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From the beginning if the history of AI, there has been interest in games as a platform of research.
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Michał Kempka, Marek Wydmuch, Grzegorz Runc, Jakub Toczek, and Wojciech Jaśkowski. 2016 · 2016
Cited alongside, same era.
Modifying MCTS for Human-Like General Video Game Playing.. In IJCAI . 2514–2520
Ahmed Khalifa, Aaron Isaksen, Julian Togelius, and Andy Nealen. 2016 · 2016
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MIT Technology Review. 2017 · 2018
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Georgios N. Yannakakis and Julian Togelius. 2018 · 2018
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AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
DeepMind. 2019 · 2019
Closest in time.
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Closest in time.
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