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We introduce the notion of online reactive planning with sensing actions for systems with temporal logic constraints in partially observable and dynamic environments.
Algorithms for sequential decision making
Michael Lederman Littman · 1996
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Automata Logics, and Infinite Games: A Guide to Current Research
Erich Grädel, Wolfgang Thomas, and Thomas Wilke, editors · 2002
Earlier work this paper cites.
Games for synthesis of controllers with partial observation
A Arnold, A Vincent, and I Walukiewicz · 2003
Earlier work this paper cites.
Deterministic generators and games for LTL fragments
Rajeev Alur and Salvatore La Torre · 2004
Earlier work this paper cites.
Algorithms for omega-regular games with imperfect information
Krishnendu Chatterjee, Laurent Doyen, Thomas A Henzinger, and Jean-François Raskin · 2007
Cited alongside, same era.
A fully automated framework for control of linear systems from temporal logic specifications
M. Kloetzer and C. Belta · 2008
Cited alongside, same era.
The complexity of partial-observation parity games
Krishnendu Chatterjee and Laurent Doyen · 2010
Cited alongside, same era.
Correct, reactive robot control from abstraction and temporal logic specifications
Hadas Kress-Gazit, Tichakorn Wongpiromsarn, and Ufuk Topcu · 2011
Cited alongside, same era.
Replanning in domains with partial information and sensing actions
Guy Shani and Ronen I Brafman · 2011
Later among the works it cites.
Partial-Observation Stochastic Games: How to Win When Belief Fails
Krishnendu Chatterjee and Laurent Doyen · 2012
Later among the works it cites.
Control of probabilistic systems under dynamic, partially known environments with temporal logic specifications
Tichakorn Wongpiromsarn and Emilio Frazzoli · 2012
Later among the works it cites.
Formal methods for control synthesis in partially observed environments : application to autonomous robotic manipulation. Dissertation (Ph.D.), California Institute of Technology
Rangoli Sharan · 2014
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