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Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics.
Motion graphs
Lucas Kovar, Michael Gleicher, and Frédéric Pighin · 2002
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Numerical Optimization
Jorge Nocedal and Stephen J. Wright · 2006
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Evaluating motion graphs for character animation
Paul S. A. Reitsma and Nancy S. Pollard · 2007
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Physical simulation for probabilistic motion tracking
M. Vondrak, L. Sigal, and O. C. Jenkins · 2008
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Estimating contact dynamics
M. A. Brubaker, L. Sigal, and D. J. Fleet · 2009
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Motion fields for interactive character locomotion
Yongjoon Lee, Kevin Wampler, Gilbert Bernstein, Jovan Popović, and Zoran Popović · 2010
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Sampling-based contact-rich motion control
Libin Liu, KangKang Yin, Michiel van de Panne, Tianjia Shao, and Weiwei Xu · 2010
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HumanEva: Synchronized video and motion capture dataset and baseline algorithm for evaluation of articulated human motion
Leonid Sigal, Alexandru O. Balan, and Michael J. Black · 2010
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A quick tutorial on multibody dynamics
C Karen Liu and Sumit Jain · 2012
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Contact-invariant optimization for hand manipulation
Igor Mordatch, Zoran Popović, and Emanuel Todorov · 2012
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Discovery of complex behaviors through contact-invariant optimization
Igor Mordatch, Emanuel Todorov, and Zoran Popović · 2012
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Animating human lower limbs using contact-invariant optimization
Igor Mordatch, Jack M Wang, Emanuel Todorov, and Vladlen Koltun · 2013
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Human3.6M: Large scale datasets and predictive methods for 3D human sensing in natural environments
Catalin Ionescu, Dragos Papava, Vlad Olaru, and Cristian Sminchisescu · 2014
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Microsoft COCO: Common objects in context
Tsung-Yi Lin, Michael Maire, Serge Belongie, James Hays, Pietro Perona, Deva Ramanan, Piotr Dollár, and C Lawrence Zitnick · 2014
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Recurrent network models for human dynamics
Katerina Fragkiadaki, Sergey Levine, Panna Felsen, and Jitendra Malik · 2015
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Improving sampling-based motion control
Libin Liu, KangKang Yin, and Baining Guo · 2015
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SMPL: A skinned multi-person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J. Black · 2015
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Interactive control of diverse complex characters with neural networks
Igor Mordatch, Kendall Lowrey, Galen Andrew, Zoran Popovic, and Emanuel V. Todorov · 2015
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Keep it SMPL: Automatic estimation of 3D human pose and shape from a single image
Federica Bogo, Angjoo Kanazawa, Christoph Lassner, Peter Gehler, Javier Romero, and Michael J. Black · 2016
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Motion matching and the road to next-gen animation
Simon Clavet · 2016
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Learning human motion models for long-term predictions
P. Ghosh, J. Song, E. Aksan, and Otmar Hilliges · 2017
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A recurrent variational autoencoder for human motion synthesis
I. Habibie, Daniel Holden, Jonathan Schwarz, Joe Yearsley, and T. Komura · 2017
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On human motion prediction using recurrent neural networks
Julieta Martinez, Michael J Black, and Javier Romero · 2017
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Hand pose estimation via 2.5D latent heatmap regression
Umar Iqbal, Pavlo Molchanov, Thomas Breuel, Juergen Gall, and Jan Kautz · 2018
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End-to-end recovery of human shape and pose
Angjoo Kanazawa, Michael J. Black, David W. Jacobs, and Jitendra Malik · 2018
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Deepmimic: Example-guided deep reinforcement learning of physics-based character skills
Xue Bin Peng, Pieter Abbeel, Sergey Levine, and Michiel van de Panne · 2018
Moglow: Probabilistic and controllable motion synthesis using normalising flows
Gustav Eje Henter, Simon Alexanderson, and Jonas Beskow · 2020
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Weakly-supervised 3d human pose learning via multi-view images in the wild
Umar Iqbal, Pavlo Molchanov, and Jan Kautz · 2020
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Vibe: Video inference for human body pose and shape estimation
Muhammed Kocabas, Nikos Athanasiou, and Michael J. Black · 2020
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Fast and flexible multilegged locomotion using learned centroidal dynamics
Taesoo Kwon, Yoonsang Lee, and Michiel Van De Panne · 2020
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Learning to generate diverse dance motions with transformer
Jiaman Li, Yihang Yin, H. Chu, Y. Zhou, Tingwu Wang, S. Fidler, and H. Li · 2020
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Recovering accurate 3d human pose in the wild using imus and a moving camera
Timo von Marcard, Roberto Henschel, Michael Black, Bodo Rosenhahn, and Gerard Pons-Moll · 2018
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Gait and trajectory optimization for legged systems through phase-based end-effector parameterization
Alexander W Winkler, C Dario Bellicoso, Marco Hutter, and Jonas Buchli · 2018
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Mt-vae: Learning motion transformations to generate multimodal human dynamics
Xinchen Yan, Akash Rastogi, Ruben Villegas, Kalyan Sunkavalli, Eli Shechtman, Sunil Hadap, Ersin Yumer, and Honglak Lee · 2018
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Auto-conditioned recurrent networks for extended complex human motion synthesis
Yi Zhou, Zimo Li, Shuangjiu Xiao, Chong He, Zeng Huang, and Hao Li · 2018
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Structured prediction helps 3d human motion modelling
Emre Aksan, Manuel Kaufmann, and Otmar Hilliges · 2019
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Drecon: Data-driven responsive control of physics-based characters
Kevin Bergamin, Simon Clavet, Daniel Holden, and James Richard Forbes · 2019
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Hung Yu Ling, Fabio Zinno, George Cheng, and Michiel Van De Panne · 2020
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4d human body capture from egocentric video via 3d scene grounding
Miao Liu, Dexin Yang, Yan Zhang, Zhaopeng Cui, James M Rehg, and Siyu Tang · 2020
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Contact and human dynamics from monocular video
Davis Rempe, Leonidas J. Guibas, Aaron Hertzmann, Bryan Russell, Ruben Villegas, and Jimei Yang · 2020
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Physcap: Physically plausible monocular 3d motion capture in real time
Soshi Shimada, Vladislav Golyanik, Weipeng Xu, and Christian Theobalt · 2020
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Local motion phases for learning multi-contact character movements
Sebastian Starke, Yiwei Zhao, Taku Komura, and Kazi Zaman · 2020
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Unicon: Universal neural controller for physics-based character motion
Tingwu Wang, Yunrong Guo, Maria Shugrina, and Sanja Fidler · 2020
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A scalable approach to control diverse behaviors for physically simulated characters
Jungdam Won, Deepak Gopinath, and Jessica Hodgins · 2020
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Recovering and simulating pedestrians in the wild
Ze Yang, Siva Manivasagam, Ming Liang, Bin Yang, Wei-Chiu Ma, and Raquel Urtasun · 2020
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Dlow: Diversifying latent flows for diverse human motion prediction
Ye Yuan and Kris Kitani · 2020
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Residual force control for agile human behavior imitation and extended motion synthesis
Ye Yuan and Kris Kitani · 2020
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Texmesh: Reconstructing detailed human texture and geometry from rgb-d video
Tiancheng Zhi, Christoph Lassner, Tony Tung, Carsten Stoll, Srinivasa G. Narasimhan, and Minh Vo · 2020
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Variable horizon mpc with swing foot dynamics for bipedal walking control
E. Daneshmand, M. Khadiv, F. Grimminger, and L. Righetti · 2021
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KAMA: 3d keypoint aware body mesh articulation
Umar Iqbal, Kevin Xie, Yunrong Guo, Jan Kautz, and Pavlo Molchanov · 2021
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Hybrik: A hybrid analytical-neural inverse kinematics solution for 3d human pose and shape estimation
Jiefeng Li, Chao Xu, Zhicun Chen, Siyuan Bian, Lixin Yang, and Cewu Lu · 2021
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We are more than our joints: Predicting how 3d bodies move
Yan Zhang, Michael J. Black, and Siyu Tang · 2021
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