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We present neural radiance fields for rendering and temporal (4D) reconstruction of humans in motion (H-NeRF), as captured by a sparse set of cameras or even from a monocular video.
Kara-Ali Aliev, Dmitry Ulyanov, and Victor Lempitsky · 1906
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View interpolation for image synthesis
Shenchang Eric Chen and Lance Williams · 1993
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Relative 3d reconstruction using multiple uncalibrated images
Roger Mohr, Long Quan, and Françoise Veillon · 1995
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Modeling and rendering architecture from photographs: A hybrid geometry-and image-based approach
Paul E Debevec, Camillo J Taylor, and Jitendra Malik · 1996
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Free-viewpoint video of human actors
Joel Carranza, Christian Theobalt, Marcus A Magnor, and Hans-Peter Seidel · 2003
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Efficient implementation of marching cubes’ cases with topological guarantees
Thomas Lewiner, Hélio Lopes, Antônio Wilson Vieira, and Geovan Tavares · 2003
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Performance capture from sparse multi-view video
Edilson De Aguiar, Carsten Stoll, Christian Theobalt, Naveed Ahmed, Hans-Peter Seidel, and Sebastian Thrun · 2008
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Articulated mesh animation from multi-view silhouettes
Daniel Vlasic, Ilya Baran, Wojciech Matusik, and Jovan Popović · 2008
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Motion capture using joint skeleton tracking and surface estimation
Juergen Gall, Carsten Stoll, Edilson De Aguiar, Christian Theobalt, Bodo Rosenhahn, and Hans-Peter Seidel · 2009
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Human3.6M: Large scale datasets and predictive methods for 3d human sensing in natural environments
Catalin Ionescu, Dragos Papava, Vlad Olaru, and Cristian Sminchisescu · 2014
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Detailed full-body reconstructions of moving people from monocular RGB-D sequences
Federica Bogo, Michael J. Black, Matthew Loper, and Javier Romero · 2015
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SMPL: A skinned multi-person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J Black · 2015
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Structure-from-motion revisited
Johannes L Schonberger and Jan-Michael Frahm · 2016
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Searching for activation functions
Prajit Ramachandran, Barret Zoph, and Quoc V Le · 2017
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Video based reconstruction of 3D people models
Thiemo Alldieck, Marcus Magnor, Weipeng Xu, Christian Theobalt, and Gerard Pons-Moll · 2018
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Instance-level human parsing via part grouping network
Ke Gong, Xiaodan Liang, Yicheng Li, Yimin Chen, Ming Yang, and Liang Lin · 2018
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Deep appearance models for face rendering
Stephen Lombardi, Jason Saragih, Tomas Simon, and Yaser Sheikh · 2018
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Monoperfcap: Human performance capture from monocular video
Weipeng Xu, Avishek Chatterjee, Michael Zollhoefer, Helge Rhodin, Dushyant Mehta, Hans-Peter Seidel, and Christian Theobalt · 2018
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The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang · 2018
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Learning to reconstruct people in clothing from a single RGB camera
Thiemo Alldieck, Marcus Magnor, Bharat Lal Bhatnagar, Christian Theobalt, and Gerard Pons-Moll · 2019
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Learning implicit fields for generative shape modeling
Zhiqin Chen and Hao Zhang · 2019
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Livecap: Real-time human performance capture from monocular video
Marc Habermann, Weipeng Xu, Michael Zollhöfer, Gerard Pons-Moll, and Christian Theobalt · 2019
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Neural volumes: Learning dynamic renderable volumes from images
Stephen Lombardi, Tomas Simon, Jason Saragih, Gabriel Schwartz, Andreas Lehrmann, and Yaser Sheikh · 2019
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Occupancy networks: Learning 3d reconstruction in function space
Lars M. Mescheder, Michael Oechsle, Michael Niemeyer, Sebastian Nowozin, and Andreas Geiger · 2019
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Neural rerendering in the wild
Moustafa Meshry, Dan B Goldman, Sameh Khamis, Hugues Hoppe, Rohit Pandey, Noah Snavely, and Ricardo Martin-Brualla · 2019
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Deep level sets: Implicit surface representations for 3D shape inference
Implicit neural representations with periodic activation functions
Vincent Sitzmann, Julien Martel, Alexander Bergman, David Lindell, and Gordon Wetzstein · 2020
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State of the art on neural rendering
Ayush Tewari, Ohad Fried, Justus Thies, Vincent Sitzmann, Stephen Lombardi, Kalyan Sunkavalli, Ricardo Martin-Brualla, Tomas Simon, Jason Saragih, Matthias Nießner, et al · 2020
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Multiview neural surface reconstruction by disentangling geometry and appearance
Lior Yariv, Yoni Kasten, Dror Moran, Meirav Galun, Matan Atzmon, Basri Ronen, and Yaron Lipman · 2020
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Weakly supervised 3d human pose and shape reconstruction with normalizing flows
Andrei Zanfir, Eduard Gabriel Bazavan, Hongyi Xu, William T Freeman, Rahul Sukthankar, and Cristian Sminchisescu · 2020
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Human synthesis and scene compositing
Mihai Zanfir, Elisabeta Oneata, Alin-Ionut Popa, Andrei Zanfir, and Cristian Sminchisescu · 2020
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Mateusz Michalkiewicz, Jhony K Pontes, Dominic Jack, Mahsa Baktashmotlagh, and Anders Eriksson · 2019
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Deepsdf: Learning continuous signed distance functions for shape representation
Jeong Joon Park, Peter Florence, Julian Straub, Richard A. Newcombe, and Steven Lovegrove · 2019
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Pifu: Pixel-aligned implicit function for high-resolution clothed human digitization
Shunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima, Angjoo Kanazawa, and Hao Li · 2019
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Textured neural avatars
Aliaksandra Shysheya, Egor Zakharov, Kara-Ali Aliev, Renat Bashirov, Egor Burkov, Karim Iskakov, Aleksei Ivakhnenko, Yury Malkov, Igor Pasechnik, Dmitry Ulyanov, et al · 2019
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Deepvoxels: Learning persistent 3d feature embeddings
Vincent Sitzmann, Justus Thies, Felix Heide, Matthias Nießner, Gordon Wetzstein, and Michael Zollhöfer · 2019
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Scene representation networks: Continuous 3d-structure-aware neural scene representations
Vincent Sitzmann, Michael Zollhöfer, and Gordon Wetzstein · 2019
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Deferred neural rendering: Image synthesis using neural textures
Justus Thies, Michael Zollhöfer, and Matthias Nießner · 2019
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Kai Zhang, Gernot Riegler, Noah Snavely, and Vladlen Koltun · 2020
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imGHUM: Implicit generative models of 3D human shape and articulated pose
Thiemo Alldieck, Hongyi Xu, and Cristian Sminchisescu · 2021
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Real-time deep dynamic characters
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Plenoctrees for real-time rendering of neural radiance fields
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