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This paper addresses the challenge of reconstructing an animatable human model from a multi-view video.
The rendering equation
James T Kajiya · 1986
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William E Lorensen and Harvey E Cline · 1987
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Acquiring the reflectance field of a human face
Paul Debevec, Tim Hawkins, Chris Tchou, Haarm-Pieter Duiker, Westley Sarokin, and Mark Sagar · 2000
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Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
John P Lewis, Matt Cordner, and Nickson Fong · 2000
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Skinning with dual quaternions
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Human3.6m: Large scale datasets and predictive methods for 3d human sensing in natural environments
Catalin Ionescu, Dragos Papava, Vlad Olaru, and Cristian Sminchisescu · 2013
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High-quality streamable free-viewpoint video
Alvaro Collet, Ming Chuang, Pat Sweeney, Don Gillett, Dennis Evseev, David Calabrese, Hugues Hoppe, Adam Kirk, and Steve Sullivan · 2015
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Adam: A method for stochastic optimization
Diederik P Kingma and Jimmy Ba · 2015
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Smpl: A skinned multi-person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J Black · 2015
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Dynamicfusion: Reconstruction and tracking of non-rigid scenes in real-time
Richard A Newcombe, Dieter Fox, and Steven M Seitz · 2015
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Fusion4d: Real-time performance capture of challenging scenes
Mingsong Dou, Sameh Khamis, Yury Degtyarev, Philip Davidson, Sean Ryan Fanello, Adarsh Kowdle, Sergio Orts Escolano, Christoph Rhemann, David Kim, Jonathan Taylor, et al · 2016
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Structure-from-motion revisited
Johannes L Schonberger and Jan-Michael Frahm · 2016
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Image-to-image translation with conditional adversarial networks
Phillip Isola, Jun-Yan Zhu, Tinghui Zhou, and Alexei A Efros · 2017
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Pose guided person image generation
Liqian Ma, Xu Jia, Qianru Sun, Bernt Schiele, Tinne Tuytelaars, and Luc Van Gool · 2017
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Embodied hands: Modeling and capturing hands and bodies together
Javier Romero, Dimitrios Tzionas, and Michael J Black · 2017
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Video based reconstruction of 3d people models
Thiemo Alldieck, Marcus Magnor, Weipeng Xu, Christian Theobalt, and Gerard Pons-Moll · 2018
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Openpose: realtime multi-person 2d pose estimation using part affinity fields
Zhe Cao, Gines Hidalgo, Tomas Simon, Shih-En Wei, and Yaser Sheikh · 2018
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Instance-level human parsing via part grouping network
Ke Gong, Xiaodan Liang, Yicheng Li, Yimin Chen, Ming Yang, and Liang Lin · 2018
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Total capture: A 3d deformation model for tracking faces, hands, and bodies
Hanbyul Joo, Tomas Simon, and Yaser Sheikh · 2018
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End-to-end recovery of human shape and pose
Angjoo Kanazawa, Michael J Black, David W Jacobs, and Jitendra Malik · 2018
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Learning to estimate 3d human pose and shape from a single color image
Georgios Pavlakos, Luyang Zhu, Xiaowei Zhou, and Kostas Daniilidis · 2018
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Learning to reconstruct people in clothing from a single RGB camera
Thiemo Alldieck, Marcus Magnor, Bharat Lal Bhatnagar, Christian Theobalt, and Gerard Pons-Moll · 2019
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Tex2shape: Detailed full human body geometry from a single image
Thiemo Alldieck, Gerard Pons-Moll, Christian Theobalt, and Marcus Magnor · 2019
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Everybody dance now
Caroline Chan, Shiry Ginosar, Tinghui Zhou, and Alexei A Efros · 2019
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The relightables: Volumetric performance capture of humans with realistic relighting
Kaiwen Guo, Peter Lincoln, Philip Davidson, Jay Busch, Xueming Yu, Matt Whalen, Geoff Harvey, Sergio Orts-Escolano, Rohit Pandey, Jason Dourgarian, et al · 2019
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Convolutional mesh regression for single-image human shape reconstruction
Nikos Kolotouros, Georgios Pavlakos, and Kostas Daniilidis · 2019
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Stephen Lombardi, Tomas Simon, Jason Saragih, Gabriel Schwartz, Andreas Lehrmann, and Yaser Sheikh · 2019
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Lars Mescheder, Michael Oechsle, Michael Niemeyer, Sebastian Nowozin, and Andreas Geiger · 2019
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Siclope: Silhouette-based clothed people
Rotationally-temporally consistent novel view synthesis of human performance video
YoungJoong Kwon, Stefano Petrangeli, Dahun Kim, Haoliang Wang, Eunbyung Park, Viswanathan Swaminathan, and Henry Fuchs · 2020
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Crowdsampling the plenoptic function
Zhengqi Li, Wenqi Xian, Abe Davis, and Noah Snavely · 2020
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Multiview neural surface reconstruction by disentangling geometry and appearance
Yariv Lior, Kasten Yoni, Moran Dror, Galun Meirav, Atzmon Matan, Basri Ronen, and Lipman Yaron · 2020
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Neural sparse voxel fields
Lingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua, and Christian Theobalt · 2020
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Neural human video rendering by learning dynamic textures and rendering-to-video translation
Lingjie Liu, Weipeng Xu, Marc Habermann, Michael Zollhoefer, Florian Bernard, Hyeongwoo Kim, Wenping Wang, and Christian Theobalt · 2020
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Ryota Natsume, Shunsuke Saito, Zeng Huang, Weikai Chen, Chongyang Ma, Hao Li, and Shigeo Morishima · 2019
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Deepsdf: Learning continuous signed distance functions for shape representation
Jeong Joon Park, Peter Florence, Julian Straub, Richard Newcombe, and Steven Lovegrove · 2019
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Expressive body capture: 3d hands, face, and body from a single image
Georgios Pavlakos, Vasileios Choutas, Nima Ghorbani, Timo Bolkart, Ahmed AA Osman, Dimitrios Tzionas, and Michael J Black · 2019
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Pifu: Pixel-aligned implicit function for high-resolution clothed human digitization
Shunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima, Angjoo Kanazawa, and Hao Li · 2019
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Textured neural avatars
Aliaksandra Shysheya, Egor Zakharov, Kara-Ali Aliev, Renat Bashirov, Egor Burkov, Karim Iskakov, Aleksei Ivakhnenko, Yury Malkov, Igor Pasechnik, Dmitry Ulyanov, et al · 2019
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Scene representation networks: Continuous 3d-structure-aware neural scene representations
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Deferred neural rendering: Image synthesis using neural textures
Justus Thies, Michael Zollhöfer, and Matthias Nießner · 2019
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Yifang Men, Yiming Mao, Yuning Jiang, Wei-Ying Ma, and Zhouhui Lian · 2020
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2020
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Differentiable volumetric rendering: Learning implicit 3d representations without 3d supervision
Michael Niemeyer, Lars Mescheder, Michael Oechsle, and Andreas Geiger · 2020
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Deformable neural radiance fields
Keunhong Park, Utkarsh Sinha, Jonathan T Barron, Sofien Bouaziz, Dan B Goldman, Steven M Seitz, and Ricardo-Martin Brualla · 2020
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Pifuhd: Multi-level pixel-aligned implicit function for high-resolution 3d human digitization
Shunsuke Saito, Tomas Simon, Jason Saragih, and Hanbyul Joo · 2020
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Robustfusion: Human volumetric capture with data-driven visual cues using a rgbd camera
Zhuo Su, Lan Xu, Zerong Zheng, Tao Yu, Yebin Liu, et al · 2020
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Multi-view neural human rendering
Minye Wu, Yuehao Wang, Qiang Hu, and Jingyi Yu · 2020
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Ghum & ghuml: Generative 3d human shape and articulated pose models
Hongyi Xu, Eduard Gabriel Bazavan, Andrei Zanfir, William T Freeman, Rahul Sukthankar, and Cristian Sminchisescu · 2020
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Baking neural radiance fields for real-time view synthesis
Peter Hedman, Pratul P. Srinivasan, Ben Mildenhall, Jonathan T. Barron, and Paul Debevec · 2021
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Neural body: Implicit neural representations with structured latent codes for novel view synthesis of dynamic humans
Sida Peng, Yuanqing Zhang, Yinghao Xu, Qianqian Wang, Qing Shuai, Hujun Bao, and Xiaowei Zhou · 2021
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Smplpix: Neural avatars from 3d human models
Sergey Prokudin, Michael J Black, and Javier Romero · 2021
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D-nerf: Neural radiance fields for dynamic scenes
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Anr: Articulated neural rendering for virtual avatars
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S3: Neural shape, skeleton, and skinning fields for 3d human modeling
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Pose-guided human animation from a single image in the wild
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PlenOctrees for real-time rendering of neural radiance fields
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