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Humans are in constant contact with the world as they move through it and interact with it.
Marching cubes: A high resolution 3D surface construction algorithm
William E. Lorensen and Harvey E. Cline · 1987
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Depth layers from occlusions
A. Schodl and I. Essa · 2001
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SCAPE: Shape Completion and Animation of PEople
Dragomir Anguelov, Praveen Srinivasan, Daphne Koller, Sebastian Thrun, Jim Rodgers, and James Davis · 2005
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A survey of advances in vision-based human motion capture and analysis
Thomas B. Moeslund, Adrian Hilton, and Volker Krüger · 2006
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A statistical model of human pose and body shape
Nils Hasler, Carsten Stoll, Martin Sunkel, Bodo Rosenhahn, and Hans-Peter Seidel · 2009
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Recovering the spatial layout of cluttered rooms
Varsha Hedau, Derek Hoiem, and David Forsyth · 2009
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Geometric reasoning for single image structure recovery
David C Lee, Martial Hebert, and Takeo Kanade · 2009
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Statistical methods for image segmentation and tomography reconstruction
M Comer, C Bouman, and J Simmons · 2010
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Tracking people interacting with objects
Hedvig Kjellström, Danica Kragić, and Michael J Black · 2010
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Understanding indoor scenes using 3D geometric phrases
Wongun Choi, Yu-Wei Chao, Caroline Pantofaru, and Silvio Savarese · 2013
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Scene parsing by integrating function, geometry and appearance models
Yibiao Zhao and Song-Chun Zhu · 2013
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Adam: A method for stochastic optimization
Diederik P. Kingma and Jimmy Ba · 2014
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SMPL: A skinned multi-person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J. Black · 2015
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Learning informative edge maps for indoor scene layout prediction
Arun Mallya and Svetlana Lazebnik · 2015
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Marr revisited: 2D-3D alignment via surface normal prediction
Aayush Bansal, Bryan Russell, and Abhinav Gupta · 2016
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Keep it SMPL: Automatic estimation of 3D human pose and shape from a single image
Federica Bogo, Angjoo Kanazawa, Christoph Lassner, Peter Gehler, Javier Romero, and Michael J. Black · 2016
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3D-R2N2: A unified approach for single and multi-view 3D object reconstruction
Christopher B Choy, Danfei Xu, JunYoung Gwak, Kevin Chen, and Silvio Savarese · 2016
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DeLay: Robust spatial layout estimation for cluttered indoor scenes
Saumitro Dasgupta, Kuan Fang, Kevin Chen, and Silvio Savarese · 2016
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Deeper depth prediction with fully convolutional residual networks
Iro Laina, Christian Rupprecht, Vasileios Belagiannis, Federico Tombari, and Nassir Navab · 2016
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MoCap-guided data augmentation for 3D pose estimation in the wild
Grégory Rogez and Cordelia Schmid · 2016
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3D human pose estimation: A review of the literature and analysis of covariates
Nikolaos Sarafianos, Bogdan Boteanu, Bogdan Ionescu, and Ioannis A. Kakadiaris · 2016
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PiGraphs: Learning interaction snapshots from observations
Manolis Savva, Angel X Chang, Pat Hanrahan, Matthew Fisher, and Matthias Nießner · 2016
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Structured prediction of 3D human pose with deep neural networks
Bugra Tekin, Isinsu Katircioglu, Mathieu Salzmann, Vincent Lepetit, and Pascal Fua · 2016
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Unsupervised monocular depth estimation with left-right consistency
Clément Godard, Oisin Mac Aodha, and Gabriel J Brostow · 2017
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Mask R-CNN
Kaiming He, Georgia Gkioxari, Piotr Dollár, and Ross Girshick · 2017
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A simple yet effective baseline for 3D human pose estimation
Julieta Martinez, Rayat Hossain, Javier Romero, and James J. Little · 2017
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Embodied hands: Modeling and capturing hands and bodies together
Javier Romero, Dimitrios Tzionas, and Michael J. Black · 2017
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Lifting from the deep: Convolutional 3D pose estimation from a single image
Denis Tome, Chris Russell, and Lourdes Agapito · 2017
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Physically-based rendering for indoor scene understanding using convolutional neural networks
Yinda Zhang, Shuran Song, Ersin Yumer, Manolis Savva, Joon-Young Lee, Hailin Jin, and Thomas Funkhouser · 2017
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PoseTrack: A benchmark for human pose estimation and tracking
Mykhaylo Andriluka, Umar Iqbal, Eldar Insafutdinov, Leonid Pishchulin, Anton Milan, Juergen Gall, and Bernt Schiele · 2018
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Deep ordinal regression network for monocular depth estimation
Huan Fu, Mingming Gong, Chaohui Wang, Kayhan Batmanghelich, and Dacheng Tao · 2018
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AtlasNet: A papier-mâché approach to learning 3D surface generation
Thibault Groueix, Matthew Fisher, Vladimir G. Kim, Bryan Russell, and Mathieu Aubry · 2018
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Cooperative holistic scene understanding: Unifying 3D object, layout, and camera pose estimation
Siyuan Huang, Siyuan Qi, Yinxue Xiao, Yixin Zhu, Ying Nian Wu, and Song-Chun Zhu · 2018
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Holistic 3D scene parsing and reconstruction from a single RGB image
Siyuan Huang, Siyuan Qi, Yixin Zhu, Yinxue Xiao, Yuanlu Xu, and Song-Chun Zhu · 2018
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Total capture: A 3D deformation model for tracking faces, hands, and bodies
Hanbyul Joo, Tomas Simon, and Yaser Sheikh · 2018
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End-to-end recovery of human shape and pose
Angjoo Kanazawa, Michael J. Black, David W. Jacobs, and Jitendra Malik · 2018
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BodyNet: Volumetric inference of 3D human body shapes
Gul Varol, Duygu Ceylan, Bryan Russell, Jimei Yang, Ersin Yumer, Ivan Laptev, and Cordelia Schmid · 2018
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Pixel2mesh: Generating 3D mesh models from single RGB images
Nanyang Wang, Yinda Zhang, Zhuwen Li, Yanwei Fu, Wei Liu, and Yu-Gang Jiang · 2018
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Monocular 3D pose and shape estimation of multiple people in natural scenes - the importance of multiple scene constraints
Andrei Zanfir, Elisabeta Marinoiu, and Cristian Sminchisescu · 2018
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State of the art on 3D reconstruction with RGB-D cameras
Total3DUnderstanding: Joint layout, object pose and mesh reconstruction for indoor scenes from a single image
Yinyu Nie, Xiaoguang Han, Shihui Guo, Yujian Zheng, Jian Chang, and Jian Jun Zhang · 2020
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PIFuHD: Multi-level pixel-aligned implicit function for high-resolution 3D human digitization
Shunsuke Saito, Tomas Simon, Jason Saragih, and Hanbyul Joo · 2020
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GRAB: A dataset of whole-body human grasping of objects
Omid Taheri, Nima Ghorbani, Michael J. Black, and Dimitrios Tzionas · 2020
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DOPE: Distillation of part experts for whole-body 3D pose estimation in the wild
Philippe Weinzaepfel, Romain Brégier, Hadrien Combaluzier, Vincent Leroy, and Grégory Rogez · 2020
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GHUM & GHUML: Generative 3D human shape and articulated pose models
Hongyi Xu, Eduard Gabriel Bazavan, Andrei Zanfir, William T. Freeman, Rahul Sukthankar, and Cristian Sminchisescu · 2020
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Michael Zollhöfer, Patrick Stotko, Andreas Görlitz, Christian Theobalt, Matthias Nießner, Reinhard Klein, and Andreas Kolb · 2018
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Holistic++ scene understanding: Single-view 3D holistic scene parsing and human pose estimation with human-object interaction and physical commonsense
Yixin Chen, Siyuan Huang, Tao Yuan, Yixin Zhu, Siyuan Qi, and Song-Chun Zhu · 2019
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Moulding Humans: Non-parametric 3D human shape estimation from single images
Valentin Gabeur, Jean-Sebastien Franco, Xavier Martin, Cordelia Schmid, and Gregory Rogez · 2019
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Mesh R-CNN
Georgia Gkioxari, Jitendra Malik, and Justin Johnson · 2019
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Resolving 3D human pose ambiguities with 3D scene constraints
Mohamed Hassan, Vasileios Choutas, Dimitrios Tzionas, and Michael J. Black · 2019
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Learning to reconstruct 3D human pose and shape via model-fitting in the loop
Nikos Kolotouros, Georgios Pavlakos, Michael J. Black, and Kostas Daniilidis · 2019
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Convolutional mesh regression for single-image human shape reconstruction
Nikos Kolotouros, Georgios Pavlakos, and Kostas Daniilidis · 2019
Cited alongside, same era.
Perceiving 3D human-object spatial arrangements from a single image in the wild
Jason Y Zhang, Sam Pepose, Hanbyul Joo, Deva Ramanan, Jitendra Malik, and Angjoo Kanazawa · 2020
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PLACE: Proximity learning of articulation and contact in 3D environments
Siwei Zhang, Yan Zhang, Qianli Ma, Michael J. Black, and Siyu Tang · 2020
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Generating 3D people in scenes without people
Yan Zhang, Mohamed Hassan, Heiko Neumann, Michael J Black, and Siyu Tang · 2020
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TransformerFusion: Monocular RGB scene reconstruction using transformers
Aljaž Božič, Pablo Palafox, Justus Thies, Angela Dai, and Matthias Nießner · 2021
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OpenPose: Realtime multi-person 2D pose estimation using part affinity fields
Zhe Cao, Gines Hidalgo Martinez, Tomas Simon, Shih-En Wei, and Yaser Sheikh · 2021
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Reconstructing hand-object interactions in the wild
Zhe Cao, Ilija Radosavovic, Angjoo Kanazawa, and Jitendra Malik · 2021
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DexYCB: A benchmark for capturing hand grasping of objects
Yu-Wei Chao, Wei Yang, Yu Xiang, Pavlo Molchanov, Ankur Handa, Jonathan Tremblay, Yashraj S Narang, Karl Van Wyk, Umar Iqbal, Stan Birchfield, et al · 2021
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Gravity-aware monocular 3D human-object reconstruction
Rishabh Dabral, Soshi Shimada, Arjun Jain, Christian Theobalt, and Vladislav Golyanik · 2021
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Panoptic 3D scene reconstruction from a single RGB image
Manuel Dahnert, Ji Hou, , Matthias Nießner, and Angela Dai · 2021
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Populating 3D scenes by learning human-scene interaction
Mohamed Hassan, Partha Ghosh, Joachim Tesch, Dimitrios Tzionas, and Michael J. Black · 2021
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Hand-object contact consistency reasoning for human grasps generation
Hanwen Jiang, Shaowei Liu, Jiashun Wang, and Xiaolong Wang · 2021
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PARE: Part attention regressor for 3D human body estimation
Muhammed Kocabas, Chun-Hao P. Huang, Otmar Hilliges, and Michael J. Black · 2021
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H2O: Two hands manipulating objects for first person interaction recognition
Taein Kwon, Bugra Tekin, Jan Stühmer, Federica Bogo, and Marc Pollefeys · 2021
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Semi-supervised 3D hand-object poses estimation with interactions in time
Shaowei Liu, Hanwen Jiang, Jiarui Xu, Sifei Liu, and Xiaolong Wang · 2021
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Dynamics-regulated kinematic policy for egocentric pose estimation
Zhengyi Luo, Ryo Hachiuma, Ye Yuan, and Kris Kitani · 2021
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HuMoR: 3D human motion model for robust pose estimation
Davis Rempe, Tolga Birdal, Aaron Hertzmann, Jimei Yang, Srinath Sridhar, and Leonidas J. Guibas · 2021
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Holistic 3D human and scene mesh estimation from single view images
Zhenzhen Weng and Serena Yeung · 2021
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CPF: Learning a contact potential field to model the hand-object interaction
Lixin Yang, Xinyu Zhan, Kailin Li, Wenqiang Xu, Jiefeng Li, and Cewu Lu · 2021
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SimPoE: Simulated character control for 3D human pose estimation
Ye Yuan, Shih-En Wei, Tomas Simon, Kris Kitani, and Jason Saragih · 2021
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Holistic 3D scene understanding from a single image with implicit representation
Cheng Zhang, Zhaopeng Cui, Yinda Zhang, Bing Zeng, Marc Pollefeys, and Shuaicheng Liu · 2021
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Learning motion priors for 4D human body capture in 3D scenes
Siwei Zhang, Yan Zhang, Federica Bogo, Pollefeys Marc, and Siyu Tang · 2021
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End-to-end human object interaction detection with hoi transformer
Cheng Zou, Bohan Wang, Yue Hu, Junqi Liu, Qian Wu, Yu Zhao, Boxun Li, Chenguang Zhang, Chi Zhang, Yichen Wei, et al · 2021
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Accurate 3D body shape regression via linguistic attributes and anthropometric measurements
Vasileios Choutas, Lea Müller, Chun-Hao P. Huang, Siyu Tang, Dimitrios Tzionas, and Michael J. Black · 2022
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Capturing and inferring dense full-body human-scene contact
Chun-Hao P. Huang, Hongwei Yi, Markus Höschle, Matvey Safroshkin, Tsvetelina Alexiadis, Senya Polikovsky, Daniel Scharstein, and Michael J. Black · 2022
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Occluded human mesh recovery
Rawal Khirodkar, Shashank Tripathi, and Kris Kitani · 2022
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Putting people in their place: Monocular regression of 3D people in depth
Yu Sun, Wu Liu, Qian Bao, Yili Fu, Tao Mei, and Michael J. Black · 2022
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GOAL: Generating 4D whole-body motion for hand-object grasping
Omid Taheri, Vassileios Choutas, Michael J. Black, and Dimitrios Tzionas · 2022
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ICON: Implicit Clothed humans Obtained from Normals
Yuliang Xiu, Jinlong Yang, Dimitrios Tzionas, and Michael J. Black · 2022
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GLAMR: Global occlusion-aware human mesh recovery with dynamic cameras
Ye Yuan, Umar Iqbal, Pavlo Molchanov, Kris Kitani, and Jan Kautz · 2022
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