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In this work we address the challenging problem of multiview 3D surface reconstruction.
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Richard Hartley and Andrew Zisserman · 2003
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David G Lowe · 2004
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Poisson surface reconstruction
Michael Kazhdan, Matthew Bolitho, and Hugues Hoppe · 2006
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On benchmarking camera calibration and multi-view stereo for high resolution imagery
Christoph Strecha, Wolfgang Von Hansen, Luc Van Gool, Pascal Fua, and Ulrich Thoennessen · 2008
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Accurate, dense, and robust multiview stereopsis
Yasutaka Furukawa and Jean Ponce · 2009
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Engin Tola, Christoph Strecha, and Pascal Fua · 2012
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A global linear method for camera pose registration
Nianjuan Jiang, Zhaopeng Cui, and Ping Tan · 2013
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Screened poisson surface reconstruction
Michael Kazhdan and Hugues Hoppe · 2013
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Large scale multi-view stereopsis evaluation
Rasmus Jensen, Anders Dahl, George Vogiatzis, Engil Tola, and Henrik Aanæs · 2014
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Adam: A method for stochastic optimization
Diederik P Kingma and Jimmy Ba · 2014
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Opendr: An approximate differentiable renderer
Matthew M Loper and Michael J Black · 2014
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Johannes L. Schonberger and Jan-Michael Frahm · 2016
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Pixelwise view selection for unstructured multi-view stereo
Johannes L Schönberger, Enliang Zheng, Jan-Michael Frahm, and Marc Pollefeys · 2016
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Learning non-volumetric depth fusion using successive reprojections
Simon Donne and Andreas Geiger · 2019
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Sdfdiff: Differentiable rendering of signed distance fields for 3d shape optimization
Yue Jiang, Dantong Ji, Zhizhong Han, and Matthias Zwicker · 2019
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Algebraic characterization of essential matrices and their averaging in multiview settings
Yoni Kasten, Amnon Geifman, Meirav Galun, and Ronen Basri · 2019
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Soft rasterizer: Differentiable rendering for unsupervised single-view mesh reconstruction
Shichen Liu, Weikai Chen, Tianye Li, and Hao Li · 2019
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Learning to infer implicit surfaces without 3d supervision
Shichen Liu, Shunsuke Saito, Weikai Chen, and Hao Li · 2019
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The convergence rate of neural networks for learned functions of different frequencies
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Ba-net: Dense bundle adjustment networks
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Differentiable surface splatting for point-based geometry processing
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Implicit geometric regularization for learning shapes
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