2016

Deep Reinforcement Learning from Self-Play in Imperfect-Information Games

Heinrich, Johannes, Silver, David

Understand

Many real-world applications can be described as large-scale games of imperfect information.

  • To deal with these challenging domains, prior work has focused on computing Nash equilibria in a handcrafted abstraction of the domain.
  • In this paper we introduce the first scalable end-to-end approach to learning approximate Nash equilibria without prior domain knowledge.
  • Our method combines fictitious self-play with deep reinforcement learning.

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