2020

Provable Self-Play Algorithms for Competitive Reinforcement Learning

Bai, Yu, Jin, Chi

Understand

Self-play, where the algorithm learns by playing against itself without requiring any direct supervision, has become the new weapon in modern Reinforcement Learning (RL) for achieving superhuman performance in practice.

  • However, the majority of exisiting theory in reinforcement learning only applies to the setting where the agent plays against a fixed environment; it remains largely open whether self-play algorithms can be provably effective, especially when it is necessary to manage the exploration/exploitation tradeoff.
  • We study self-play in competitive reinforcement learning under the setting of Markov games, a generalization of Markov decision processes to the two-player case.
  • We introduce a self-play algorithm---Value Iteration with Upper/Lower Confidence Bound (VI-ULCB)---and show that it achieves regret $\tilde{\mathcal{O}}(\sqrt{T})$ after playing $T$ steps of the game, where the regret is measured by the agent's performance against a \emph{fully adversarial} opponent who can exploit the agent's strategy at \emph{any} step.

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