2016

Generative Multi-Adversarial Networks

Durugkar, Ishan, Gemp, Ian, Mahadevan, Sridhar

Understand

Generative adversarial networks (GANs) are a framework for producing a generative model by way of a two-player minimax game.

  • In this paper, we propose the \emph{Generative Multi-Adversarial Network} (GMAN), a framework that extends GANs to multiple discriminators.
  • In previous work, the successful training of GANs requires modifying the minimax objective to accelerate training early on.
  • In contrast, GMAN can be reliably trained with the original, untampered objective.

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