape estimation of multiple people in natural scenes–the importance of multiple scene constraints
Andrei Zanfir, Elisabeta Marinoiu, and Cristian Sminchisescu · 2018
Earlier work this paper cites.
Learning to reconstruct people in clothing from a single RGB camera
Thiemo Alldieck, Marcus Magnor, Bharat Lal Bhatnagar, Christian Theobalt, and Gerard Pons-Moll · 2019
Earlier work this paper cites.
Multi-garment net: Learning to dress 3d people from images
Bharat Lal Bhatnagar, Garvita Tiwari, Christian Theobalt, and Gerard Pons-Moll · 2019
Earlier work this paper cites.
Contactgrasp: Functional multi-finger grasp synthesis from contact
Samarth Brahmbhatt, Ankur Handa, James Hays, and Dieter Fox · 2019
Earlier work this paper cites.
Holistic++ scene understanding: Single-view 3d holistic scene parsing and human pose estimation with human-object interaction and physical commonsense
Yixin Chen, Siyuan Huang, Tao Yuan, Siyuan Qi, Yixin Zhu, and Song-Chun Zhu · 2019
Earlier work this paper cites.
Holopose: Holistic 3d human reconstruction in-the-wild
Riza Alp Guler and Iasonas Kokkinos · 2019
Earlier work this paper cites.
Resolving 3d human pose ambiguities with 3d scene constraints
Mohamed Hassan, Vasileios Choutas, Dimitrios Tzionas, and Michael J. Black · 2019
Earlier work this paper cites.
Learning joint reconstruction of hands and manipulated objects
Yana Hasson, Gül Varol, Dimitrios Tzionas, Igor Kalevatykh, Michael J. Black, Ivan Laptev, and Cordelia Schmid · 2019
Earlier work this paper cites.
Learnable triangulation of human pose
Karim Iskakov, Egor Burkov, Victor Lempitsky, and Yury Malkov · 2019
Cited alongside, same era.
Learning to reconstruct 3d human pose and shape via model-fitting in the loop
Nikos Kolotouros, Georgios Pavlakos, Michael J Black, and Kostas Daniilidis · 2019
Cited alongside, same era.
Putting humans in a scene: Learning affordance in 3d indoor environments
Xueting Li, Sifei Liu, Kihwan Kim, Xiaolong Wang, Ming-Hsuan Yang, and Jan Kautz · 2019
Cited alongside, same era.
Ntu rgb+d 120: A large-scale benchmark for 3d human activity understanding
Jun Liu, Amir Shahroudy, Mauricio Perez, Gang Wang, Ling-Yu Duan, and Alex C. Kot · 2019
Cited alongside, same era.
Occupancy networks: Learning 3d reconstruction in function space
Lars Mescheder, Michael Oechsle, Michael Niemeyer, Sebastian Nowozin, and Andreas Geiger · 2019
Cited alongside, same era.
Volumetric capture of humans with a single rgbd camera via semi-parametric learning
Pifuhd: Multi-level pixel-aligned implicit function for high-resolution 3d human digitization
Shunsuke Saito, Tomas Simon, Jason Saragih, and Hanbyul Joo · 2020
Later among the works it cites.
f-brs: Rethinking backpropagating refinement for interactive segmentation
Konstantin Sofiiuk, Ilia Petrov, Olga Barinova, and Anton Konushin · 2020
Later among the works it cites.
Robustfusion: Human volumetric capture with data-driven visual cues using a rgbd camera
Zhuo Su, Lan Xu, Zerong Zheng, Tao Yu, Yebin Liu, and Lu Fang · 2020
Later among the works it cites.
GRAB: A dataset of whole-body human grasping of objects
Omid Taheri, Nima Ghorbani, Michael J. Black, and Dimitrios Tzionas · 2020
Later among the works it cites.
Normalgan: Learning detailed 3d human from a single rgb-d image
Lizhen Wang, Xiaochen Zhao, Tao Yu, Songtao Wang, and Yebin Liu · 2020
Later among the works it cites.
Holistic 3d human and scene mesh estimation from single view images
alphaXiv searches the wider corpus for related work and actual follow-ups.
alphaXiv is searching for related work…
Rohit Pandey, Anastasia Tkach, Shuoran Yang, Pavel Pidlypenskyi, Jonathan Taylor, Ricardo Martin-Brualla, Andrea Tagliasacchi, George Papandreou, Philip Davidson, Cem Keskin, et al · 2019
Cited alongside, same era.
Expressive body capture: 3d hands, face, and body from a single image
Georgios Pavlakos, Vasileios Choutas, Nima Ghorbani, Timo Bolkart, Ahmed A. A. Osman, Dimitrios Tzionas, and Michael J. Black · 2019
Cited alongside, same era.
Pifu: Pixel-aligned implicit function for high-resolution clothed human digitization
Shunsuke Saito, , Zeng Huang, Ryota Natsume, Shigeo Morishima, Angjoo Kanazawa, and Hao Li · 2019
Cited alongside, same era.
Neural state machine for character-scene interactions
Sebastian Starke, He Zhang, Taku Komura, and Jun Saito · 2019
Cited alongside, same era.
Detectron2
Yuxin Wu, Alexander Kirillov, Francisco Massa, Wan-Yen Lo, and Ross Girshick · 2019
Cited alongside, same era.
Combining implicit function learning and parametric models for 3d human reconstruction
Bharat Lal Bhatnagar, Cristian Sminchisescu, Christian Theobalt, and Gerard Pons-Moll · 2020
Cited alongside, same era.
Loopreg: Self-supervised learning of implicit surface correspondences, pose and shape for 3d human mesh registration
Bharat Lal Bhatnagar, Cristian Sminchisescu, Christian Theobalt, and Gerard Pons-Moll · 2020
Cited alongside, same era.
Zhenzhen Weng and Serena Yeung · 2020
Later among the works it cites.
Ghum & ghuml: Generative 3d human shape and articulated pose models
Hongyi Xu, Eduard Gabriel Bazavan, Andrei Zanfir, William T. Freeman, Rahul Sukthankar, and Cristian Sminchisescu · 2020
Later among the works it cites.
Neural descent for visual 3d human pose and shape
Andrei Zanfir, Eduard Gabriel Bazavan, Mihai Zanfir, William T Freeman, Rahul Sukthankar, and Cristian Sminchisescu · 2020
Later among the works it cites.
Perceiving 3d human-object spatial arrangements from a single image in the wild
Jason Y. Zhang, Sam Pepose, Hanbyul Joo, Deva Ramanan, Jitendra Malik, and Angjoo Kanazawa · 2020
Later among the works it cites.
PLACE: Proximity learning of articulation and contact in 3D environments
Siwei Zhang, Yan Zhang, Qianli Ma, Michael J. Black, and Siyu Tang · 2020
Later among the works it cites.
imGHUM: Implicit generative models of 3D human shape and articulated pose
Thiemo Alldieck, Hongyi Xu, and Cristian Sminchisescu · 2021
Later among the works it cites.
Gravity-aware monocular 3d human-object reconstruction
Rishabh Dabral, Soshi Shimada, Arjun Jain, Christian Theobalt, and Vladislav Golyanik · 2021
Later among the works it cites.
Collaborative regression of expressive bodies using moderation
Yao Feng, Vasileios Choutas, Timo Bolkart, Dimitrios Tzionas, and Michael Black · 2021
Later among the works it cites.
Learning complex 3d human self-contact
Mihai Fieraru, Mihai Zanfir, Elisabeta Oneata, Alin-Ionut Popa, Vlad Olaru, and Cristian Sminchisescu · 2021
Later among the works it cites.
Contactopt: Optimizing contact to improve grasps
Patrick Grady, Chengcheng Tang, Christopher D Twigg, Minh Vo, Samarth Brahmbhatt, and Charles C Kemp · 2021
Later among the works it cites.
Human poseitioning system (hps): 3d human pose estimation and self-localization in large scenes from body-mounted sensors
Vladimir Guzov, Aymen Mir, Torsten Sattler, and Gerard Pons-Moll · 2021
Later among the works it cites.
Stochastic scene-aware motion prediction
Mohamed Hassan, Duygu Ceylan, Ruben Villegas, Jun Saito, Jimei Yang, Yi Zhou, and Michael Black · 2021
Later among the works it cites.
Populating 3D scenes by learning human-scene interaction
Mohamed Hassan, Partha Ghosh, Joachim Tesch, Dimitrios Tzionas, and Michael J. Black · 2021
Later among the works it cites.
On self-contact and human pose
Lea Muller, Ahmed AA Osman, Siyu Tang, Chun-Hao P Huang, and Michael J Black · 2021
Later among the works it cites.
Seeing behind objects for 3d multi-object tracking in rgb-d sequences
Norman Muller, Yu-Shiang Wong, Niloy J Mitra, Angela Dai, and Matthias Nießner · 2021
Later among the works it cites.
Frankmocap: A monocular 3d whole-body pose estimation system via regression and integration
Yu Rong, Takaaki Shiratori, and Hanbyul Joo · 2021
Later among the works it cites.
Zhuo Su, Lan Xu, Dawei Zhong, Zhong Li, Fan Deng, Shuxue Quan, and Lu Fang · 2021
Later among the works it cites.
Neural free-viewpoint performance rendering under complexhuman-object interactions
Guoxing Sun, Xin Chen, Yizhang Chen, Anqi Pang, Pei Lin, Yuheng Jiang, Lan Xu, Jingya Wang, and Jingyi Yu · 2021
Later among the works it cites.
H-NeRF: Neural radiance fields for rendering and temporal reconstruction of humans in motion
Hongyi Xu, Thiemo Alldieck, and Cristian Sminchisescu · 2021
Later among the works it cites.
CPF: Learning a contact potential field to model the hand-object interaction
Lixin Yang, Xinyu Zhan, Kailin Li, Wenqiang Xu, Jiefeng Li, and Cewu Lu · 2021
Later among the works it cites.
Function4d: Real-time human volumetric capture from very sparse consumer rgbd sensors
Tao Yu, Zerong Zheng, Kaiwen Guo, Pengpeng Liu, Qionghai Dai, and Yebin Liu · 2021
Later among the works it cites.
Thundr: Transformer-based 3d human reconstruction with markers
Mihai Zanfir, Andrei Zanfir, Eduard Gabriel Bazavan, William T. Freeman, Rahul Sukthankar, and Cristian Sminchisescu · 2021
Later among the works it cites.
Learning motion priors for 4d human body capture in 3d scenes
Siwei Zhang, Yan Zhang, Federica Bogo, Marc Pollefeys, and Siyu Tang · 2021
Later among the works it cites.
Monocular real-time full body capture with inter-part correlations
Yuxiao Zhou, Marc Habermann, Ikhsanul Habibie, Ayush Tewari, Christian Theobalt, and Feng Xu · 2021
Later among the works it cites.