2019

Bootstrapping Conditional GANs for Video Game Level Generation

Torrado, Ruben Rodriguez, Khalifa, Ahmed, Green, Michael Cerny et al.

Understand

Generative Adversarial Networks (GANs) have shown im-pressive results for image generation.

  • However, GANs facechallenges in generating contents with certain types of con-straints, such as game levels.
  • Specifically, it is difficult togenerate levels that have aesthetic appeal and are playable atthe same time.
  • Additionally, because training data usually islimited, it is challenging to generate unique levels with cur-rent GANs.

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