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Realistic color texture generation is an important step in RGB-D surface reconstruction, but remains challenging in practice due to inaccuracies in reconstructed geometry, misaligned camera poses, and view-dependent imaging artifacts.
Multiresolution textures from image sequences
Eyal Ofek, Erez Shilat, Ari Rappoport, and Michael Werman · 1997
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Surface reconstruction and display from range and color data
Kari Pulli and Linda G Shapiro · 2000
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High-quality texture reconstruction from multiple scans
Fausto Bernardini, Ioana M. Martin, and Holly Rushmeier · 2001
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Fast approximate energy minimization via graph cuts
Yuri Boykov, Olga Veksler, and Ramin Zabih · 2001
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Improved signal-to-noise ratio in spectral-domain compared with time-domain optical coherence tomography
Johannes F De Boer, Barry Cense, B Hyle Park, Mark C Pierce, Guillermo J Tearney, and Brett E Bouma · 2003
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Minimizing user intervention in registering 2d images to 3d models
Thomas Franken, Matteo Dellepiane, Fabio Ganovelli, Paolo Cignoni, Claudio Montani, and Roberto Scopigno · 2005
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Synthesizing realistic facial expressions from photographs
Frédéric Pighin, Jamie Hecker, Dani Lischinski, Richard Szeliski, and David H Salesin · 2006
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Seamless mosaicing of image-based texture maps
Victor Lempitsky and Denis Ivanov · 2007
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Projective texture atlas construction for 3d photography
Luiz Velho and Jonas Sossai Jr · 2007
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Summarizing visual data using bidirectional similarity
Denis Simakov, Yaron Caspi, Eli Shechtman, and Michal Irani · 2008
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Interactive 3d architectural modeling from unordered photo collections
Sudipta N Sinha, Drew Steedly, Richard Szeliski, Maneesh Agrawala, and Marc Pollefeys · 2008
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On the mathematical properties of the structural similarity index
Dominique Brunet, Edward R Vrscay, and Zhou Wang · 2011
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Kinectfusion: real-time 3d reconstruction and interaction using a moving depth camera
Shahram Izadi, David Kim, Otmar Hilliges, David Molyneaux, Richard Newcombe, Pushmeet Kohli, Jamie Shotton, Steve Hodges, Dustin Freeman, Andrew Davison, et al · 2011
Cited alongside, same era.
Kinectfusion: Real-time dense surface mapping and tracking
Richard A Newcombe, Shahram Izadi, Otmar Hilliges, David Molyneaux, David Kim, Andrew J Davison, Pushmeet Kohi, Jamie Shotton, Steve Hodges, and Andrew Fitzgibbon · 2011
Cited alongside, same era.
S3: A spectral and spatial measure of local perceived sharpness in natural images
Cuong T Vu, Thien D Phan, and Damon M Chandler · 2011
Cited alongside, same era.
Seamless texture stitching on a 3d mesh by poisson blending in patches
Arnaud Dessein, William AP Smith, Richard C Wilson, and Edwin R Hancock · 2014
Cited alongside, same era.
Generative adversarial nets
Ian Goodfellow, Jean Pouget-Abadie, Mehdi Mirza, Bing Xu, David Warde-Farley, Sherjil Ozair, Aaron Courville, and Yoshua Bengio · 2014
Cited alongside, same era.
Bundlefusion: Real-time globally consistent 3d reconstruction using on-the-fly surface reintegration
Angela Dai, Matthias Nießner, Michael Zollhöfer, Shahram Izadi, and Christian Theobalt · 2017
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3dlite: towards commodity 3d scanning for content creation
Jingwei Huang, Angela Dai, Leonidas J Guibas, and Matthias Nießner · 2017
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Image-to-image translation with conditional adversarial networks
Phillip Isola, Jun-Yan Zhu, Tinghui Zhou, and Alexei A Efros · 2017
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Texture mapping for 3d reconstruction with rgb-d sensor
Yanping Fu, Qingan Yan, Long Yang, Jie Liao, and Chunxia Xiao · 2018
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Robust watertight manifold surface generation method for shapenet models
Jingwei Huang, Hao Su, and Leonidas Guibas · 2018
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Let there be color! large-scale texturing of 3d reconstructions
Michael Waechter, Nils Moehrle, and Michael Goesele · 2014
Cited alongside, same era.
Color map optimization for 3d reconstruction with consumer depth cameras
Qian-Yi Zhou and Vladlen Koltun · 2014
Cited alongside, same era.
Shapenet: An information-rich 3d model repository
Angel X Chang, Thomas Funkhouser, Leonidas Guibas, Pat Hanrahan, Qixing Huang, Zimo Li, Silvio Savarese, Manolis Savva, Shuran Song, Hao Su, et al · 2015
Cited alongside, same era.
Elasticfusion: Dense slam without a pose graph
Thomas Whelan, Stefan Leutenegger, Renato F Salas-Moreno, Ben Glocker, and Andrew J Davison · 2015
Cited alongside, same era.
Perceptual losses for real-time style transfer and super-resolution
Justin Johnson, Alexandre Alahi, and Li Fei-Fei · 2016
Cited alongside, same era.
Patch-based optimization for image-based texture mapping
Sai Bi, Nima Khademi Kalantari, and Ravi Ramamoorthi · 2017
Cited alongside, same era.
Scannet: Richly-annotated 3d reconstructions of indoor scenes
Angela Dai, Angel X Chang, Manolis Savva, Maciej Halber, Thomas Funkhouser, and Matthias Nießner · 2017
Cited alongside, same era.
The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang · 2018
Later among the works it cites.
Kara-Ali Aliev, Dmitry Ulyanov, and Victor Lempitsky · 2019
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Framenet: Learning local canonical frames of 3d surfaces from a single rgb image
Jingwei Huang, Yichao Zhou, Thomas Funkhouser, and Leonidas J Guibas · 2019
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Deepvoxels: Learning persistent 3d feature embeddings
Vincent Sitzmann, Justus Thies, Felix Heide, Matthias Nießner, Gordon Wetzstein, and Michael Zollhofer · 2019
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Deferred neural rendering: Image synthesis using neural textures
Justus Thies, Michael Zollhöfer, and Matthias Nießner · 2019
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Deep view synthesis from sparse photometric images
Zexiang Xu, Sai Bi, Kalyan Sunkavalli, Sunil Hadap, Hao Su, and Ravi Ramamoorthi · 2019
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