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We present an end-to-end neural network-based model for inferring an approximate 3D mesh representation of a human face from single camera input for AR applications.
Recursively generated B-spline surfaces on arbitrary topological meshes
Edwin Catmull and Jim Clark · 1978
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A morphable model for the synthesis of 3D faces
Volker Blanz and Thomas Vetter · 1999
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What is the space of camera response functions?
Michael D. Grossberg and Shree K. Nayar · 2003
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1 € filter: A simple speed-based low-pass filter for noisy input in interactive systems
Géry Casiez, Nicolas Roussel, and Daniel Vogel · 2012
Cited alongside, same era.
How far are we from solving the 2D & 3D face alignment problem? (and a dataset of 230,000 3D facial landmarks)
Adrian Bulat and Georgios Tzimiropoulos · 2017
Cited alongside, same era.
Morphable face models - an open framework
Thomas Gerig · 2017
Cited alongside, same era.
https://github.com/tensorflow/tensorflow/tree/master/tensorflow/lite/delegates/gpu
TFLite on GPU · 2019
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Blazeface: Sub-millisecond neural face detection on mobile GPUs
Authors · 2019
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