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We derive sublinear-time quantum algorithms for computing the Nash equilibrium of two-player zero-sum games, based on efficient Gibbs sampling methods.
A sublinear-time randomized approximation algorithm for matrix games
Michael D. Grigoriadis and Leonid G. Khachiyan · 1995
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A quantum algorithm for finding the minimum
Christoph Dürr and Peter Høyer · 1996
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Quantum amplitude amplification and estimation
Gilles Brassard, Peter Høyer, Michele Mosca, and Alain Tapp · 2002
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Creating superpositions that correspond to efficiently integrable probability distributions
Lov Grover and Terry Rudolph · 2002
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Black-box Hamiltonian simulation and unitary implementation
Dominic W. Berry and Andrew M. Childs · 2012
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Quantum SDP-solvers: Better upper and lower bounds
Joran van Apeldoorn, András Gilyén, Sander Gribling, and Ronald de Wolf · 2017
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Quantum SDP solvers: Large speed-ups, optimality, and applications to quantum learning
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Quantum speed-ups for solving semidefinite programs
Fernando G. S. L. Brandão and Krysta M. Svore · 2017
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Quantum recommendation systems
Iordanis Kerenidis and Anupam Prakash · 2017
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Hamiltonian simulation by uniform spectral amplification
Guang Hao Low and Isaac L. Chuang · 2017
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Improvements in quantum SDP-solving with applications
Joran van Apeldoorn and András Gilyén · 2018
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Product decomposition of periodic functions in quantum signal processing
Jeongwan Haah · 2018
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A rank-1 sketch for matrix multiplicative weights
Yair Carmon, John C. Duchi, Aaron Sidford, and Kevin Tian · 2019
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András Gilyén, Yuan Su, Guang Hao Low, and Nathan Wiebe · 2019
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