Learning equilibria of games via payoff queries
John Fearnley, Martin Gairing, Paul W Goldberg, and Rahul Savani · 2015
Later among the works it cites.
Fictitious self-play in extensive-form games
Johannes Heinrich, Marc Lanctot, and David Silver · 2015
Later among the works it cites.
Giraffe: Using deep reinforcement learning to play chess
Original
Matthew Lai · 2015
Later among the works it cites.
Human-level control through deep reinforcement learning
Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Andrei A. Rusu, Joel Veness, Marc G. Bellemare, Alex Graves, Martin Riedmiller, Andreas K. Fidjeland, Georg Ostrovski, Stig Petersen, Charles Beattie, Amir Sadik, Ioannis Antonoglou, Helen King, Dharshan Kumaran, Daan Wierstra, Shane Legg, and Demis Hassabis · 2015
Later among the works it cites.
Empirical game-theoretic analysis for moving target defense
Achintya Prakash and Michael P. Wellman · 2015
Later among the works it cites.
Mastering the game of Go with deep neural networks and tree search
David Silver, Aja Huang, Chris J. Maddison, Arthur Guez, Laurent Sifre, George van den Driessche, Julian Schrittwieser, Ioannis Antonoglou, Vedavyas Panneershelvam, Marc Lanctot, Sander Dieleman, Dominik Grewe, John Nham, Nal Kalchbrenner, Ilya Sutskever, Timothy P. Lillicrap, Madeleine Leach, Koray Kavukcuoglu, Thore Graepel, and Demis Hassabis · 2016
Later among the works it cites.
Population based training of neural networks
Original
Max Jaderberg, Valentin Dalibard, Simon Osindero, Wojciech M Czarnecki, Jeff Donahue, Ali Razavi, Oriol Vinyals, Tim Green, Iain Dunning, Karen Simonyan, et al · 2017
Later among the works it cites.
A unified game-theoretic approach to multiagent reinforcement learning
Marc Lanctot, Vinicius Zambaldi, Audrunas Gruslys, Angeliki Lazaridou, Karl Tuyls, Julien Pérolat, David Silver, and Thore Graepel · 2017
Later among the works it cites.
Mastering the game of go without human knowledge
David Silver, Julian Schrittwieser, Karen Simonyan, Ioannis Antonoglou, Aja Huang, Arthur Guez, Thomas Hubert, Lucas Baker, Matthew Lai, Adrian Bolton, et al · 2017
Later among the works it cites.
Identify the Nash equilibrium in static games with random payoffs
Yichi Zhou, Jialian Li, and Jun Zhu · 2017
Later among the works it cites.
Re-evaluating evaluation
David Balduzzi, Karl Tuyls, Julien Perolat, and Thore Graepel · 2018
Later among the works it cites.
Jie Ke versus AlphaGo: A ranking approach using decision making method for large-scale data with incomplete information
Xiangrui Chao, Gang Kou, Tie Li, and Yi Peng · 2018
Later among the works it cites.
The reactor: A sample-efficient actor-critic architecture
Audrunas Gruslys, Will Dabney, Mohammad Gheshlaghi Azar, Bilal Piot, Marc Bellemare, and Rémi Munos · 2018
Later among the works it cites.
A general reinforcement learning algorithm that masters chess, shogi, and go through self-play
David Silver, Thomas Hubert, Julian Schrittwieser, Ioannis Antonoglou, Matthew Lai, Arthur Guez, Marc Lanctot, Laurent Sifre, Dharshan Kumaran, Thore Graepel, Timothy Lillicrap, Karen Simonyan, and Demis Hassabis · 2018
Later among the works it cites.
Human-level performance in 3d multiplayer games with population-based reinforcement learning
Max Jaderberg, Wojciech M. Czarnecki, Iain Dunning, Luke Marris, Guy Lever, Antonio Garcia Castañeda, Charles Beattie, Neil C. Rabinowitz, Ari S. Morcos, Avraham Ruderman, Nicolas Sonnerat, Tim Green, Louise Deason, Joel Z. Leibo, David Silver, Demis Hassabis, Koray Kavukcuoglu, and Thore Graepel · 2019
Closest in time.
Emergent coordination through competition
Siqi Liu, Guy Lever, Nicholas Heess, Josh Merel, Saran Tunyasuvunakool, and Thore Graepel · 2019
Closest in time.
α \alpha -Rank: Multi-agent evaluation by evolution
Shayegan Omidshafiei, Christos Papadimitriou, Georgios Piliouras, Karl Tuyls, Mark Rowland, Jean-Baptiste Lespiau, Wojciech M Czarnecki, Marc Lanctot, Julien Perolat, and Rémi Munos · 2019
Closest in time.
Learning deviation payoffs in simulation based games
Samuel Sokota, Caleb Ho, and Bryce Wiedenbeck · 2019
Closest in time.