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We extend the formulation of position-based rods to include elastic volumetric deformations.
On the accurate determination of search directions for simple differentiable penalty functions
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Anatomy-Based Modeling of the Human Musculature (SIGGRAPH ’97)
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Real-Time Subspace Integration for St. Venant-Kirchhoff Deformable Models
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Automatic Determination of Facial Muscle Activations from Sparse Motion Capture Marker Data. In ACM TOG (Proc. SIGGRAPH)
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Skinning with Dual Quaternions. In Proceedings of the 2007 Symposium on Interactive 3D Graphics and Games
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CORDE: Cosserat Rod Elements for the Dynamic Simulation of One-Dimensional Elastic Objects. In Proc. SCA
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Discrete elastic rods. In ACM TOG
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Musculotendon simulation for hand animation
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A Physically Based Approach to Virtual Character Deformations
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Particle simulation using CUDA
Simon Green. 2010 · 2010
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A survey of modeling and simulation of skeletal muscle
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Multi-body dynamics simulation of geometrically exact Cosserat rods
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Example-based Elastic Materials
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Adding Physics to Animated Characters with Oriented Particles
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Solid simulation with oriented particles
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Large-scale dynamic simulation of highly constrained strands
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Efficient simulation of example-based materials. In Proceedings of the 11th ACM SIGGRAPH/Eurographics conference on Computer Animation
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Reconstructing personalized anatomical models for physics-based body animation
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Position and orientation based Cosserat rods.. In Proc. SCA
Tassilo Kugelstadt and Elmar Schömer. 2016 · 2016
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Position and Orientation Based Cosserat Rods. In Proc. SCA
T. Kugelstadt and E. Schömer. 2016 · 2016
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Real-time Skeletal Skinning with Optimized Centers of Rotation
Binh Huy Le and Jessica K. Hodgins. 2016 · 2016
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XPBD: Position-based Simulation of Compliant Constrained Dynamics. In Proc. of the International Conference on Motion in Games
Miles Macklin, Matthias Müller, and Nuttapong Chentanez. 2016 · 2016
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FEM Simulation of 3D Deformable Solids: A Practitioner’s Guide to Theory, Discretization and Model Reduction. In ACM SIGGRAPH 2012 Courses (SIGGRAPH ’12)
Eftychios Sifakis and Jernej Barbic. 2012 · 2012
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Anatomy transfer
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Skeletal muscle fascicle arrangements can be reconstructed using a laplacian vector field simulation
Hon Fai Choi and Silvia S Blemker. 2013 · 2013
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Thin Skin Elastodynamics
Duo Li, Shinjiro Sueda, Debanga R Neog, and Dinesh K Pai. 2013 · 2013
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Sphere-Meshes: shape approximation using spherical quadric error metrics
Jean-Marc Thiery, Émilie Guy, and Tamy Boubekeur. 2013 · 2013
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Implicit Skinning: Real-time Skin Deformation with Contact Modeling
Rodolphe Vaillant, Loïc Barthe, Gaël Guennebaud, Marie-Paule Cani, Damien Rohmer, Brian Wyvill, Olivier Gourmel, and Mathias Paulin. 2013 · 2013
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A Robust Method to Extract the Rotational Part of Deformations. In Proceedings of the 9th International Conference on Motion in Games (MIG ’16)
Matthias Müller, Jan Bender, Nuttapong Chentanez, and Miles Macklin. 2016 · 2016
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3D Skeletons: A State-of-the-Art Report
Andrea Tagliasacchi, Thomas Delame, Michela Spagnuolo, Nina Amenta, and Alexandru Telea. 2016 · 2016
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Sphere-Meshes for Real-Time Hand Modeling and Tracking
Anastasia Tkach, Mark Pauly, and Andrea Tagliasacchi. 2016 · 2016
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Pose-space Subspace Dynamics
Hongyi Xu and Jernej Barbič. 2016 · 2016
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Sketch-Based Implicit Blending
Baptiste Angles, Marco Tarini, Loic Barthe, Brian Wyvill, and Andrea Tagliasacchi. 2017 · 2017
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Phace: Physics-based face modeling and animation
Alexandru-Eugen Ichim, Petr Kadleček, Ladislav Kavan, and Mark Pauly. 2017 · 2017
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Efficient and Robust Skin Slide Simulation. In Proceedings of the ACM SIGGRAPH Digital Production Symposium (DigiPro ’17)
Jun Saito and Simon Yuen. 2017 · 2017
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Online Generative Model Personalization for Hand Tracking
Anastasia Tkach, Andrea Tagliasacchi, Edoardo Remelli, Mark Pauly, and Andrew Fitzgibbon. 2017 · 2017
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Maya Muscle
Michael Comet. 2011 · 2018
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NVIDIA PhysX SDK 3.4.0 Documentation
Matthias Muller. 2008 · 2018
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Muscle Simulation with Extended Position Based Dynamics. In Spanish Computer Graphics Conference (CEIG)
Marco Romeo, Carlos Monteagudo, and Daniel Sánchez-Quirós. 2018 · 2018
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Stable Neo-Hookean Flesh Simulation
Breannan Smith, Fernando De Goes, and Theodore Kim. 2018 · 2018
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Cosserat Rods with Projective Dynamics. In Computer Graphics Forum
Carlota Soler, Tobias Martin, and Olga Sorkine-Hornung. 2018 · 2018
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http://www.vital.com
Vital Mechanics 2018 · 2018
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Personal communication
Simon Yuen. 2018 · 2018
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Ziva Dynamics
Ziva Dynamics 2018 · 2018
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