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We present Hierarchical Deep Q-Network (HDQfD) that took first place in the MineRL competition.
The minerl competition on sample efficient reinforcement learning using human priors
W. H. Guss, C. Codel, K. Hofmann, B. Houghton, N. Kuno, S. Milani, S. Mohanty, D. P. Liebana, R. Salakhutdinov, N. Topin, et al · 1904
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Minerl: a large-scale dataset of minecraft demonstrations
W. H. Guss, B. Houghton, N. Topin, P. Wang, C. Codel, M. Veloso, and R. Salakhutdinov · 1907
Earlier work this paper cites.
On the sample complexity of reinforcement learning
S. M. Kakade et al · 2003
Earlier work this paper cites.
Hindsight experience replay
M. Andrychowicz, F. Wolski, A. Ray, J. Schneider, R. Fong, P. Welinder, B. McGrew, J. Tobin, O. P. Abbeel, and W. Zaremba · 2017
Cited alongside, same era.
Mastering the game of go without human knowledge
D. Silver, J. Schrittwieser, K. Simonyan, I. Antonoglou, A. Huang, A. Guez, T. Hubert, L. Baker, M. Lai, A. Bolton, et al · 2017
Cited alongside, same era.
Reinforcement learning from imperfect demonstrations
Y. Gao, J. Lin, F. Yu, S. Levine, T. Darrell, et al · 2018
Cited alongside, same era.
Deep q-learning from demonstrations
T. Hester, M. Vecerik, O. Pietquin, M. Lanctot, T. Schaul, B. Piot, D. Horgan, J. Quan, A. Sendonaris, I. Osband, et al · 2018
Later among the works it cites.
Overcoming exploration in reinforcement learning with demonstrations
A. Nair, B. McGrew, M. Andrychowicz, W. Zaremba, and P. Abbeel · 2018
Later among the works it cites.
Alphastar: Mastering the real-time strategy game starcraft ii
O. Vinyals, I. Babuschkin, J. Chung, M. Mathieu, M. Jaderberg, W. M. Czarnecki, A. Dudzik, A. Huang, P. Georgiev, R. Powell, et al · 2019
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