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Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation.
Marching cubes: A high resolution 3d surface construction algorithm
William E Lorensen and Harvey E Cline · 1987
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Yang Chen and Gérard Medioni · 1992
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Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
John P Lewis, Matt Cordner, and Nickson Fong · 2000
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Shape-from-silhouette of articulated objects and its use for human body kinematics estimation and motion capture
KMG Cheung, Simon Baker, and Takeo Kanade · 2003
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Scape: shape completion and animation of people
Dragomir Anguelov, Praveen Srinivasan, Daphne Koller, Sebastian Thrun, Jim Rodgers, and James Davis · 2005
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Spherical blend skinning: a real-time deformation of articulated models
Ladislav Kavan and Jiří Žára · 2005
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Automatic rigging and animation of 3d characters
Ilya Baran and Jovan Popović · 2007
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Skinning with dual quaternions
Ladislav Kavan, Steven Collins, Jiří Žára, and Carol O’Sullivan · 2007
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Articulated mesh animation from multi-view silhouettes
Daniel Vlasic, Ilya Baran, Wojciech Matusik, and Jovan Popović · 2008
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Humaneva: Synchronized video and motion capture dataset and baseline algorithm for evaluation of articulated human motion
Leonid Sigal, Alexandru O Balan, and Michael J Black · 2010
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Video-based reconstruction of animatable human characters
Carsten Stoll, Juergen Gall, Edilson De Aguiar, Sebastian Thrun, and Christian Theobalt · 2010
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Geodesic voxel binding for production character meshes
Olivier Dionne and Martin de Lasa · 2013
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Embree: a kernel framework for efficient cpu ray tracing
Ingo Wald, Sven Woop, Carsten Benthin, Gregory S Johnson, and Manfred Ernst · 2014
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Smpl: A skinned multi-person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J Black · 2015
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Dyna: A model of dynamic human shape in motion
Gerard Pons-Moll, Javier Romero, Naureen Mahmood, and Michael J Black · 2015
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U-net: Convolutional networks for biomedical image segmentation
Olaf Ronneberger, Philipp Fischer, and Thomas Brox · 2015
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Keep it smpl: Automatic estimation of 3d human pose and shape from a single image
Federica Bogo, Angjoo Kanazawa, Christoph Lassner, Peter Gehler, Javier Romero, and Michael J Black · 2016
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3d u-net: learning dense volumetric segmentation from sparse annotation
Özgün Çiçek, Ahmed Abdulkadir, Soeren S Lienkamp, Thomas Brox, and Olaf Ronneberger · 2016
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Stacked hourglass networks for human pose estimation
Alejandro Newell, Kaiyu Yang, and Jia Deng · 2016
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CARLA: An open urban driving simulator
Alexey Dosovitskiy, German Ros, Felipe Codevilla, Antonio Lopez, and Vladlen Koltun · 2017
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Embodied hands: Modeling and capturing hands and bodies together
Javier Romero, Dimitrios Tzionas, and Michael J Black · 2017
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Multi-view supervision for single-view reconstruction via differentiable ray consistency
Shubham Tulsiani, Tinghui Zhou, Alexei A Efros, and Jitendra Malik · 2017
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Self-supervised learning of motion capture
Hsiao-Yu Tung, Hsiao-Wei Tung, Ersin Yumer, and Katerina Fragkiadaki · 2017
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Learning from synthetic humans
Gul Varol, Javier Romero, Xavier Martin, Naureen Mahmood, Michael J Black, Ivan Laptev, and Cordelia Schmid · 2017
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Joint audio-video driven facial animation
Xin Chen, Chen Cao, Zehao Xue, and Wei Chu · 2018
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Blender - a 3D modelling and rendering package
Blender Online Community · 2018
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Total capture: A 3d deformation model for tracking faces, hands, and bodies
Hanbyul Joo, Tomas Simon, and Yaser Sheikh · 2018
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End-to-end recovery of human shape and pose
Angjoo Kanazawa, Michael J Black, David W Jacobs, and Jitendra Malik · 2018
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Learning to estimate 3d human pose and shape from a single color image
Georgios Pavlakos, Luyang Zhu, Xiaowei Zhou, and Kostas Daniilidis · 2018
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Im2avatar: Colorful 3d reconstruction from a single image
Yongbin Sun, Ziwei Liu, Yue Wang, and Sanjay E Sarma · 2018
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Detailed human shape estimation from a single image by hierarchical mesh deformation
Hao Zhu, Xinxin Zuo, Sen Wang, Xun Cao, and Ruigang Yang · 2019
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Hdri haven, https://hdrihaven.com, 2020
2020
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Mixamo, https://www.mixamo.com, 2020
2020
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Renderpeople, https://renderpeople.com/3d-rigged-people, 2020
2020
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Sal: Sign agnostic learning of shapes from raw data
Matan Atzmon and Yaron Lipman · 2020
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Combining implicit function learning and parametric models for 3d human reconstruction
Bharat Lal Bhatnagar, Cristian Sminchisescu, Christian Theobalt, and Gerard Pons-Moll · 2020
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Doublefusion: Real-time capture of human performances with inner body shapes from a single depth sensor
Tao Yu, Zerong Zheng, Kaiwen Guo, Jianhui Zhao, Qionghai Dai, Hao Li, Gerard Pons-Moll, and Yebin Liu · 2018
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Learning to reconstruct people in clothing from a single rgb camera
Thiemo Alldieck, Marcus Magnor, Bharat Lal Bhatnagar, Christian Theobalt, and Gerard Pons-Moll · 2019
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Tex2shape: Detailed full human body geometry from a single image
Thiemo Alldieck, Gerard Pons-Moll, Christian Theobalt, and Marcus Magnor · 2019
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Openpose: Realtime multi-person 2d pose estimation using part affinity fields
Z. Cao, G. Hidalgo Martinez, T. Simon, S. Wei, and Y. A. Sheikh · 2019
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Learning 3d human dynamics from video
Angjoo Kanazawa, Jason Y Zhang, Panna Felsen, and Jitendra Malik · 2019
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Learning to reconstruct 3d human pose and shape via model-fitting in the loop
Nikos Kolotouros, Georgios Pavlakos, Michael J Black, and Kostas Daniilidis · 2019
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Implicit functions in feature space for 3d shape reconstruction and completion
Julian Chibane, Thiemo Alldieck, and Gerard Pons-Moll · 2020
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Monocular expressive body regression through body-driven attention
Vasileios Choutas, Georgios Pavlakos, Timo Bolkart, Dimitrios Tzionas, and Michael J Black · 2020
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Geo-pifu: Geometry and pixel aligned implicit functions for single-view human reconstruction
Tong He, John Collomosse, Hailin Jin, and Stefano Soatto · 2020
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Arch: Animatable reconstruction of clothed humans
Zeng Huang, Yuanlu Xu, Christoph Lassner, Hao Li, and Tony Tung · 2020
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Pointrend: Image segmentation as rendering
Alexander Kirillov, Yuxin Wu, Kaiming He, and Ross Girshick · 2020
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Vibe: Video inference for human body pose and shape estimation
Muhammed Kocabas, Nikos Athanasiou, and Michael J Black · 2020
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Monocular real-time volumetric performance capture
Ruilong Li, Yuliang Xiu, Shunsuke Saito, Zeng Huang, Kyle Olszewski, and Hao Li · 2020
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Learning to dress 3d people in generative clothing
Qianli Ma, Jinlong Yang, Anurag Ranjan, Sergi Pujades, Gerard Pons-Moll, Siyu Tang, and Michael J Black · 2020
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2020
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Pifuhd: Multi-level pixel-aligned implicit function for high-resolution 3d human digitization
Shunsuke Saito, Tomas Simon, Jason Saragih, and Hanbyul Joo · 2020
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Monoclothcap: Towards temporally coherent clothing capture from monocular rgb video
Donglai Xiang, Fabian Prada, Chenglei Wu, and Jessica Hodgins · 2020
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Dense reppoints: Representing visual objects with dense point sets
Ze Yang, Yinghao Xu, Han Xue, Zheng Zhang, Raquel Urtasun, Liwei Wang, Stephen Lin, and Han Hu · 2020
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Vid2player: Controllable video sprites that behave and appear like professional tennis players
Haotian Zhang, Cristobal Sciutto, Maneesh Agrawala, and Kayvon Fatahalian · 2020
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Perceiving 3d human-object spatial arrangements from a single image in the wild
Jason Y Zhang, Sam Pepose, Hanbyul Joo, Deva Ramanan, Jitendra Malik, and Angjoo Kanazawa · 2020
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Pamir: Parametric model-conditioned implicit representation for image-based human reconstruction
Zerong Zheng, Tao Yu, Yebin Liu, and Qionghai Dai · 2020
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Reconstructing NBA players
Luyang Zhu, Konstantinos Rematas, Brian Curless, Steve Seitz, and Ira Kemelmacher-Shlizerman · 2020
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Recovering and simulating pedestrians in the wild
Ze Yang, Sivabalan Manivasagam, Ming Liang, Bin Yang, Wei-Chiu Ma, and Raquel Urtasun · 2021
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