Learning in mean-field games
H. Yin, P. G. Mehta, S. P. Meyn, and U. V. Shanbhag · 2013
Cited alongside, same era.
Analysis of game bot’s behavioral characteristics in social interaction networks of MMORPG
S. H. Jeong, A. R. Kang, and H. K. Kim · 2015
Cited alongside, same era.
Discrete time mean field games: The short-stage limit
J. P. M. López · 2015
Cited alongside, same era.
Increasing the action gap: new operators for reinforcement learning
M. G. Bellemare, G. Ostrovski, A. Guez, P. S. Thomas, and R. Munos · 2016
Cited alongside, same era.
The sharing economy: Why people participate in collaborative consumption
J. Hamari, M. Sjöklint, and A. Ukkonen · 2016
Cited alongside, same era.
Asynchronous methods for deep reinforcement learning
V. M. Minh, A. P. Badia, M. Mirza, A. Graves, T. P. Lillicrap, T. Harley, D. Silver, and K. Kavukcuoglu · 2016
Cited alongside, same era.
Learning Nash equilibrium for general-sum Markov games from batch data
J. Pérolat, F. Strub, B. Piot, and O. Pietquin · 2016
Cited alongside, same era.
An alternative softmax operator for reinforcement learning
K. Asadi and M. L. Littman · 2017
Cited alongside, same era.
Real-time bidding by reinforcement learning in display advertising
H. Cai, K. Ren, W. Zhang, K. Malialis, J. Wang, Y. Yu, and D. Guo · 2017
Cited alongside, same era.
On the properties of the softmax function with application in game theory and reinforcement learning
B. Gao and L. Pavel · 2017
Cited alongside, same era.
Reinforcement learning with deep energy-based policies
T. Haarnoja, H. Tang, P. Abbeel, and S. Levine · 2017
Cited alongside, same era.
Mean field stochastic games with binary action spaces and monotone costs
M. Huang and Y. Ma · 2017
Cited alongside, same era.