Fetching the paper…
Reading the bibliography…
Machine learning has been applied to a number of creative, design-oriented tasks.
Mixed-initiative interaction
JE Allen, Curry I Guinn, and E Horvtz. 1999 · 1999
Earlier work this paper cites.
How can computers be partners in the creative process: classification and commentary on the special issue
Todd Lubart. 2005 · 2005
Earlier work this paper cites.
From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation.. In ICCC . 1–7
Anna Kantosalo, Jukka M Toivanen, Ping Xiao, and Hannu Toivonen. 2014 · 2014
Earlier work this paper cites.
An enactive model of creativity for computational collaboration and co-creation
Nicholas Davis, Chih-Pin Hsiao, Yanna Popova, and Brian Magerko. 2015 · 2015
Earlier work this paper cites.
A neural algorithm of artistic style
Leon A Gatys, Alexander S Ecker, and Matthias Bethge. 2015 · 2015
Earlier work this paper cites.
Human-machine collaboration in cancer and beyond: the centaur care model
Ian M Goldstein, Julie Lawrence, and Adam S Miner. 2017 · 2017
Earlier work this paper cites.
Bringing impressionism to life with neural style transfer in come swim. In Proceedings of the ACM SIGGRAPH Digital Production Symposium . ACM, 5
Bhautik Joshi, Kristen Stewart, and David Shapiro. 2017 · 2017
Cited alongside, same era.
Procedural Content Generation via Machine Learning (PCGML)
Adam Summerville, Sam Snodgrass, Matthew Guzdial, Christoffer Holmgård, Amy K Hoover, Aaron Isaksen, Andy Nealen, and Julian Togelius. 2017 · 2017
Cited alongside, same era.
Fostering creativity in the mixed-initiative evolutionary dungeon designer. In Proceedings of the 13th International Conference on the Foundations of Digital Games . ACM, 50
Alberto Alvarez, Steve Dahlskog, Jose Font, Johan Holmberg, Chelsi Nolasco, and Axel Österman. 2018 · 2018
Cited alongside, same era.
Co-Creative Level Design via Machine Learning
Matthew Guzdial, Nicholas Liao, and Mark Riedl. 2018a · 2018
Cited alongside, same era.
Event representations for automated story generation with deep neural nets. In Thirty-Second AAAI Conference on Artificial Intelligence
Lara J Martin, Prithviraj Ammanabrolu, Xinyu Wang, William Hancock, Shruti Singh, Brent Harrison, and Mark O Riedl. 2018 · 2018
Later among the works it cites.
Statistical parametric speech synthesis incorporating generative adversarial networks
Yuki Saito, Shinnosuke Takamichi, and Hiroshi Saruwatari. 2018 · 2018
Later among the works it cites.
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation
Jichen Zhu, Antonios Liapis, Sebastian Risi, Rafael Bidarra, and G Michael Youngblood. 2018 · 2018
Later among the works it cites.
Automated Rationale Generation: A Technique for Explainable AI and its Effects on Human Perceptions. In Proceedings of the International Conference on Intelligence User Interfaces
Upol Ehsan, Pradyumna Tambwekar, Larry Chan, Brent Harrison, and Mark Riedl. 2019 · 2019
Closest in time.
Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators
alphaXiv searches the wider corpus for related work and actual follow-ups.
alphaXiv is searching for related work…
Matthew Guzdial, Joshua Reno, Jonathan Chen, Gillian Smith, and Mark Riedl. 2018b · 2018
Cited alongside, same era.
Evaluating Creativity in Computational Co-Creative Systems
Pegah Karimi, Kazjon Grace, Mary Lou Maher, and Nicholas Davis. 2018 · 2018
Cited alongside, same era.
Designer modeling for personalized game content creation tools. In Proceedings of the AIIDE workshop on artificial intelligence & game aesthetics
Antonios Liapis, Georgios N Yannakakis, and Julian Togelius. 2013a
Cited in the paper.
Sentient Sketchbook: Computer-aided game level authoring.. In Proceedings of ACM Conference on Foundations of Digital Games . FDG, 213–220
Antonios Liapis, Georgios N Yannakakis, and Julian Togelius. 2013b
Cited in the paper.
Matthew Guzdial, Nicholas Liao, Jonathan Chen, Shao-Yu Chen, Shukan Shah, Vishwa Shah, Joshua Reno, Gillian Smith, and Mark Riedl. 2019 · 2019
Closest in time.