Fetching the paper…
Reading the bibliography…
We introduce Neural Deformation Graphs for globally-consistent deformation tracking and 3D reconstruction of non-rigid objects.
Marching cubes: A high resolution 3d surface construction algorithm
William E. Lorensen and Harvey E. Cline · 1987
Earlier work this paper cites.
Object modeling by registration of multiple range images
Yang Chen and Gérard Medioni · 1992
Earlier work this paper cites.
A volumetric method for building complex models from range images
Brian Curless and Marc Levoy · 1996
Earlier work this paper cites.
Poisson surface reconstruction
Michael Kazhdan, Matthew Bolitho, and Hugues Hoppe · 2006
Earlier work this paper cites.
Automatic rigging and animation of 3d characters
Ilya Baran and Jovan Popović · 2007
Earlier work this paper cites.
As-rigid-as-possible surface modeling
Olga Sorkine and Marc Alexa · 2007
Earlier work this paper cites.
Embedded deformation for shape manipulation
Robert W Sumner, Johannes Schmid, and Mark Pauly · 2007
Earlier work this paper cites.
Epnp: An accurate o (n) solution to the pnp problem
Vincent Lepetit, Francesc Moreno-Noguer, and Pascal Fua · 2009
Earlier work this paper cites.
Screened poisson surface reconstruction
Michael Kazhdan and Hugues Hoppe · 2013
Earlier work this paper cites.
Adam: A method for stochastic optimization
Diederik P. Kingma and Jimmy Ba · 2014
Earlier work this paper cites.
High-quality streamable free-viewpoint video
Alvaro Collet, Ming Chuang, Pat Sweeney, Don Gillett, Dennis Evseev, David Calabrese, Hugues Hoppe, Adam Kirk, and Steve Sullivan · 2015
Earlier work this paper cites.
3d scanning deformable objects with a single rgbd sensor
Mingsong Dou, Jonathan Taylor, Henry Fuchs, Andrew Fitzgibbon, and Shahram Izadi · 2015
Earlier work this paper cites.
Smpl: A skinned multi-person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J Black · 2015
Earlier work this paper cites.
Dynamicfusion: Reconstruction and tracking of non-rigid scenes in real-time
Richard A Newcombe, Dieter Fox, and Steven M Seitz · 2015
Earlier work this paper cites.
Volumedeform: Real-time volumetric non-rigid reconstruction
Matthias Innmann, Michael Zollhöfer, Matthias Nießner, Christian Theobalt, and Marc Stamminger · 2016
Cited alongside, same era.
Face2face: Real-time face capture and reenactment of rgb videos
Justus Thies, Michael Zollhofer, Marc Stamminger, Christian Theobalt, and Matthias Nießner · 2016
Cited alongside, same era.
Motion2fusion: Real-time volumetric performance capture
Mingsong Dou, Philip Davidson, Sean Ryan Fanello, Sameh Khamis, Adarsh Kowdle, Christoph Rhemann, Vladimir Tankovich, and Shahram Izadi · 2017
Cited alongside, same era.
Real-time geometry, albedo, and motion reconstruction using a single rgb-d camera
Kaiwen Guo, Feng Xu, Tao Yu, Xiaoyang Liu, Qionghai Dai, and Yebin Liu · 2017
Cited alongside, same era.
Killingfusion: Non-rigid 3d reconstruction without correspondences
Miroslava Slavcheva, Maximilian Baust, Daniel Cremers, and Slobodan Ilic · 2017
Cited alongside, same era.
Demea: Deep mesh autoencoders for non-rigidly deforming objects
Edgar Tretschk, Ayush Tewari, Michael Zollhöfer, Vladislav Golyanik, and Christian Theobalt · 2019
Later among the works it cites.
Neural non-rigid tracking
Aljaž Božič, Pablo Palafox, Michael Zollöfer, Angela Dai, Justus Thies, and Matthias Nießner · 2020
Closest in time.
Deepdeform: Learning non-rigid rgb-d reconstruction with semi-supervised data
Aljaž Božič, Michael Zollhöfer, Christian Theobalt, and Matthias Nießner · 2020
Closest in time.
Implicit functions in feature space for 3d shape reconstruction and completion
Julian Chibane, Thiemo Alldieck, and Gerard Pons-Moll · 2020
Closest in time.
Neural articulated shape approximation
Boyang Deng, JP Lewis, Timothy Jeruzalski, Gerard Pons-Moll, Geoffrey Hinton, Mohammad Norouzi, and Andrea Tagliasacchi · 2020
Closest in time.
Local deep implicit functions for 3d shape
alphaXiv searches the wider corpus for related work and actual follow-ups.
alphaXiv is searching for related work…
Zhe Cao, Gines Hidalgo, Tomas Simon, Shih-En Wei, and Yaser Sheikh · 2018
Cited alongside, same era.
3d semantic segmentation with submanifold sparse convolutional networks
Benjamin Graham, Martin Engelcke, and Laurens van der Maaten · 2018
Cited alongside, same era.
Ganerated hands for real-time 3d hand tracking from monocular rgb
Franziska Mueller, Florian Bernard, Oleksandr Sotnychenko, Dushyant Mehta, Srinath Sridhar, Dan Casas, and Christian Theobalt · 2018
Cited alongside, same era.
Sobolevfusion: 3d reconstruction of scenes undergoing free non-rigid motion
Miroslava Slavcheva, Maximilian Baust, and Slobodan Ilic · 2018
Cited alongside, same era.
Dynamic non-rigid objects reconstruction with a single rgb-d sensor
Sen Wang, Xinxin Zuo, Chao Du, Runxiao Wang, Jiangbin Zheng, and Ruigang Yang · 2018
Cited alongside, same era.
Deep structured implicit functions
Kyle Genova, Forrester Cole, Avneesh Sud, Aaron Sarna, and Thomas Funkhouser · 2019
Cited alongside, same era.
The relightables: Volumetric performance capture of humans with realistic relighting
Kaiwen Guo, Peter Lincoln, Philip Davidson, Jay Busch, Xueming Yu, Matt Whalen, Geoff Harvey, Sergio Orts-Escolano, Rohit Pandey, Jason Dourgarian, et al · 2019
Cited alongside, same era.
Kyle Genova, Forrester Cole, Avneesh Sud, Aaron Sarna, and Thomas Funkhouser · 2020
Closest in time.
Arch: Animatable reconstruction of clothed humans
Zeng Huang, Yuanlu Xu, Christoph Lassner, Hao Li, and Tony Tung · 2020
Closest in time.
Nrmvs: Non-rigid multi-view stereo
Matthias Innmann, Kihwan Kim, Jinwei Gu, Matthias Nießner, Charles Loop, Marc Stamminger, and Jan Kautz · 2020
Closest in time.
Learning to optimize non-rigid tracking
Yang Li, Aljaz Bozic, Tianwei Zhang, Yanli Ji, Tatsuya Harada, and Matthias Nießner · 2020
Closest in time.
Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2020
Closest in time.
Neural dense non-rigid structure from motion with latent space constraints
Vikramjit Sidhu, Edgar Tretschk, Vladislav Golyanik, Antonio Agudo, and Christian Theobalt · 2020
Closest in time.
Patchnets: Patch-based generalizable deep implicit 3d shape representations
Edgar Tretschk, Ayush Tewari, Vladislav Golyanik, Michael Zollhöfer, Carsten Stoll, and Christian Theobalt · 2020
Closest in time.
Rignet: Neural rigging for articulated characters
Zhan Xu, Yang Zhou, Evangelos Kalogerakis, Chris Landreth, and Karan Singh · 2020
Closest in time.