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One of the common artificial intelligence applications in electronic games consists of making an artificial agent learn how to execute some determined task successfully in a game environment.
Arms races between and within species
Richard Dawkins and John R Krebs · 1979
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Flow: the psychology of optimal experience (book review)
R Buchanan and M Csikszentmihalyi · 1991
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Genetic algorithms
John Holland · 1992
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Coevolution of a backgammon player
Jordan B Pollack, Alan D Blair, and Mark Land · 1997
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Artificial neural networks (the multilayer perceptron)—a review of applications in the atmospheric sciences
Matt W Gardner and SR Dorling · 1998
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Phyo Thiha · 2009
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Davis Ancona and Jake Weiner
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Training bots to drive in torcs using neat
James Ihrig and Awrad Mohammed Ali
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Competitive coevolution in ms. pac-man
Andrew Borg Cardona, Julian Togelius, and Mark J Nelson · 2013
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A review on back-propagation algorithms for feedforward networks
Shital Solanki and HB Jethva · 2013
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Evolving multimodal behavior with modular neural networks in ms. pac-man
Jacob Schrum and Risto Miikkulainen · 2014
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Um ambiente de jogo eletronico para avaliar algoritmos coevolutivos
Karine da Silva Miras de Araujo e Fabricio Olivetti de Franca · 2015
Later among the works it cites.
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