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This tutorial describes the geometry and algorithms for generating line drawings from 3D models, focusing on occluding contours.
New contributions to the optics of intensely light-scattering materials. part i
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Be vision, a package of ibm 7090 fortran programs to draw orthographic views of combinations of plane and quadric surfaces
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A scan line algorithm for displaying parametrically defined surfaces
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On visible surface generation by a priori tree structures
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Theory of edge detection
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The shape of smooth objects and the way contours end
J. J. Koenderink and A. J. van Doorn · 1982
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What does the occluding contour tell us about solid shape?
J. J. Koenderink · 1984
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Improved computational methods for ray tracing
H. Weghorst, G. Hooper, and D. P. Greenberg · 1984
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An area-oriented analytical visibility method for displaying parametrically defined tensor-product surfaces
C. Hornung, W. Lellek, P. Rehwald, and W. Strasser · 1985
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Implementation of a divide-and-conquer method for intersection of parametric surfaces
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Smooth subdivision surfaces based on triangles
C. Loop · 1987
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Marching cubes: A high resolution 3d surface construction algorithm
W. E. Lorensen and H. E. Cline · 1987
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Snakes: Active contour models
M. Kass, A. Witkin, and D. Terzopoulos · 1988
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Incremental computation of planar maps
M. Gangnet, J.-C. Hervé, T. Pudet, and J.-M. van Thong · 1989
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Contour tracing by piecewise linear approximations
D. P. Dobkin, A. R. Wilks, S. V. F. Levy, and W. P. Thurston · 1990
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Automatic illustration of 3d geometric models: Lines
D. Dooley and M. F. Cohen · 1990
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Hidden curve removal for free form surfaces
G. Elber and E. Cohen · 1990
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Paint by numbers: Abstract image representations
P. Haeberli · 1990
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Comprehensible rendering of 3-d shapes
T. Saito and T. Takahashi · 1990
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Modeling pigmented materials for realistic image synthesis
C. S. Haase and G. W. Meyer · 1992
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Hidden contours on a frame-buffer
J. R. Rossignac and M. van Emmerik · 1992
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Drawing and animation using skeletal strokes
S. C. Hsu and I. H. H. Lee · 1994
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Computer generated copper plates
W. Leister · 1994
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Computer-generated pen-and-ink illustration
G. Winkenbach and D. H. Salesin · 1994
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Using particles to sample and control implicit surfaces
A. P. Witkin and P. S. Heckbert · 1994
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Enhancing transparent skin surfaces with ridge and valley lines
V. Interrante, H. Fuchs, and S. Pizer · 1995
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Tuning rendered line-drawings
B. Preim and T. Strothotte · 1995
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Cartoon looking rendering of 3D scenes
P. Decaudin · 1996
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Painterly rendering for animation
B. J. Meier · 1996
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The 3d marching lines algorithm
J.-P. Thirion and A. Gourdon · 1996
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Rendering parametric surfaces in pen and ink
G. Winkenbach and D. H. Salesin · 1996
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Computer-generated watercolor
C. J. Curtis, S. E. Anderson, J. E. Seims, K. W. Fleischer, and D. H. Salesin · 1997
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Optimally rotation-equivariant directional derivative kernels , pages 207–214
H. Farid and E. P. Simoncelli · 1997
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Contour Edge Analysis for Polyhedron Projections , pages 379–394
L. Kettner and E. Welzl · 1997
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Real-time nonphotorealistic rendering
L. Markosian, M. A. Kowalski, D. Goldstein, S. J. Trychin, J. F. Hughes, and L. D. Bourdev · 1997
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dali! - drawing animated lines!
M. Masuch, S. Schlechtweg, and B. Schönwälder · 1997
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Adaptive Precision Floating-Point Arithmetic and Fast Robust Geometric Predicates
J. R. Shewchuk · 1997
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Art and Representation: New Princples in the Analysis of Pictures
J. Willats · 1997
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Rendering nonphotorealistic strokes with temporal and arc-length coherence
L. Bourdev · 1998
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Rapid approximate silhouette rendering of implicit surfaces
D. Bremer and J. F. Hughes · 1998
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Directed edges — a scalable representation for triangle meshes
S. Campagna, L. Kobbelt, and H.-P. Seidel · 1998
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Loose and sketchy animation
C. J. Curtis · 1998
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Line art illustrations of parametric and implicit forms
G. Elber · 1998
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Interactive non-photorealistic technical illustration
A. Gooch · 1998
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Ray tracing of subdivion surfaces
L. P. Kobbelt, K. Daubert, and H.-P. Seidel · 1998
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Introduction to Volume Rendering
B. Lichtenbelt, R. Crane, and S. Naqvi · 1998
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Observer biases in the 3d interpretation of line drawings
P. Mamassian and M. S. Landy · 1998
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Output sensitive extraction of silhouettes from polygonal geometry
F. Benichou and G. Elber · 1999
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Interactive technical illustration
B. Gooch, P.-P. J. Sloan, A. Gooch, P. Shirley, and R. Riesenfeld · 1999
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Introduction to 3D Non-Photorealistic Rendering: Silhouettes and Outlines
A. Hertzmann · 1999
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Weights for computing vertex normals from facet normals
N. Max · 1999
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Image precision silhouette edges
R. Raskar and M. Cohen · 1999
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Computer-generated graphite pencil rendering of 3d polygonal models
M. C. Sousa and J. W. Buchanan · 1999
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Visual Motion of Curves and Surfaces
R. Cipolla and P. Giblin · 2000
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Computer-generated pen-and-ink illustration of trees
O. Deussen and T. Strothotte · 2000
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Volume illustration: Non-photorealistic rendering of volume models
D. Ebert and P. Rheingans · 2000
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Illustrating smooth surfaces
A. Hertzmann and D. Zorin · 2000
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Non-photorealistic virtual environments
A. W. Klein, W. Li, M. M. Kazhdan, W. T. Corrêa, A. Finkelstein, and T. A. Funkhouser · 2000
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Stylized rendering techniques for scalable real-time 3d animation
A. Lake, C. Marshall, M. Harris, and M. Blackstein · 2000
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Artistic silhouettes: A hybrid approach
J. D. Northrup and L. Markosian · 2000
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Surfels: Surface elements as rendering primitives
H. Pfister, M. Zwicker, J. van Baar, and M. Gross · 2000
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Silhouette clipping
P. V. Sander, X. Gu, S. J. Gortler, H. Hoppe, and J. Snyder · 2000
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Subdivision for modeling and animation
D. Zorin and P. Schröder · 2000
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Fast visualization of object contours by non-photorealistic volume rendering
B. Csébfalvi, L. Mroz, H. Hauser, A. König, and E. Gröller · 2001
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Geometric constraint solver using multivariate rational spline functions
G. Elber and M.-S. Kim · 2001
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Fast and faithful geometric algorithm for detecting crest lines on meshes
S. Yoshizawa, A. Belyaev, H. Yokota, and H.-P. Seidel · 2007
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Particle-based non-photorealistic volume visualization
S. Busking, A. Vilanova, and J. J. van Wijk · 2008
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Partial visibility for stylized lines
F. Cole and A. Finkelstein · 2008
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Where do people draw lines?
F. Cole, A. Golovinskiy, A. Limpaecher, H. S. Barros, A. Finkelstein, T. Funkhouser, and S. Rusinkiewicz · 2008
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Stylized vector art from 3d models with region support
E. Eisemann, H. Winnemöller, J. C. Hart, and D. Salesin · 2008
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Demarcating curves for shape illustration
M. Kolomenkin, I. Shimshoni, and A. Tal · 2008
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A. Hertzmann, C. E. Jacobs, N. Oliver, B. Curless, and D. H. Salesin · 2001
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Efficient perspective-accurate silhouette computation and applications
M. Pop, C. Duncan, G. Barequet, M. Goodrich, W. Huang, and S. Kumar · 2001
Cited alongside, same era.
Real-time hatching
E. Praun, H. Hoppe, M. Webb, and A. Finkelstein · 2001
Cited alongside, same era.
Hardware support for non-photorealistic rendering
R. Raskar · 2001
Cited alongside, same era.
Waking life: Making of, 2001
B. Sabiston · 2001
Cited alongside, same era.
The lit sphere: A model for capturing npr shading from art
P.-P. J. Sloan, W. Martin, A. Gooch, and B. Gooch · 2001
Cited alongside, same era.
Line drawings from 3d models
S. Rusinkiewicz, F. Cole, D. DeCarlo, and A. Finkelstein · 2008
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Efficient traversal of mesh edges using adjacency primitives
P. V. Sander, D. Nehab, E. Chlamtac, and H. Hoppe · 2008
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Shapeshop
R. Schmidt · 2008
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Ray tracing npr-style feature lines
A. I. Choudhury and S. G. Parker · 2009
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Two fast methods for high-quality line visibility
F. Cole and A. Finkelstein · 2009
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How well do line drawings depict shape?
F. Cole, K. Sanik, D. DeCarlo, A. Finkelstein, T. Funkhouser, S. Rusinkiewicz, and M. Singh · 2009
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A visibility algorithm for converting 3d meshes into editable 2d vector graphics
E. Eisemann, S. Paris, and F. Durand · 2009
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Single pass gpu stylized edges
P. Hermosilla and P. P. Vázquez · 2009
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Laplacian lines for real-time shape illustration
L. Zhang, Y. He, X. Xie, and W. Chen · 2009
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Folding avoidance in skeletal strokes
P. J. Asente · 2010
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Self-similar texture for coherent line stylization
P. Bénard, F. Cole, A. Golovinskiy, and A. Finkelstein · 2010
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Programmable rendering of line drawing from 3d scenes
S. Grabli, E. Turquin, F. Durand, and F. X. Sillion · 2010
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Non-photorealistic rendering and the science of art
A. Hertzmann · 2010
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Silhouette extraction, 2010
P. Rideout · 2010
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Suggestive hatching
M. Singh and S. Schaefer · 2010
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The illustrative rendering of prince of persia
J.-F. St-Amour · 2010
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Making concept art real for borderlands
A. Thibault and S. Cavanaugh · 2010
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State-of-the-art report on temporal coherence for stylized animations
P. Bénard, A. Bousseau, and J. Thollot · 2011
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Spatio-temporal analysis for parameterizing animated lines
B. Buchholz, N. Faraj, S. Paris, E. Eisemann, and T. Boubekeur · 2011
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qrts, a port of the original “rtsc” software
F. Cole, S. Rusinkiewicz, and D. DeCarlo · 2011
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Snaxels on a plane
K. Karsch and J. C. Hart · 2011
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Anipaint: interactive painterly animation from video
P. O’Donovan and A. Hertzmann · 2011
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Wickbert
M. Stroila, E. Bachta, W. Jarosz, W. Su, and J. Hart · 2011
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Dynamic Stylized Shading Primitives
D. Vanderhaeghe, R. Vergne, P. Barla, and W. Baxter · 2011
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Implicit Brushes for Stylized Line-based Rendering
R. Vergne, D. Vanderhaeghe, J. Chen, P. Barla, X. Granier, and C. Schlick · 2011
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Active strokes: Coherent line stylization for animated 3d models
P. Bénard, J. Lu, F. Cole, A. Finkelstein, and J. Thollot · 2012
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Depicting 3d shape using lines
D. DeCarlo · 2012
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CGAL Arrangements and Their Applications: A Step-by-Step Guide
E. Fogel, D. Halperin, and R. Wein · 2012
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Interactive example-based hatching
M. Gerl and T. Isenberg · 2012
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Learning hatching for pen-and-ink illustration of surfaces
E. Kalogerakis, D. Nowrouzezahrai, S. Breslav, and A. Hertzmann · 2012
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Feature-adaptive gpu rendering of catmull-clark subdivision surfaces
M. Nießner, C. Loop, M. Meyer, and T. Derose · 2012
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The volume library
S. Roettger · 2012
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Computer-assisted animation of line and paint in disney’s paperman
B. Whited, E. Daniels, M. Kaschalk, P. Osborne, and K. Odermatt · 2012
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Xdog: An extended difference-of-gaussians compendium including advanced image stylization
H. Winnemöller, J. E. Kyprianidis, and S. C. Olsen · 2012
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Efficient and robust 3d line drawings using difference-of-gaussian
L. Zhang, J. Xia, X. Ying, Y. He, W. Mueller-Wittig, and H.-S. Seah · 2012
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Stylizing animation by example
P. Bénard, F. Cole, M. Kass, I. Mordatch, J. Hegarty, M. S. Senn, K. Fleischer, D. Pesare, and K. Breeden · 2013
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Digital geometry processing with discrete exterior calculus
K. Crane, F. de Goes, M. Desbrun, and P. Schröder · 2013
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Realbrush: Painting with examples of physical media
J. Lu, C. Barnes, S. DiVerdi, and A. Finkelstein · 2013
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Image and Video-Based Artistic Stylisation
P. Rosin and J. Collomosse · 2013
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Computing smooth surface contours with accurate topology
P. Bénard, A. Hertzmann, and M. Kass · 2014
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Decobrush: Drawing structured decorative patterns by example
J. Lu, C. Barnes, C. Wan, P. Asente, R. Mech, and A. Finkelstein · 2014
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Splatting lines: An efficient method for illustrating 3d surfaces and volumes
L. Zhang, Q. Sun, and Y. He · 2014
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Line-drawing video stylization
N. Ben-Zvi, J. Bento, M. Mahler, J. Hodgins, and A. Shamir · 2015
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Efficient ray tracing of subdivision surfaces using tessellation caching
C. Benthin, S. Woop, M. Nießner, K. Selgrad, and I. Wald · 2015
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Edge node v1.2.4
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A graph-based method for fitting planar b-spline curves with intersections
P. Bo, G. Luo, and K. Wang · 2015
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Hybrid-space localized stylization method for view-dependent lines extracted from 3d models
L. Cardona and S. Saito · 2015
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Real-time artistic silhouettes rendering for 3d models
D. Chen, Y. Zhang, H. Liu, and P. Xu · 2015
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A survey on implicit surface polygonization
B. R. de Araújo, D. S. Lopes, P. Jepp, J. A. Jorge, and B. Wyvill · 2015
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The markov pen: Online synthesis of free-hand drawing styles
K. Lang and M. Alexa · 2015
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Direct ray tracing of full-featured subdivision surfaces with bezier clipping
T. Tejima, M. Fujita, and T. Matsuoka · 2015
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Temporally coherent and artistically intended stylization of feature lines extracted from 3d models
L. Cardona and S. Saito · 2016
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Fidelity vs. simplicity: A global approach to line drawing vectorization
J.-D. Favreau, F. Lafarge, and A. Bousseau · 2016
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Stylit: Illumination-guided example-based stylization of 3d renderings
J. Fišer, O. Jamriška, M. Lukáč, E. Shechtman, P. Asente, J. Lu, and D. Sýkora · 2016
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Physically Based Rendering: From Theory to Implementation
M. Pharr, W. Jakob, and G. Humphreys · 2016
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Mesh statistics for robust curvature estimation
L. Váša, P. Vaněček, M. Prantl, V. Skorkovská, P. Martínek, and I. Kolingerová · 2016
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The irit modeling environment
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A survey of surface-based illustrative rendering for visualization
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Production ray tracing of feature lines
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