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We train a number of neural networks to play games Bowling, Breakout and Seaquest using information stored in the memory of a video game console Atari 2600.
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Nitish Srivastava et al · 1958
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“Learning Regular Sets from Queries and Counterexamples”
Dana Angluin · 1987
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“Technical Note Q-Learning”
Christopher J. C.˜H. Watkins and Peter Dayan · 1992
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“Extracting and Composing Robust Features with Denoising Autoencoders”
Pascal Vincent, Hugo Larochelle, Yoshua Bengio and Pierre-Antoine Manzagol · 2008
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“Theano: a CPU and GPU Math Expression Compiler” Oral Presentation
James Bergstra et al · 2010
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“Artificial Intelligence - A Modern Approach (3. internat. ed.)”
Stuart˜J. Russell and Peter Norvig · 2010
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“The Arcade Learning Environment: An Evaluation Platform for General Agents”
M.˜G. Bellemare, Y. Naddaf, J. Veness and M. Bowling · 2013
Cited alongside, same era.
“Playing Atari With Deep Reinforcement Learning”
Volodymyr Mnih et al · 2013
Cited alongside, same era.
“A Comparison of learning algorithms on the Arcade Learning Environment”
Aaron Defazio and Thore Graepel · 2014
Cited alongside, same era.
“An empirical analysis of dropout in piecewise linear networks”, 2014
David Warde-Farley, Ian˜J. Goodfellow, Aaron Courville and Yoshua Bengio · 2014
Cited alongside, same era.
“Frame Skip Is a Powerful Parameter for Learning to Play Atari”
Alex Braylan, Mark Hollenbeck, Elliot Meyerson and Risto Miikkulainen · 2015
Cited alongside, same era.
“State of the Art Control of Atari Games Using Shallow Reinforcement Learning”
Yitao Liang, Marlos˜C Machado, Erik Talvitie and Michael Bowling · 2015
Later among the works it cites.
“Classical Planning with Simulators: Results on the Atari Video Games”
Nir Lipovetzky, Miquel Ramirez and Hector Geffner · 2015
Later among the works it cites.
“Human-level control through deep reinforcement learning”
Volodymyr Mnih et al · 2015
Later among the works it cites.
“Deep reinforcement learning with double Q-learning”
Hado Van˜Hasselt, Arthur Guez and David Silver · 2015
Later among the works it cites.
“Dueling Network Architectures Learning”
Matteo Hessel Hado van Hasselt Marc Lanctot Nando de˜Freitas Ziyu˜Wang · 2015
Later among the works it cites.
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URL: https://en.wikipedia.org/wiki/Bowling_(video_game)
“Bowling (video game)”
Cited in the paper.
URL: https://en.wikipedia.org/wiki/Breakout_(video_game)
“Breakout (video game)”
Cited in the paper.
URL: https://github.com/lasagne/lasagne
“Lasagne - lightweight library to build and train neural networks in Theano”
Cited in the paper.
URL: https://github.com/spragunr/deep_q_rl
“Nathan Sprague’s implementation of DQN”
Cited in the paper.
URL: https://en.wikipedia.org/wiki/Seaquest_(video_game)
“Seaquest (video game)”
Cited in the paper.
URL: https://atariage.com/manual_html_page.php?SoftwareID=879
“The Bowling manual”
Cited in the paper.
URL: https://atariage.com/manual_html_page.php?SoftwareID=889
“The Breakout manual”
Cited in the paper.