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Efficient authoring of vast virtual environments hinges on algorithms that are able to automatically generate content while also being controllable.
Bootstrap methods for standard errors, confidence intervals, and other measures of statistical accuracy
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The infinite gaussian mixture model
Rasmussen C. E · 2000
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Procedural modeling of cities
Parish Y. I. H., Müller P · 2001
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Modeling by example
Funkhouser T., Kazhdan M., Shilane P., Min P., Kiefer W., Tal A., Rusinkiewicz S., Dobkin D · 2004
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Procedural modeling of buildings
Müller P., Wonka P., Haegler S., Ulmer A., Van Gool L · 2006
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Mitsuba renderer, 2010
Jakob W · 2010
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Computer-generated residential building layouts
Merrell P., Schkufza E., Koltun V · 2010
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Interactive furniture layout using interior design guidelines
Merrell P., Schkufza E., Li Z., Agrawala M., Koltun V · 2011
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Make it home: Automatic optimization of furniture arrangement
Yu L.-F., Yeung S.-K., Tang C.-K., Terzopoulos D., Chan T. F., Osher S. J · 2011
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Image parsing with stochastic scene grammar
Zhao Y., Zhu S.-C · 2011
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Bayesian geometric modeling of indoor scenes
Del Pero L., Bowdish J., Fried D., Kermgard B., Hartley E., Barnard K · 2012
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Example-based synthesis of 3d object arrangements
Fisher M., Ritchie D., Savva M., Funkhouser T., Hanrahan P · 2012
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Understanding indoor scenes using 3D geometric phrases
Choi W., Chao Y.-W., Pantofaru C., Savarese S · 2013
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Understanding bayesian rooms using composite 3D object models
Del Pero L., Bowdish J., Fried D., Kermgard B., Hartley E., Barnard K · 2013
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Scene parsing by integrating function, geometry and appearance models
Zhao Y., Zhu S.-C · 2013
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Game level layout from design specification
Ma C., Vining N., Lefebvre S., Sheffer A · 2014
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Learning 3D scene synthesis from annotated RGB-D images
Sadeghipour Kermani Z., Liao Z., Tan P., Zhang H · 2016
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Authoring landscapes by combining ecosystem and terrain erosion simulation
Cordonnier G., Galin E., Gain J., Benes B., Guérin E., Peytavie A., Cani M.-P · 2017
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CARLA: An open urban driving simulator
Dosovitskiy A., Ros G., Codevilla F., Lopez A., Koltun V · 2017
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Adaptive synthesis of indoor scenes via activity-associated object relation graphs
Fu Q., Chen X., Wang X., Wen S., Zhou B., Fu H · 2017
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Grass: Generative recursive autoencoders for shape structures
Li J., Xu K., Chaudhuri S., Yumer E., Zhang H., Guibas L · 2017
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Automatic Data-Driven Room Design Generation
Liang Y., Zhang S.-H., Martin R. R · 2017
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Worldbrush: Interactive example-based synthesis of procedural virtual worlds
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SceneNet: An annotated model generator for indoor scene understanding
Handa A., Patraucean V., Stent S., Cipolla R · 2016
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Action-driven 3D indoor scene evolution
Ma R., Li H., Zou C., Liao Z., Tong X., Zhang H · 2016
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Interactive sketching of urban procedural models
Nishida G., Garcia-Dorado I., Aliaga D. G., Benes B., Bousseau A · 2016
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Semantic scene completion from a single depth image
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Human-centric indoor scene synthesis using stochastic grammar
Qi S., Zhu Y., Huang S., Jiang C., Zhu S.-C · 2018
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Deep convolutional priors for indoor scene synthesis
Wang K., Savva M., Chang A. X., Ritchie D · 2018
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